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RE: Proposal for CHS - Remove the Zero bonus. Any opinions?

 
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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 6:44:26 PM   
mdiehl

 

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quote:

Would you therefore think that Japanese replacement pilot quality would be more realistic if it were tied to fuel reserves or something along those lines - rather than the current model?


It comes down to what you think about the inflexibility of doctrine. Adding more pilots early to the IJN forcepool given sufficient fuel requires that you assume the Japanese (a) anticipate a need for a substantial increase in pilot training -- historically they did not see this need in 1942, and (b) eliminate some of the excessive PT standards for pilot qualification (which they did not do until late 1943).

If you think "rewriting the underlying mindset" is something the player should be allowed to do then you'd let fuel supply condition the replacement rate in 1942-1943.

I think in 1944 and thereafter if the Japanese have sufficient fuel the replacement rate should be increased. In point of fact they DID try to increase the size of pilot grad classes but by the time they saw the need and eliminated some of the more arbitrary qualification requirements, lack of fuel was already forcing them to choose between training and operations. Maybe the Japanese player should have such a choice (but wasn't that what "on map training" was originally for?)

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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 6:45:11 PM   
Honda


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If this was the Test Thread () I'd have you burned at the stake. However it's not

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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 6:46:03 PM   
Oleg Mastruko


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quote:

ORIGINAL: mdiehl
OTOH I am encouraged because five years ago I was about the only person who thought that GGPW A2A model got the balance wrong. It is heartening to see that despite the noise from the naysayers, there many now who think I am correct.


No there are many who don't know how to play the game, and are sick of losing, even when playing from the Allied side so they clinch to whatever straw comes their way

O.


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 6:55:19 PM   
mdiehl

 

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quote:

No there are many who don't know how to play the game, and are sick of losing, even when playing from the Allied side so they clinch to whatever straw comes their way


In Carl Sagan's "baloney detector kit" your comment falls under the category of "Common Fallacies of Logic or Rhetoric" case (1) ad hominem, and case (6) begging the question.

http://www1.tpgi.com.au/users/tps-seti/baloney.html

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Post #: 484
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 7:03:00 PM   
Oleg Mastruko


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LOL how about 7 and 8 from the same list applicable to your posts?

- Observational selection (counting the hits and forgetting the misses).
- Statistics of small numbers (such as drawing conclusions from inadequate sample sizes).

O.


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 7:03:22 PM   
Demosthenes


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quote:

ORIGINAL: Oleg Mastruko


quote:

ORIGINAL: mdiehl
OTOH I am encouraged because five years ago I was about the only person who thought that GGPW A2A model got the balance wrong. It is heartening to see that despite the noise from the naysayers, there many now who think I am correct.


No there are many who don't know how to play the game, and are sick of losing, even when playing from the Allied side so they clinch to whatever straw comes their way

O.



For me personally, I have to disagree that my disagreement with the Zero Bonus has anyting to do with winning (I play vs AI). In that I am quite capable and happy.

My difficulty with it is simply I see no reason for it: to quote yet another poster of like mind:

quote:

ORIGINAL: Tristanjohn


The concept of a "bonus" in a mathematical model is ludicrous on its face. If the model enjoyed reasonable currency to begin with such an advantage would not be necessary. And if the model were errant to that extent (which is certainly the case all over the place with WitP) then the logical course would be to amend the model's math dynamics until the results fell more into line with history, not dream up some across-the-board "bonus" that is not justified by known data.

In principle the Zero Bonus is a bad idea. Make that a very bad idea.



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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 7:15:05 PM   
mdiehl

 

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I'm game Oleg. On the basis of logic I don't think your POV has much support. 4Ex:

quote:

- Observational selection (counting the hits and forgetting the misses).


Doesn't apply because in re my point (IJN vs USN) I have used ALL the data available from historical sources (see references above). It's not like there are any F4F vs A6M engagements that Lundstrom, for example, conveniently ignored.

quote:

- Statistics of small numbers (such as drawing conclusions from inadequate sample sizes).


That is a fair point but what is the alternative? To look at the extant data and say "Gee, the sample is small, so instead go with a model that is simply not in accord with the data that are available?" At the least I think you'd either assume "neutrality" or else go with a bias slanted in favor of whatever data you actually have to work from.

< Message edited by mdiehl -- 12/19/2005 7:32:28 PM >


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 7:25:57 PM   
mdiehl

 

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quote:

minor correction....
He refused to send in a THIRD strike/Wave.

The Japanese sent in 2 strikes/waves but he chickened out on the third that would have hit the oilfarms, docks etc...

As to the Carriers (US) If they had been located he likely would have seeked them out to sink em

But simoly did not want to have surprise on them instead of their surprising the Americans


You say potata I say potato. For me it's a "second strike" if you refuel, rearm, and relaunch. IIRC the PH strike was 1 strike in 2 waves (necessitated by coorinating a large number of AC from 6 CVs).

"Chickened out" is subjective. It only makes sense to me if you assume that Nagumo could have known that the USN CVs were not in his area and ready to attack. If you assume that they MAY have been, then Nagumo's retirement (and he was low on fuel) makes sense. Because a surprise strike by even only 1 USN CV could have ruined Strike Force's day to the tune of 2-3 CVs sunk. That'd be a rum way to start the war for the IJN.

the Pearl Harbor oil tanks were a difficult target. Each in a double-hulled container with foam fire suppressors and a 20 foot high containment berm around each tank. Bunker grade doesn't burn very well (you have to heat it just to produce the oil gas that was used to run boilers in ships of the day), so the only thing that could really have started a substantial conflagration would have been saturation bombing with HE and liberal intermix of incendiaries... and Kido Butai did not carry incendiaries.

