Swamprat
Posts: 129
Joined: 8/30/2005 From: Shrewsbury UK Status: offline
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quote:
It is true that the German armor took a nosedive in version 8. Some scenes that I designed for version 7 became unplayable in 8 because the Germans were toned down so much. I have said many times that a German Panther in version 8 is useless. I have seen the US armor go postal from 7 to 8. The dominance of the US armor and super fast arty response time make the US the dominant power in version 8. Well, I'm not so sure. It depends on what factors in the game engine actually determine a unit's competance, an area that I'm not too knowledgeable about. But on plain values (at 70 EXP):- A PzIVJ in H2H has a FC/RF of 5/5 and costs 104. In 8.3 it has a FC/RF of 5/6 and costs 118. A Panther G in H2H has FC/RF of 7/6 and costs 178. In 8.3 it is 9/10 and costs 168. A KingTiger in H2H is 8/7 and costs 247. In 8.3 it is 9/10 and costs 200. An M4A3 in H2H is 4/4 and costs 78. In 8.3 it is 4/4 and costs 95. So with regards to Fire Control and Range Finding the Panther and Tiger has improved in 8.3 but gotten cheaper. Maybe there's other factors that make them worse in 8.3, I don't know. The main difference I find in H2H is actually the experience values used, especially for the Germans in early war. The problem is of course creating values for nations that make them different. But I find that in SPWAW, you've only really got the value range of between 50 and 70 that are workable. Below 50 and frankly, regardless of the 'official' badge, the units aren't any better than civilians. With wooden legs. Above 70 and suddenly shots don't miss much, especially in elite units of +10, which the Germans benefit from, especially early in the war in H2H when every German tank is +10, giving you tank commanders of 90+ EXP which, in SPWAW's limited engine, is virtually one shot one kill. I also find it difficult to comprehend the short 75 in a PzIV in 1941 for instance, which, as well as being deadly accurate at incredible ranges, due to the above, but with the Heat rounds that it has, can brew up a T34 or even a KV with no problem at all, which makes me wonder why the Germans got historically fretful about Russian tanks to the extent that they had to speed up development of a better gun. According to H2H they needn't have bothered. But that's just my personal beef. Don't take this as meaning I knock everything in H2H. There's a lot I like in it. And I know that at the end of the day just about every adjustment to the game is a compromise that will always fail to please everybody. But I feel sometimes that the 8 series is more maligned than it deserves. My only problem is with 8.4 and it's exp values, but I just turn Historic Values off for battles now. And the nation characteristics, which I think are just stereotyping fantasies. And I still get get challenging PBEM games (I don't play the AI anymore). Maybe I'd feel different if I'd played the 7 series a lot and gotten really used to the capabilities of one army, and then found it had changed in 8. But I'll put my hand up to being a bit of a dunce because when I changed over I only noticed that in 8 most infantry units didn't have AT weapons anymore. I only really noticed the other changes when I read about them. I guess I'm just not that sensitive.
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