ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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I think you hit the nail on the head Veldor when you said Squad Leader by AH it DEFIND tactical wargaming on a boargame. I was hooked from day 1, play the heck out of the scenarios and then we made up our own. Now, I'm not sure where you get this "complexity" is what wargamers want. I didn't take your poll so you didn't get my feedback. I like "intermediate" games and "entry level" games. I loathe "advanced" ones because they turn something that was fun into a mathematical too damn much analyzing nightmare. I want to play a game, not calculate 5000 combat odds. Thus when I saw "Advanced Squad Leader" and that HUGE manual of rules, I said, no way. I'm not buying into that mess. The rules of the origional SL were simple enough and made things challenging enough not to buy into more rules to recall and remember and fight about not being clear. ;) When I looked at the demo for that board game band of brothers, I was somewhat impressed. The Graphics of course make it look enticing, but, of course the feedback from some of the consumers were bad counter sheet cuts. You won't get that in a "computer" game thas for sure. We get instead crashes to desktop, lockups, blank screens of death, lol stuff like that. But, at least a computer game comes with an AI no matter how crappy it may be, it'll still road block you for awhile. What I'd like to see is a test of age vs AI. Take one person from the age of 11 to 60 and have them play the game and then give a full report on what they thought about the AI. And all of these participants need to at least have some knowledge of REAL computer wargames and boardgames. Not just some joker off the street. I would guess the median level of difficulty of most AI's around late teens to early 20ish. Probably depend on the "amount of wargames" one has played to their age level. You could be 60 and only played a handful of times (though I doubt many exist like that, once you are hooked you are hooked for life) ;) I also wish publishers like Matrixgames, HPS, Shrapnel would put in game buyer survey cards to find out ages and years of experience these people have that ARE BUYING their games, even an online survey during or after purchase of a direct downloaded item. Something to show who and at what age level are buying their products and then perhaps more emphasis on finding a median level of difficulty to program future games. I'm really tired of playing kiddiefied AI's, because some of these blokes "think" only kids are buying their games. It was US those that are 40, 50 and 60 now who STARTED this Industry and it seems many are just forgetting all about us now in the winter of our lives. It's cold, I need a new game to warm me up with an excellent AI. ;) For me an ADULT wargame isn't determined on how "complex" it is as far as interface and number of units. It's how "challenging it is" with any interface and smaller amount of units. Like "War of the Lance" by SSI back in the mid 80's. Very challenging game, but, simple as heck to operate, not an over abundance of units to move around and you could finish a game within a day or two easy. Todays games WitP, gawd, how rediculous to sit down and play ONE wargame for so long, I'd go nuts if I had to play a game like that. I prefer them one day affairs, two at the most. I loved seeing games like "The Longest Day", setup, but, I'd be darned if I ever played one of them. I also like wargames that give you "choices" like SPWAW and Combat Mission. There's those out there that only want to play 5000+ point games, me I prefer 1000pt or 2000 point games and 30 turns max. I can play those in a setting and with the right AI handicaps have the computer give me a very good challenge. I notice if one goes beyond 30 turns the AI starts to get stupid even if it's defending. Leaving foxholes for some Magnificent 7 charge of the Light Brigade of Hill 621 for gawd knows what reason. lol "Battles of Napoleon" another ole 80's game has a Great challenging AI and not a complicated interface or an over abundance of units. But, then Talonsofts Waterloo, I turned that game off and deleted it faster than you can say Jack Rabbit. Too many units, too much information to have to deal with, too much of a waste of time. Don't get me wrong though, I'm not saying WitP or Waterloo suks, I'm just saying I don't like those types of monster games with so many units and too much time involed in playing out one game. I like wargames, I just like them to be playable in one days play like a Sat or Sunday 4 to 6 hours max. And even though I can "save" them. By the time I would get back to them I would have forgotten everything that was going on. This is why I'm a big supporter of "entry level to intermediate level games", right now we need more entry level ones to bring new blood into this world. Then maybe they will turn into monster game PBEMers for a bunch of you. ;)
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