IMO if the oil tanks had been such a soft target the IJN had the intel-information and brains to be able to destroy them. But they'd have had to plan to do it before they left Japan. I suspect that they came to the conclusion that they'd be a waste of effort. And I suspect they were right if that was their conclusion.

< Message edited by mdiehl -- 12/19/2005 7:29:46 PM >


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 7:31:35 PM   
Oleg Mastruko


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quote:

ORIGINAL: mdiehl

I'm game Oleg. On the basis of logic I don't think your POV has much support. 4Ex:



"Historical sources" (faulty and limited as they might be) are only one part of the equation here. THE GAME (WITP) is the other - and you don't play it right?

So yes, "observational selection" definitely applies to anything you post, big time.

BTW I wasn't commenting your posts in whole (life is too short to actually read everything you and TJ post) I wanted to comment just the last small note:

"OTOH I am encouraged because five years ago I was about the only person who thought that GGPW A2A model got the balance wrong. It is heartening to see that despite the noise from the naysayers, there many now who think I am correct."

So, what I meant by "observational selection" and "stats of small numbers" was applicable to your assertion about "many who (now) think you're correct", as opposed to you being "alone" in PacWar times (and, therefore, wrong?).

Everybody who wants Zero bonus removed wants that for his own reasons. I think it is fair to say MANY - not all, but many - want it simply to make the game easier because they are BAD players, period. If they remove ZB they will see they are still bad players and that ZB effects were insignificant.

I don't like ZB myself, and would have it removed without problems, but my outlook on the "big picture" is vastly different than yours. I'd like to see ZB removed, but only after much MUCH bigger problems are dealt with (Oscar being made of paper, overabundance of B17s, useless AA etc.) Removing ZB while ignoring those other issues is fanboyism, pure and simple (but since you don't even play the game it's hard to accuse you of fanboyism I give you that )

O.


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 7:55:23 PM   
mdiehl

 

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quote:

"Historical sources" (faulty and limited as they might be) are only one part of the equation here. THE GAME (WITP) is the other - and you don't play it right?


Well, the historical sources (faulty and limited as they might be) are the only standard by which the game (faulty and limited as it might be) may be judged. I have played it enough to know that the predictable outcomes of A2A in the early war suggest that the A2A combat model is dysfunctional, at least in comparison with history.

quote:

So, what I meant by "observational selection" and "stats of small numbers" was applicable to your assertion about "many who (now) think you're correct", as opposed to you being "alone" in PacWar times (and, therefore, wrong?).


Non sequitur. What you meant by "observational selection" was intended to imply that the underlying historical data in support of my pov were selectively chosen (back in the day we called that "data mining.") Your assertion was incorrect. As to the effects of present discussion. I take encouragement from the fact that well reasoned analysis of data can sway people's opinions. Not yours perhaps but then I'm not dissapointed.

quote:

I think it is fair to say MANY - not all, but many - want it simply to make the game easier because they are BAD players, period. If they remove ZB they will see they are still bad players and that ZB effects were insignificant.


Again, this is an ad hominem attack and so a logical fallacy.

quote:

I don't like ZB myself, and would have it removed without problems, but my outlook on the "big picture" is vastly different than yours. I'd like to see ZB removed, but only after much MUCH bigger problems are dealt with (Oscar being made of paper, overabundance of B17s, useless AA etc.) Removing ZB while ignoring those other issues is fanboyism, pure and simple (but since you don't even play the game it's hard to accuse you of fanboyism I give you that )


Look man I have already said that the 4E bomber problem is also a problem. On the other hand Allied players USE the 4E in the way that they do BECAUSE the game makes other forms of reasonable Allied opposition extremely inadvisable in 1942. And the 4E bomber problem is also a carry over from GGPW by the way. If you read the old GGPW "strategic tips" threads they (well, I haven't read them in years, they USED to) said things like "one way to counter the overwhelming air dominance of the Zero is to make them fight your B-17s" or words to that effect. Heck, I helped WRITE that strategy. Blitzing Kido Butai with 270 B-17s in GGPW had the salient effect of slaughtering Zekes and you could even kill an IJN CV once in a while. But that was hardly "good simulation" by anyone's standards.

If you have a case to make about AAA let's hear it. Is the AAA model broken? Do you have some historical data that indicate that more a/c should be shot down?

Why do you think the Oscar's are inappropriately modeled? Do you have some historical data to support your position. It's an interesting claim. In support of your objection, I'd like to hear how the durability numbers were derived.


< Message edited by mdiehl -- 12/19/2005 7:59:17 PM >


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 8:07:18 PM   
Oleg Mastruko


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quote:

ORIGINAL: mdiehl
quote:

I think it is fair to say MANY - not all, but many - want it simply to make the game easier because they are BAD players, period. If they remove ZB they will see they are still bad players and that ZB effects were insignificant.


Again, this is an ad hominem attack and so a logical fallacy.


*yawn* dude, whatever... I have better things to do with my time, say - playing the game... I only post here because Mog got slower sending turns lately, and I wait 1.8 patch before I start couple new PBEMs.

