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Getting bombers off the ground

 
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Getting bombers off the ground - 6/12/2005 5:58:08 PM   
Freddy Fudpucker

 

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Joined: 6/22/2004
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OK, so this subject isn't new. But as far as I can tell I've obeyed all the rules. I have a sqdn of Marauders that was regularly bombing the Jap a/f at Lae. But now they won't fly, sorry exagerration; on a couple of turns one sole, lonely a/c has set off for Lae on its own. Now, the sqdn has no fatigue, high morale, 78 ave exp. The home base, PM, has a size 5 a/f plenty of support and 35K supplies and has fighters set to escort but the lazy so-and-so's don't want to fly anymore.

Any ideas? I am going to retire the sqdn to Oz for some r and r and send a fresh sqdn to PM so hopefully the new arrivals will decide to fly but apart from shipping in an Air Force HQ there's not much more I can do. btw other sqdns on alternate missions naval/ground/port bombing to Buna and the Coral Sea are all flying OK and in good numbers.

So, am I missing something here that may explain the Marauder crews reluctance to fly?

Thanks in advance.

Fred

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Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. -Capt. E. Blackadder.
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RE: Getting bombers off the ground - 6/12/2005 6:07:15 PM   
Kereguelen


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Maybe your opponent is providing CAP or LRCAP over Lae now?

(in reply to Freddy Fudpucker)
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RE: Getting bombers off the ground - 6/12/2005 6:07:56 PM   
rtrapasso


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quote:


So, am I missing something here that may explain the Marauder crews reluctance to fly?


Two things leap to mind: weather, and leadership.

Can't do a lot about the first but wait. Leadership you can change.

If there is a strong enemy CAP at the airfield being attacked, a less aggressive commander may not attack. Also, if the attack is at extended range means there is less of a chance of an attack.

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(in reply to Freddy Fudpucker)
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