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Possible to set reinforcements in Scenario generator

 
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All Forums >> [Current Games From Matrix.] >> [Modern] >> FlashPoint Germany >> Scenario Design and Editing >> Possible to set reinforcements in Scenario generator Page: [1]
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Possible to set reinforcements in Scenario generator - 1/3/2012 12:53:03 AM   
Hoyt Burrass


Posts: 330
Joined: 6/30/2004
From: Montgomery, Alabama
Status: offline
Is it possible to have formations arrive as reinforcements, or must all units be set up on map at start? If it is possible, please tell me how to accomplish it.

thanks in advance...hope more games in this series are in the works.

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Roll Tide
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RE: Possible to set reinforcements in Scenario generator - 1/10/2012 10:26:47 PM   
CapnDarwin


Posts: 8467
Joined: 2/12/2005
From: Newark, OH
Status: offline
Best way to edit missions is to export the scenarion to a CSV file and then open it in Excel (or any other spread sheet program supporting CSV files). In column R there is the Arrival header. 0 is at game start. 1 to x is turns delay. Units enter in the location set in Column E Location. A 0 location is "Off Map". Make your changes. Save the CSV. Import it back into the editor and then save your full scenario.

Hope that works for you.

_____________________________

OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to Hoyt Burrass)
Post #: 2
RE: Possible to set reinforcements in Scenario generator - 1/12/2012 3:41:52 AM   
Hoyt Burrass


Posts: 330
Joined: 6/30/2004
From: Montgomery, Alabama
Status: offline
Thanks for the help Capn Darwin...I'll give it a shot and holler if I can't make it work

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Roll Tide

(in reply to CapnDarwin)
Post #: 3
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