This "ad hominem" trick you pull off from time to time is funny to say the least. How is saying that there are bad players out there, who would like to have their job easier, ad hominem attack? Nevermind, rhetoric question.... Selective observation again - anything "other side" says is logical fallacy if for no other reason than because it's "ad hominem attack". Anything you say, even if you don't play the game at all, is 100% logically perfect. LOL enjoy.

O.


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 9:11:37 PM   
Skyros


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quote:

An ad hominem argument, also known as argumentum ad hominem (Latin, literally "argument to the man") or attacking the messenger, is a logical fallacy that involves replying to an argument or assertion by attacking the person presenting the argument or assertion rather than the argument itself.

From Wikipedia




For those of us who are not up on our latin.

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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 9:24:19 PM   
Tristanjohn


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quote:

ORIGINAL: ChezDaJez

Hi Tris,

I'm glad to see you back on the forum. I was wondering where you had disappeared to.

Merry Christmas,


Thank you, Steve. Merry Christmas to you and your family as well. How are you doing on those grueling courses?

I didn't travel all that far . . . only to the dim side of the Net. And as it turns out they (the ubiquitous they) like to argue over there, too. On and on and on they argue, without good sense or purpose, only in their case the arguments rage over loudspeakers, amps, and national politics. In a manner of speaking it isn't completely different from the Matrix forums, except that the product we speak to is somewhat pricier, and the associated software comes installed without a bonus. But hell, what do those people know?


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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 9:56:28 PM   
Tristanjohn


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quote:

ORIGINAL: BlackVoid

No, but mdiehl is infamous for this argument on the CM boards.

mdiehl: allies won the war, they were so much better in everything. there is no point in these wargames for you, they all inaccurately improve on axis equipment. And on top we all know they never had a chance. I suggest you go and take some other hobby...


You choose to grossly misrepresent the argument of one of the few people who has consistently posted to this forum (and the UV forum) with unrelenting logic and rock-sound research. Plus, mdiehl somehow manages not to respond (as a rule--once in awhile he goes off, but his patience stands easily the triple of mine) in kind to people such as you.

All in all, you appear to be just one more member of the overwhelming aggregate of Matrix membership which possesses no good clue when it comes to the art of argument per se, and who otherwise has nothing whatsoever of discernible value to add to the discussion. Furthermore, you most likely are, I am unhappy to judge, just the sort of personality Gary must have had in mind when he first devised, oh so long ago, the illuminating concept of the Zero Bonus. Which all goes to render you pretty much without question, as the vernacular would have it . . . a real piece of work.

Be that as it may, Merry Christmas to you, and to everyone else in the forum as well.



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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 10:06:39 PM   
Oleg Mastruko


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quote:

ORIGINAL: Tristanjohn

You choose to grossly misrepresent the argument of one of the few people who has consistently posted to this forum (and the UV forum) with unrelenting logic and rock-sound research.



Pfffttthahaha LOL Oh man, I need that smiley that is pounding its fist on the imaginary table while it cries itself laughing.

What logic? What research?

He's just preposterous - not as much as yourself, though - and some people will always fall for that. Quoting Lundstrom, an author most people on this group read - and quoting him selectively - is no "research" mister.

Did mdiehl spend like 6 months digging thru Japanese archives translating and decyphering the mountainload of data that is to be found there? Well, that's something that I would call "research" in full meaning of that word.

But, even that would be faulty, as he would apply what he found there in way that suits him most.

It would also be faulty in that we are here to discuss history, as applied for the purpose of the GAME, not as something that just hangs in the air, to impress us all from above.

O.



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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 10:09:16 PM   
Oleg Mastruko


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quote:

ORIGINAL: Oleg Mastruko
Pfffttthahaha LOL Oh man, I need that smiley that is pounding its fist on the imaginary table while it cries itself laughing.


This one...




Attachment (1)

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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 10:30:46 PM   
Black Mamba 1942


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quote:

ORIGINAL: Helpless


quote:

ORIGINAL: Black Mamba 1942

So, out of curiosity sake.
You think CHS leans more toward the Japanese?
Is it because of more available shipping?
Or, because of VP garnishing by destroying the myriad of "fixed" Allied LCU's.

What's your opinion Helpless?


I do not think it is leaned to any side. WITP is not the game you can judge before you reach at least 1943 .. I'm just in summer 1942 in one game.

The reasons I found that it is harder to play Allies in CHS than in stock mainly are
- replacement rates for Allies planes. In 1942 it is very low.
- all this new allied shipping been intoroduced by CHS gives just easy targets for Japanese.
- allies supplies reduction keeps you at least to follow it

There might be quite a few other reasons. I have a feeling that CHS guys had much more sources about Allied OOB, and they brought that close to "witp-reality" . I know that there gonna be some changes to Japanese OBB as well. Let's see...

Keep going guys...




Thanks for the input Helpless!

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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 10:42:47 PM   
moses

 

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People take this issue way too seriously.

I'm sure a very large number of decisions were made on nothing more then the designers gut feel of the period. What more can be expected? GG can't really be expected to have researched the entire war and answered all of the historical questions that we could debate endlessly.

Its just a game and many of these question could occupy a good portion of a historians life.

I have no idea if the zero bonus is historically justified or not.

I am almost certain however that its effect on game play is not very large and of far less strategic consequence then issues related to logistics and pace of operations. So any change here is probably going to have very little impact on game play.

Really the developers should have played a trick on us and just deleted the zero bonus in 1.6 and not told anyone. I doubt anyone would notice the change and people would continue to lobby for its removal.

