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dealing with the bugs

 
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dealing with the bugs - 1/1/2006 4:17:34 AM   
alfrake

 

Posts: 70
Joined: 9/6/2005
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In a PBEM game, how do you deal with the bugs? Or are we just having really bad luck currently?

China is getting more and more screwed up because of game bugs. We've had units disappear, multiple units teleport and, most importantly, many units that don't move. They either cancel their orders when the turn runs or simply stick on 0 miles forever.
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RE: dealing with the bugs - 1/1/2006 5:05:48 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: alfrake

In a PBEM game, how do you deal with the bugs?


We post highly negative comments, complaints, rants and bitches on this forum.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to alfrake)
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RE: dealing with the bugs - 1/1/2006 11:01:51 AM   
erstad

 

Posts: 1944
Joined: 8/3/2004
From: Midwest USA
Status: offline

quote:

ORIGINAL: alfrake

In a PBEM game, how do you deal with the bugs? Or are we just having really bad luck currently?

China is getting more and more screwed up because of game bugs. We've had units disappear, multiple units teleport and, most importantly, many units that don't move. They either cancel their orders when the turn runs or simply stick on 0 miles forever.

What version?

(in reply to alfrake)
Post #: 3
RE: dealing with the bugs - 1/6/2006 6:13:56 AM   
mickbeau1

 

Posts: 6
Joined: 4/16/2005
Status: offline
I've found that if I set a unit to march to hex and they get attacked they go back to defend. You can get around this by marching to city in the general direction you want to go. I also only use the set all to march command, rather than the follow unit command.

Michael

(in reply to alfrake)
Post #: 4
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