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New Patch Changelog - 1/19/2006 9:15:46 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Not sure when it will be released, but I've sent the stuff to the betas and to Erik to make an installer. Here is the changes. Some Bug fixes, but a lot of it was spent on adding stuff, changing a few names, and rebuilding the AI.

Changes:

V1.20 – January 19th, 2006
1. Fixed entry date for Battleship Wisconsin in scenario 2.
2. Added following devices for Coast Defense units: 4.7in CD Gun M1909, 3in CD Gun M1902.
3. Increased Rate of Fire of 155mm Howitzer M1918.
4. Adjusted replacement rate of All Infantry squads, MG sections, and Combat Engineer squads.
5. Added Device .50 MG M1921 as an upgrade to the .30 AAMG M1917.
6. Removed Pearl Harbor and Corregidor Forts.
7. Added following forts in the Philippines: Forts Mills, Hughes, Frank, Drum, Wint.
8. Added following forts in the Hawaiian Territory: Forts Kamehameha, Derussy, Ruger, Weaver, and Ford Island Forts.
9. Adjusted following Forts in the United States: Forts MacArthur, Stevens, Worden, Winfield Scott, Rosencrans.
10. Added following forts in the United States: Forts Canby, Baker, Miley, Barry, Flager, Casey.
11. Renamed individual PS Infantry Regiments to 43rd and 62nd.
12. Added the 298th and 299th US Infantry Regiments, Hawaiian National Guard and 159th and 184th US Infantry Regiments, California National Guard. These units start out at battalion strength, with low experience.
13. Tweaked the AI objectives in all campaigns except PBEM scenarios.
14. Created 1st Independent Coastal Artillery Bn, made up of 240mm Howitzers M1918 sent to the Philippines in early 1922.
15. Corrected Spelling of destroyer USS Spriston to USS Sproston.
16. Fixed various Unit-TOE inconsistencies.
17. Adjusted AI in all scenarios to be more aggressive.
18. Fixed Nationality of the 26th and 27th US Infantry Brigades to US Army.
19. Adjusted Range of all US Battleship guns. Many had their ranges as if Coast Artillery pieces, which are about 10,000 yards higher than in at sea use.
20. Fixed a Bug where converting an AK to an AE as Japan would create an AD instead.
21. Lowered number of 75mm Guns M1897 in US Divisions to 48.
22. Renamed all US Tank Battalions, now numbered 300-304.
23. Removed several US Divisions from Clash of Titans, to balance the scenario.
24. Moved up arrival date of 3rd US Marine Brigade in all 1926 campaigns, to better show its historic reactivation prior to being deployed to China. Now arrives in San Diego in January 1927 (historically deployed to Tientsin, China, in April 1927).
25. Removed 10th US NG Regiment (role now filled by historic California NG Regiments).
26. Added 55th US, 608th US, and 92nd PS Coast Artillery Regiments.
27. Lowered most US Coast Artillery Regiments to 24 guns (some have over stockpile of guns, but TOE reflects a normal max of 24).
28. Created upgrade for US Marine Squads in February of 1929. This represents the Marine adoption (following actions in Nicaragua) of the M1928 Thompson sub machine gun. *Note, the Marines officially adopted the weapon in 1930, but unofficially used it since 1927. The US Army would not adopt it as “non essential” until 1932.
29. Renumbered many US Divisions, to have more National Guard units arrive before Organized Reserves.
30. Further Increased the Dud rate for all torpedoes. Most now have a range in the 50s-60s, with no torpedo having less than a 45% dud rate and no more than a 70%.
31. Fixed a bug where the Japanese 61cm Torpedo was set to upgrade to a 53cm version.
32. Adjusted AI so that it will use its navy effectively. Primary theaters for operation are the Philippines and Central Pacific, but also South and Southwest Pacific if the need should arise.

New January 22, 2006 updates

33. Renamed US 3in AA Gun M1917 to 3in AA Gun M1918.
34. Added 3in AA Gun M1 as a 1927 upgrade to 3in AA Gun M1918.
35. Added Devices for Railway Artillery Units: 8in Railway Gun M1888, US 4-6-2 Locomotive, Ammunition Rail Cars, Railroad Equipment.
36. Added 41st US Railway Coastal Artillery Regiment to Pearl Harbor, Hawaii.



It may be bad form to post these things ahead of time, but it seems to me that since when I release a patch it isn't 3 mini worthless non fixes, I don't need to hide them until I actually do get the patch out Besides, I've been open all through development, I see no need to stop now.