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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 10:51:17 PM   
Tristanjohn


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quote:

ORIGINAL: mdiehl

A few observations:
1. The A6M2 had sufficient range to fly from Rabaul to Guadalcanal and engage in a substantial air combat over Guadalcanal. "10-30 minutes spare fuel" is the number I recall, with the variation depending on the Zero's airspeed in flight and maintenance issues. Since your average combat from an individual pilot's POV lasted something like (IIRC) 2-5 minutes during WW2 (before they were dead, bailing out, out of the combat area, or out of targets) the historical fact is that the A6M2 could make the trip and fight a battle (and did). So any version, CHS or not, should allow the Zero the range to make the flight.


Morison gave around fifteen minutes TOT for Zeros flying down the Slot (this would be within the context of combat--you could extend that for strictly escort duty). I can't remember what Lundstrom cited in this regard, but it must have been similar or I'd have caught the discrepancy when I did my research on the campaign. I could easily look that up should it become an issue again (which I doubt--I'd only go that trouble if someone's mod hung in the balance), but as I see it this point is old and tired.

One good result of all that arguing years ago over in the UV forum was that it prompted me to do a search for copies of the out-of-print Lundstrom books, both of which I discovered (and new copies, no less!) in a bookshop called Hyland's in Melbourne. Expensive, yes, but these are indispensable resource works on the subject. At that time I also borrowed San Jose State University's copy of Frank's Guadalcanal--not as good a read, in my opinion, though it, too, offers loads of detail, most especially for the land part of that campaign. Lundstrom and Frank shared much of the same primary data for all I could tell, and basically arrived at an identical conclusion with re to air-to-air combat tallies--this coinciding very closely with Morison's own bottom line, I might add.

One extremely important factor you failed to cite above would be . . . ammunition, a detail of combat ignored by Gary and which leads directly to the bloodbaths we experience constantly within the game's cockeyed air-to-air model, especially with regard to the incredible modeling of CAP--wave after wave after wave of CAP, all these aircraft presumably rearming themselves "on the fly."

quote:

2. Honda says:

quote:

With all due respect, what is you point? You decided not to play the game. You however wish to improve it but it's only improvement from your point of view. Not from mine. And I know it's CHS and not stock scenario but I also downloaded and thaught about playing it. I fear what the game would look like if you had your way with it. So, just to go back up a little because I really am interested in what is the point of all this. We're here to improve the game but you aren't so why? Maybe for the discussions? I don't know...


We disagree as to whether or not my suggestions would improve the game. Your claim that I am not here to improve the game is incorrect. Why do I make these suggestions? WitP has some core game mechanics that I find quite interesting, and its potential as a WW2 sim/game for PBEM is very great. But not (IMO) as long as the model has goosed the system to substantially favor the Japanese through 1942. That the Japanese succeeded for 6 months IRL had nothing to do with abstract bs like "here's a Zero bonus" instead it had to do with excellent preparation, interior lines, strategic (and often tactical) initiative, poor allied logistics in most areas where the early war was engaged, and poor early disposition of Allied assets. While the latter is in part a condition of the at-start war, the Allied player can (and should) work to alter it. The former is a consideration of Japanese player skill, and the Japanese player should have to work hard at it.


True, but this would require a much more sophisticated model. Plus, there are and will always be gamers of the fanboy mentality who, for whatever reason, Gary feels justified in catering to. Why he feels so justified I do not know, as it ought to be apparent that a more accurate simulation would sell just as many copies, if not more copies still, as the version extant.

In any event, we got what we got. Should you ever play a game or two you'll experience firsthand how hopelessly screwed-up the stock version is.

quote:

In its current formulation, WitP offers more or less identical strategic problems as Gary Grigsby's Pacific War. It has the same errors (overrated Japanese a2a capability, allied rebuttal to Japanese fighters in the form of 4E bombers), same strategic gaffes (egregiously overestimated Japanese logistical capability, overestimated Allied logistical capability through March 1942, undue rewards to the Japanese "blitz everywhere" strategy, inherent foolhardiness in challenging IJN CVs with an equal number of USN CVs at any time in 1942 unless the Japanese player spends a while dulling his sword by pounding away at land bases with CV based Zeros). So while there are some novel characteristics to WitP, it is from a strategic game pov, basically just GGPW all over again.

Now, if my suggestions are used to improve CHS and they work, then there is a decent chance they will be used to revise the core game (WitP). And that would be an outstanding thing. If that happened, WitP would stand a chance of rising above standards already set by GGPW and a number of board-wargames.


I see none of that happening on the Matrix side, but one is, as always, free to live and hope.


< Message edited by Tristanjohn -- 12/20/2005 2:00:52 AM >

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RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/19/2005 11:41:51 PM   
mdiehl

 

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quote:

One extremely important factor you failed to cite above would be . . . ammunition, a detail of combat ignored by Gary and which leads directly to the bloodbaths we experience constantly within the game's cockeyed air-to-air model, especially with regard to the incredible modeling of CAP--wave after wave after wave of CAP, all these aircraft presumably rearming themselves "on the fly."


