maniacalmonkey
Posts: 110
Joined: 7/5/2002 From: The Netherlands Status: offline
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Oh dear! First of all, let me say I believe this will be a wonderful feature to the OOB editor. But don't let the math fool you. There's a lot more involved in points cost than a simple combat effectiveness matrix. Or, actually, there's not, really... It's just that the matrix is a lot more complicated than it might seem at first glance. How effective is a unit in the context of the other units it works with? Considering national armies for sake of clarity. Also, what are you going for - game balance or historical accuracy? Who had better access to Weapon X in Year/Month X, and should that be reflected in points cost or rarity? I'm not in very deep with SP:WAW, let alone OOB editing, but I do think it is wise to warn against too simple solutions for complicated problems. As you guys are a smart lot and not afraid to dish out or take criticism, I'm sure it will work out - but the idea of this feature creating a single set of ultimate OOB's might be... Optimistic That aside though, I'll add my big thanks to Mike for continuing to work on this awesome (and FREE!) product. You, sir, are a shining example to games developers across the world. There's only so much you can do in editing those parts open to the general public - some things require a code monkey who knows the program by heart and is willing to put in the hours. If it weren't for you, SP:WAW would be a wonderful relic of a gaming age gone by - now, however, it is a living, evolving game, a sheer godsent to those of us who prefer a mental challenge and tactical depth over 3D eye candy.
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When cities burn and armies turn, and flee in disarray, Cowards will cry 'tis best to fly and fight another day, But warriors know it in their marrow when they die and fall, It is better to have fought and lost than not have fought at all.
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