< Message edited by Tankerace -- 1/23/2006 6:34:41 AM >


_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Post #: 1
RE: New Patch Changelog - 1/19/2006 6:15:48 PM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline
Sweet. Will the more aggressive AI work in current games or will I need to restart?

(in reply to Tankerace)
Post #: 2
RE: New Patch Changelog - 1/19/2006 10:11:27 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Probably you'll need a restart I'm sorry to say.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Miller)
Post #: 3
RE: New Patch Changelog - 1/19/2006 10:47:21 PM   
themattcurtis

 

Posts: 287
Joined: 2/9/2005
Status: offline
This is sweet. So very flipping sweet. I've fallen in love with this game since learning how to play it (or at least getting the mechanics down). Now work just has to quiet the hell down so I can start playing.

< Message edited by themattcurtis -- 1/19/2006 10:48:54 PM >

(in reply to Tankerace)
Post #: 4
RE: New Patch Changelog - 1/19/2006 11:11:23 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Great Job, Tankerace!

How serious is the issue with US BB gun range?

quote:

19. Adjusted Range of all US Battleship guns. Many had their ranges as if Coast Artillery pieces, which are about 10,000 yards higher than in at sea use.



_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Tankerace)
Post #: 5
RE: New Patch Changelog - 1/19/2006 11:32:30 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Not serious serious, it mainly affects the old 12" BBs. They still can't compete with 14" ships, but they do have a slight edge over Japanese 12" ships (by about 4,000 yards).

quote:

ORIGINAL: Helpless

Great Job, Tankerace!

How serious is the issue with US BB gun range?

quote:

19. Adjusted Range of all US Battleship guns. Many had their ranges as if Coast Artillery pieces, which are about 10,000 yards higher than in at sea use.





_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Helpless)
Post #: 6
RE: New Patch Changelog - 1/20/2006 12:07:16 AM   
Mike Carroll

 

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Joined: 10/21/2002
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With the changes and potential changes, would you think PBEM's would have to restart?Any idea on patch release?

(in reply to Tankerace)
Post #: 7
RE: New Patch Changelog - 1/20/2006 12:08:28 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Looking at a Monday release.

Unless you wanted these new Infantry or Coast Arty Regmients or more replacement squads, I wouldn't see a real reason for PBEMs to restart. For AI games, I would reccomend a restart because I practically redid it from the ground up.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Mike Carroll)
Post #: 8
RE: New Patch Changelog - 1/20/2006 12:18:28 AM   
Mike Carroll

 

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Joined: 10/21/2002
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Ok thanks. We are far enough along on one game to want to go ahead and finish it, but could be a good reason to start a second

(in reply to Tankerace)
Post #: 9
RE: New Patch Changelog - 1/22/2006 7:16:38 AM   
ATCSMike


Posts: 142
Joined: 2/28/2004
From: North Pole, Alaska
Status: offline
Cool!!

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to Tankerace)
Post #: 10
RE: New Patch Changelog - 1/22/2006 10:27:33 PM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Added four more changes to the patch, to round out some things.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to ATCSMike)
Post #: 11
RE: New Patch Changelog - 1/24/2006 12:15:53 AM   
Mingus

 

Posts: 8
Joined: 1/10/2006
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Will the patch be released today?

If not, is there a new eta on the patch?


(in reply to Tankerace)
Post #: 12
RE: New Patch Changelog - 1/24/2006 1:43:35 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Should be tomorrow (Tuesday).

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Mingus)
Post #: 13
RE: New Patch Changelog - 1/24/2006 3:33:25 AM   
bwheatley

 

Posts: 3650
Joined: 12/13/2004
Status: offline
Will the Replacements UPdate automatically so we dont have to restart a game?

(in reply to Miller)
Post #: 14
RE: New Patch Changelog - 1/24/2006 3:43:50 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Unfortuneatly no. So much device wise was changed, I don't want saved games getting corrupted (Don't need Infantry Bde's with 14inch guns), plus Mike is so busy I don't think he would have time to create a feature ala 1.60 (and I see no need to hold up such a large patch for it, especially for those that play vs the AI).

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to bwheatley)
Post #: 15
RE: New Patch Changelog - 1/25/2006 12:51:49 AM   
Mingus

 

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Joined: 1/10/2006
Status: offline
I hope I am not coming across as 'whining,' but when will the patch be available for download?

Will it be available at all this week?

(in reply to Tankerace)
Post #: 16
RE: New Patch Changelog - 1/25/2006 1:35:36 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Na, you aren't whinning.

Erik is swamped today, so it looks like its gonna be tomorrow.

Irregardless, it WILL be available this week.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Tankerace)
Post #: 17
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