True. I don't know how ammunition load out is modeled or whether or in what way a/c that fly an initial round of CAP survive to engage in subsequent combat rounds. That part is a black box to me. I won't hold my breath waiting for a relase of the source code or even pseudocode. Anyway it'd be unreasonable to ask for trade secrets.

quote:

At that time I also borrowed San Jose State University's copy of Frank's Guadalcanal--not as good a read, in my opinion


I think the strengths in Richard Frank's text are in the analysis of surface combat and land combat. He and Lundstrom worked cooperatively to glean the a2a data as I recall, but Lundstrom was looking in greater detail at the USN pilot and VMF pilot experience. Frank was trying to set the A2A in the context of its strategic importance for the way the battle played out.

If you liked that you would also like Frank's Downfall. It's about the end-game period of the Pacific war. One interesting fact is that Marshall in formulating a possible scenario for use of tactical nukes to aid the invasion of the Japanese home Islands was told by the US Army liason to the Manhattan Project that "at least seven additional nuclear bombs" would be available by 1 November 1945.

< Message edited by mdiehl -- 12/20/2005 12:00:00 AM >


_____________________________

Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?

(in reply to mdiehl)
Post #: 500
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 12:25:11 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: mdiehl

quote:

The problem is that I find them neither informative nor sound.


The sentiment is directed back at you with interest.

quote:

He seldom, if ever, provides the source of his information when asked.


I have offered in this thread the source for said data. To repeat:

Frank, Richard
1990 Guadalcanal. Random House, New York, NY.

Lundstrom, John B.
1994 The First Team and the Guadalcanal Campaign: Naval Fighter Combat from August to November 1942. Naval Institute Press, Annapolis, MD.

1990 The First Team: Pacific Naval Air Combat from Pearl Harbor to Midway. Naval Institute Press, Annapolis, MD.

The detailed analysis of losses has been posted by me several times, and verified independently by others in these fora a couple times. I used to piss off Tristanjohn alot with my observations about the A6M vs F4F data and when he finally got mad enough to do the analysis himself he was shocked. At some point he even came back and noted that the data were as I have represented them. I suppose he's no longer around here much because at some point, having one's integrity challenged yet again by people who seem motivated to end the discussion by the use of ad hominem invective (IIRC, Chez, that was YOU), does in fact deter people from engaging.


No, you have that wrong, and it is a matter of public record over on the UV boards for anyone who cares to do a search.

I always was on board with your analysis (as far as I could make it out without having researched Frank myself--Lundstrom I'd already read, though I didn't have copies at that time on hand to specifically cite from). Indeed, when I first arrived at the UV boards you seemed to be the only person who had puzzled that part of the equation out, and I clearly recall you having to make the same argument ad infinitum to a proverbial host of shelf monkeys who simply refused to hear, see or speak differently on that subject.

As it happened, I noted any number of times that the bottom lines cited by you from your readings of Frank and Lundstrom coincided to within a plane or two with what Morison's research had gleaned some forty years earlier. There is, essentially, no difference at all between the three studied assessments. I quoted Morison extensively at that time (in the UV forum), and later, after I'd read Frank, and obtained copies of Lundstrom's two First Team works, I went back and itemized it again (this was after you'd disappeared somewhere--where did you go?), and was met with the identical reception you encountered repeatedly. Your math was spot on, something I never doubted, as was mine, for whatever that's worth. Only you see that isn't worth squat to people who have no interest in facts.

Big news there.

Now my thinking was that these three authors (serious scholars, all) are not likely stuffed coincidentally full of the same analytical muffins, therefore the model must be seriously whacked. As noted, that didn't and doesn't and probably never shall gain much traction with the "company" types around here, and it achieves just about the same forward movement with Japanese fanboys. Hell, I'm not even confident most of the rest of forum can logically follow (or cares to) the argument without falling asleep in class, but nevertheless the data do shake out that way when all is said and done, and anyone with half a whit of sense and even moderate desire could see it. But instead the argument is swept under the rug and ignored for all intents and purposes when it comes to design--well, ignored completely by Matrix, as it has no intention to redesign this game, so forget that avenue, and essentially ignored even by the CHS crew--witness the "decision by committee" approach to everything over there, even to the extent of feebly asking in the public forum whether or not dropping the Zero Bonus (as if that thought had just occurred to someone) might or might not be pertinent to the project's stated goal.

And so it goes.

Finally, you are correct insofar that I am not an adherent to or practitioner of ad hominem argument. I do find myself constantly greeted with this impolite and misleading tactic, however, another matter of public record, and I point this out immediately when it raises its ugly head--and not just when I am personally so treated, but no matter to whom this idiocy is directed. At least I hope you realize that. But either way.

[Note: It is not clear to me if you wanted to refer to Chez or myself above with your reference to the use of ad hominem pleas to the unwashed of this forum. I am brutally direct, always, and I suppose abrasive by nature on top of that, a grievous failing no doubt, but I only resort to fighting fire with fire when provoked.]

As for my periodic absences from the Matrix forums: this has more to do with lack of substantive progress toward meaningful change than bad posting habits of the membership. My skin's thick as a lizard, so that's a non-issue for me. But you see the game is virtually unplayable for anyone who knows the subject and expects to find "truth" due to its piss-poor models, and unless that can somehow be changed for the better I see little use in hanging around day to day to argue the same old obvious points into the ground. So I check back in now and then and see what's cooking, do what I can to spur further effort, then let it gracefully go.

quote:

OTOH I am encouraged because five years ago I was about the only person who thought that GGPW A2A model got the balance wrong. It is heartening to see that despite the noise from the naysayers, there many now who think I am correct.


