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To continue beating a dead horse...

 
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To continue beating a dead horse... - 12/15/2005 8:35:44 AM   
ragtopcars_slith


Posts: 66
Joined: 8/2/2004
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All right, this is a major barn burner...

Earlier I had posted that while playing WITP 1.602 with CHS 1.06 my Imperial Guards division teleported from Chittagong to PM.
After multiple attempts to replay the proceeding turns to see if the same error was generated, the unit still tele'd.
My PBEM buddy and I decided that if Michalm couldn't fix the database, we would charge on like good troopers...

so, we thought we would give it another turn and see how things went

only to find that after the IG division had gone from Chittagong to PM, now it had managed to use Star Trek technology and get themselves to Townsville on the next turn...

I think the IJA has decided to do a world wide tour

Anyone have any ideas? or do we have to wait for patch 1.80...

humbly yours

derek the world wide tour guide
Post #: 1
RE: To continue beating a dead horse... - 12/15/2005 8:41:20 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Isn't the Imperial Guards Division commanded by the Tigger of Malaya? It's pretty simple; he jumped from Chittagong to Port Moresby and then bounced (on impact) to Townsville!

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fair winds,
Brad

(in reply to ragtopcars_slith)
Post #: 2
RE: To continue beating a dead horse... - 12/15/2005 10:23:33 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
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You will have to wait for the next official patch and hope that it fixes the bug, Ragtop. And even if it does fix the cause, don't expect it to move units that have teleported back to where you think they should be. Ain't gonna happen.

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This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to bradfordkay)
Post #: 3
RE: To continue beating a dead horse... - 12/15/2005 10:42:49 AM   
MarcA


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From: England
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quote:

ORIGINAL: dtravel

You will have to wait for the next official patch and hope that it fixes the bug.



Oh very droll

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RE: To continue beating a dead horse... - 12/15/2005 1:56:48 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
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And that patch would be coming out in..........

T= Time to patch. B= bugs fixed b=Bugs created s= size of patch

T=B2(b+s)


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Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

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Post #: 5
RE: To continue beating a dead horse... - 12/15/2005 4:29:23 PM   
ragtopcars_slith


Posts: 66
Joined: 8/2/2004
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Michaelm was gracious enough to try and fix the unit location, but even after he placed the IG div back at Chittagong, it still flew to Townsville!

ugh...

derek

(in reply to kaleun)
Post #: 6
RE: To continue beating a dead horse... - 12/15/2005 5:04:25 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: kaleun

And that patch would be coming out in..........

T= Time to patch. B= bugs fixed b=Bugs created s= size of patch

T=B2(b+s)




Units = T is expressed in fortnights.
B = is expressed in number of bytes
s = number of bytes.

(in reply to kaleun)
Post #: 7
RE: To continue beating a dead horse... - 12/15/2005 6:34:43 PM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
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quote:

ORIGINAL: kaleun

And that patch would be coming out in..........

T= Time to patch. B= bugs fixed b=Bugs created s= size of patch

T=B2(b+s)



Kaleun, since b (3 of new bugs created) is both a function of B (bug fixed) and s (size of patch) I propose an alternate equation:

where n=number of complaints about a particular unplanned feature (bug).

T=B2(Bs/B+s)^n

(in reply to kaleun)
Post #: 8
RE: To continue beating a dead horse... - 12/15/2005 7:24:22 PM   
kaleun

 

Posts: 5145
Joined: 5/29/2002
From: Colorado
Status: offline
Mmmmm. Should have paid better attention at algebra class

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

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Post #: 9
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