Not so. There were howls of protest on GEnie (the board chosen by SSI to host the few playtesters who bothered to post feedback there) during the development of PW, but these were ignored. Of course I can't comment on what feedback Gary received through back channels. I'd dare to say that David Landrey, who ran the playtest side of the project, and had a no-nonsense approach to wargames, might have had a few choice words for Gary, but I don't know.

quote:

By the way, I never started out assuming that the USN should win FTF engagements in the early war. I had read Zero Pilot as a kid, and Incredible Victory, and so forth, all of which made early USN success look like "a lucky break" or whatever. For me the watershed moment was reading Richard Frank's book and then looking at the index data. That exercise demonstrated to my satisfaction that most PTO strategy games err to a certain extent in favor of the Japanese in the early war. Then I read Lundstrom's two books where to the best degree that anyone can the data are broken down pilot by pilot. Empirically, the F4F+pilot was the equal of the Zero+pilot in the very first encounters (and this was substantially before anything like the beam defense was regularly used). Empirically GGPW and WitP do not produce results that accord with something I think is a historical expectation. Therefore, WHATEVER you decide to mess with (EXP, A2A combat model, Zero bonus) there's no escaping that if you want the game to function well in representing the look and feel of early WW2 PTO, SOMETHING needs to be changed.


Which is why it's so important to any good WWII Pacific education to get Morison under one's belt as soon as possible. Had you, you could have disabused yourself of many errant notions earlier on. Until Lundstrom and Frank came along there wasn't anything better on the subject anywhere. And for all of Morison's mistakes (understandable considering the context within which he wrote), his work shines brightly still, and serves as the best single reference on the U.S. Navy in World War II.

Of course with that you might disagree, as you have constantly questioned Morison's work in the past, but really, how far off could he have been to have arrived at the same conclusion as both Lundstrom and Frank? No biggie. Morison's reputation stands universally secure, but as long as I was on it. . . .



< Message edited by Tristanjohn -- 12/20/2005 12:57:05 AM >

(in reply to mdiehl)
Post #: 501
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 12:50:34 AM   
mdiehl

 

Posts: 5998
Joined: 10/21/2000
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Peace, Tristanjohn. If we were on the same page then I am remembering someone else. Not like I don't get names crossed once in a while. And you and I had our share of arguments.

quote:

Now my thinking was that these three authors (serious scholars, all) are not likely stuffed coincidentally full of the same analytical muffins,


"Stuffed with muffins." It's almost a poetic phrase. I like the way it rolls around the tongue. Thanks for that one!

quote:

But instead the argument is swept under the rug and ignored for all intents and purposes when it comes to design--


Well, look at it this way. Here I'll wear Matrix shoes for a little while. While it is true that our analysis on this matter vis a vis Gargy Grigsby's Pacific War was correct, how were the guys at Matrix to know we were right and that guys like Oleg were misinformed? If all anyone had read was "Zero Pilot," or "Incredible Victory," or "Miracle at Midway," or if they'd just gone with slants in previously published wargames, they'd not be inclined to weigh in favor of you n me or any of the other people who view the F4F-A6M imbalance as flawed simulation. You'd have to go back to "Victory in the Pacific" (the ancient AH boardgame) to find one that did NOT presume an innate combat bias favoring Japanese carriers.

So all we can do is (a) hope at some point Matrix catches on, or (b) hope that some other game designer decides to make a game that 'gets it right.' It might be 20 years. It might be never. But one way or the other the existential state of the universe is improved for our having weighed in on the correct side of this debate -- even if nothing otherwise changes.

quote:

[Note: It is not clear to me if you wanted to refer to Chez or myself above with your reference to the use of ad hominem pleas to the unwashed of this forum. I am brutally direct, always, and I suppose abrasive by nature on top of that, a grievous failing no doubt, but I only resort to fighting fire with fire when provoked.]


It was directed at Chez vis a vis a thread on which you n he were kicking around this very subject a year or so ago. I've had a couple brushes now with him and, well, anyhow...

quote:

So I check back in now and then and see what's cooking, do what I can to spur further effort, then let it gracefully go.


Me too. It just helps IMO intermittantly to remind everyone where to look for data that matter.

quote:

Which is why it's so important to any good WWII Pacific education to get Morison under one's belt as soon as possible. Had you, you could have disabused yourself of many errant notions earlier on.


The problem there is that Morison quotes Thach and Halsey's (August 1942, IIRC, although it might have been October 1942) analysis of combats so far and those quotes indicate a statement of a real problem with the Zero. Of course, the whole Halsey/Thach document is never quoted, so the part where they say 'We're beating the Zero 3:1 but the results are unacceptable and we'd not be doing well if our doctrine and deflecton shooting weren't so much better than theirs' (that's not a direct quote...) usually gets left out. Morison left that out IIRC. And as you and I know, we have disagreed on how valuable Morison can be. I still think he was excessively critical of the US action at Balikpapan.

quote:

Until Lundstrom and Frank came along there wasn't anything better on the subject anywhere. And for all of Morison's mistakes (understandable considering the context within which he wrote), his work shines brightly still, and serves as the best single reference on the U.S. Navy in World War II.


Fair enough. I was primarily interested in Morison for information on the North Atlantic.

quote:

Of course with that you might disagree, as you have constantly questioned Morison's work in the past, but really, how far off could he have been to have arrived at the same conclusion as both Lundstrom and Frank? No biggie. Morison's reputation stands universally secure, but as long as I was on it. . . .


Look viewed in the context of the times I think it was (and remains in some ways) one of the "Great Works of American History." Still, it's not like new data have not emerged, so one must always take a critical attitude towards "Works of Great Authority." It's just a world view thing of mine. Unduly skeptical maybe but there it is. Saburo Sakai's writings are other works of great authority. Yet Sakai is not worth beans for quantitative analysis.

< Message edited by mdiehl -- 12/20/2005 1:05:19 AM >


_____________________________

Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?

(in reply to mdiehl)
Post #: 502
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 12:53:12 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: Oleg Mastruko


quote:

ORIGINAL: mdiehl

I'm game Oleg. On the basis of logic I don't think your POV has much support. 4Ex:



"Historical sources" (faulty and limited as they might be) are only one part of the equation here. THE GAME (WITP) is the other - and you don't play it right?

So yes, "observational selection" definitely applies to anything you post, big time.


Whether mdiehl plays the game or not has absolutely no bearing on his statistical analysis and judgment of the model's results as these have been represented to him. But even there, his contention is often limited along the line of, "If the model has Zeros shooting down Wildcats at a rate of 2:1 then it's broken." A simple enough deduction to the likes of me, but then like mdiehl I feel compelled to go where the data leads me. For whatever reason, you seem instead compelled to go wherever Gary leads you.

In short, the desire to rid the model of the Zero Bonus represents a purist's view, or, should you rather, a conclusion drawn from an analyst's cold, objective point of view. This is because the bonus simply has no validity based on fact. Indeed, the little we do know of this subject indicates (strongly, in my view) without exception that not only should there be no Zero Bonus, but, as has been pointed out, an argument (not an overwhelmingly strong argument, but a reasonably-cogent argument) might be made that a sort of anti-Zero Bonus could well be what the doctor ordered when all is said and done. (I would not wish to see any such thing, by the way, would heartily oppose such a move, but that is nevertheless what the data wants to suggest.)


< Message edited by Tristanjohn -- 12/20/2005 2:32:45 AM >

(in reply to Oleg Mastruko)
Post #: 503
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 12:57:27 AM   
Oleg Mastruko


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Joined: 10/21/2000
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quote:

ORIGINAL: mdiehl
It might be never. But one way or the other the existential state of the universe is improved for our having weighed in on the correct side of this debate -- even if nothing otherwise changes.


Hey what's this strange sound? It comes outside my window.... what could it be?!

OH, it's the sound of existential state of the universe improving!

Thanks guys!




Attachment (1)

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(in reply to mdiehl)
Post #: 504
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 1:00:18 AM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Save it O, it ain't worth your time and effort. Those in the know and long timers here know how these chappies work............

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to Oleg Mastruko)
Post #: 505
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 1:00:37 AM   
mdiehl

 

Posts: 5998
Joined: 10/21/2000
Status: offline
quote:

OH, it's the sound of existential state of the universe improving!




_____________________________

Show me a fellow who rejects statistical analysis a priori and I'll show you a fellow who has no knowledge of statistics.

Didn't we have this conversation already?

(in reply to Oleg Mastruko)
Post #: 506
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 1:12:26 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: Tristanjohn

Whether mdiehl plays the game or not has absolutely no bearing on his statistical analysis and judgment of the model's results as these have been represented to him. But even there, his contention is often limited along the line of, "If the model has Zeros shooting down Wildcats at a rate of 2:1 then it's broken."



What 2:1? Selective observation and bad use of stats data, AGAIN Tristan (nothing new but hey).

Ratio depends on any of the hundereds of specific games in question, and any of the hundereds if not thousands of paramerters in each of those games. Moses got it right - developers added ZB merely as some historical chrome, and it will have no bearing on a good player.

Here is the list of major aircraft losses from my game vs Mog. It's one of the "lunacy" games, where IJN is free to use every gamey technique imaginable, and exploit every WITP exploit known to man. Date is 10th May 42. I am Allies.

Take a good look at this list, and tell me if you see F4F AT ALL. Zeros lead the losses list *by far*. Do you see anything here, that would alarm Nimitz, King, you, mdiehl or any other Allied fanboi here? Do you see any need to *further* cripple poor ole Zeros by removing their bonus? I don't. In fact I see just the opposite.

As I say it all depends on players, strategies, various styles.... Game is NOT history, in fact one of main ideas behind wargaming is that it should be different from history. You can quote Lundstrom all you want if players decide to play different game than one Lundstrom describes. Learn to play the game, within it's reasonable limits of historical interpretation, and you'll be less whiney.




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Post #: 507
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 1:32:23 AM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
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LOL this one is even better. Take as GOOD LONG look at this screen.

In this game I am IJN. Both me and Mog are very good players, as are many here on the board, but my Allied opponent in this game was just outta chart good. He beat me to the pulp and forced me to surender BEFORE Zero bonus even went away (that's right before 1st May and I *never* surrender easily). In this game we had lots of F4F:Zero duels.

Finally, yes, Speedy is right, this is waste of time. One, most basic thing you two don't understand is this is NOT discussion about history, nor about who read more history books (you don't call it "reading" you preposterously call it "research" LOL).

This is discussion about the GAME. History, like maths, perhaps cannot be subject to different interpretation (in fact it can but lets say it can't for the sake of argument). But game, like applied maths, CAN be subject to various interpretations. Learn that, live with that and enjoy the friggen game (the best there is!).

Your avoidance to use the term "game" I think is significant. You insist on using the term "model" as in "model is obviously wrong". This is a game. It's not scientific "model" built in some lab under Lundstrom's supervision, so as to prove his analysis is 100% correct. It is a game. Use this term more often, it may help to understand a thing or two

PS. If you need lessons as to how to kill Zeros dead read thru the AAR section.




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< Message edited by Oleg Mastruko -- 12/20/2005 1:36:17 AM >


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Post #: 508
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 1:36:33 AM   
moses

 

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The game is not a research project.

Lets assume that it is absolutely correct that the zero bonus has no historical basis. It still does not follow that it should be changed. Here's why.

This is a strategic level game. It is of more importance that the game has accuracy at the strategic level then at the tactical level. Now the strategic outcome is the sum of a whole bunch of tactical actions. These tactical actions certainly contain a significant level of error and variation fromhistorical reality.

I'm sure you would agree with this last point as it it simply inconcievable that the developers got every interaction between weapons types (even those which never met historically but could have) correct.

Now they get the game running and then they begin tweaking in order to get what they feel is correct strategic/operational feel and results. They do this until the game runs the way they think it should.

Now after considerable time someone wants to change some tactical element. But this will affect the strategic balance they they have tried to achieve and will therefore require some counterbalancing change. So maybe its not worth it.


There are many other things that don't seem historical to me. I haven't done any research but there seems to be concensus that 4E bombers are way overpowered vs. surface ships for example. Should it be changed. I think not unless they allow my 500 lb bombs to do something against his BB's and allow my other bombers to be somewhat more effective in general.

In brief the game must logically be historically flawed to some extent. But it does teach lessons about the war. It flows with some rough similarity to the actual war and it is a fun game. It does things much better then most other wargames which have a much much lower depth of technical detail.

So at some point you have to stop debating over the finer points of history, fix the last couple bugs, and move on to producing the next game.

(in reply to Oleg Mastruko)
Post #: 509
RE: Proposal for CHS - Remove the Zero bonus. Any opini... - 12/20/2005 1:43:07 AM   
Tristanjohn


Posts: 3027
Joined: 5/1/2002
From: Daly City CA USA
Status: offline
quote:

ORIGINAL: mdiehl

Well, look at it this way. Here I'll wear Matrix shoes for a little while. While it is true that our analysis on this matter vis a vis Gargy Grigsby's Pacific War was correct, how were the guys at Matrix to know we were right and that guys like Oleg were misinformed? If all anyone had read was "Zero Pilot," or "Incredible Victory," or "Miracle at Midway," or if they'd just gone with slants in previously published wargames, they'd not be inclined to weigh in favor of you n me or any of the other people who view the F4F-A6M imbalance as flawed simulation. You'd have to go back to "Victory in the Pacific" (the ancient AH boardgame) to find one that did NOT presume an innate combat bias favoring Japanese carriers.

So all we can do is (a) hope at some point Matrix catches on, or (b) hope that some other game designer decides to make a game that 'gets it right.' It might be 20 years. It might be never. But one way or the other the existential state of the universe is improved for our having weighed in on the correct side of this debate -- even if nothing otherwise changes.


First of all, were it only the Zero Bonus that Gary "didn't get right" there wouldn't be much argument from me. But the entire game is riddled with similarly slanted logic to the point where it is a complete disappointment to me. I can't tell you many posts I've devoted to specific historical documentation to point out one obvious flaw after another, and the net result has been to be ignored by Matrix. If you want to see something utterly silly, just read through one or two of the extended threads which have dealt with topics such as the ludicrous state ASW arrived in, or the equally silly shake-and-bake ship bombardments.

As for whatever "knowledge" Gary and his assembled team had or had not: that cuts no ice, an argument flimsy on its face. The project was required to know what it was doing and not rely on half-baked opinion from readers of popular historical fictions who were on board gratis. What's that? They didn't know better?

But even there this argument holds no water, as Matrix is perfectly prepared to tell you and me and anyone who questions their work, and in no uncertain terms, that it (collectively speaking) does indeed know better than Frank, Lundstrom and Morison all rolled into one.

Same same for Oleg and that dense crowd. If they didn't know before they have absolutely no reason not to know now, because we've forced it down their unwilling throats. And you tell me what the result of that has been.

As for the project's access to reliable information during development: the project most certainly did have access to the authors we speak to here. Morison's work is readily available in any decent library, and to be blunt about it, I'd have little confidence in the knowlefge of anyone in this business who didn't own a copy for himself. It would be the same as if someone were to design a wargame on the Gettysburg campaign, say, but omitted Professor Coddington from his study, or a game on the 100 Days Campaign, but somehow managed to leave Chandler off his reading list. This just isn't done--at least it isn't done by serious people, people whose work one might take seriously.

Also, the work of Frank and Lundstrom are both available for purchase, and these books, too, can be found in good libraries the same as Morison.

Anyway, Morison is where a person starts his research on this subject. On top of that he's a whopping good read from start to finish--an awful good writer in his own right. There's no excuse for not having him under your belt. Frank and Lundstrom get into more detail, as the scope of their works is much more tightly focused, and so again, these books would represent required reading for the serious student. Were I to teach this class, I'd give no allowance to anyone who didn't bother. Would you? "Oh, you didn't read that guy? Well, then we can't mark you down on that, now can we?"

Finally, I'm afraid I don't have twenty years left to wait on the next guy to come along and do better than Gary has done with WitP, a detail which no doubt contributes to my ill humor.

(in reply to mdiehl)
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