Tankerace
Posts: 6400
Joined: 3/21/2003 From: Stillwater, OK, United States Status: offline
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Well, I understand your opinions, and I am sorry that you don't find it that fun. The game probably have more of a "fun factor" if it moved faster, but that wasn't my intention. My intention was to create a realistic depiction of 1920's warfare. Ground combat, for instance, as you said moves slower. But in the 1920's, it was no where near as fast as in WW2. In WWI, a "Grand Offensive" was lucky if it bagged 12 miles. That's 1/5th of a hex. If I had kept everything as in WitP, and players gained 3 or 4 hexes a month (180-240 miles), people would have boycotted WPO as being nothing but a rehash. Avoiding surface engagements... well, that too was a facet of WWI warfare. Avoiding them, Seeking Them, and Bungling into them are all modeled in WPO. I'm not trying to say your wrong. When I first began working on this, my intention was not to create a "fast paced, fun filled hullabalou" (Don't ask me what a hullabalou is, that just popped in there). My intention was to create a reasonable depiction of 1920s warfare. And using WWI as a base for both land and sea, a lot of it (from a grand scale, not the individual's scale) was just sitting there, stockpiling up for the next offensive, digging in, or biding time while doing either. As to exciting, I find WitP's constant air attacks, ground combats, and everything all over the map exciting, but a lot of what you have to do is straight forward. In my game with Terminus in WPO, I find a different kind of excitement, in that it feels like I am blind with one hand behind my back, and it makes it extra challenging. I fully realize that WPO is not everybody's cup of tea. But I do feel it is a fairly realistic depiction of a WWI/1920s war, and that is what I intended. Perhaps a production on variant of the campaigns would be more to your liking? quote:
ORIGINAL: BlackSunshine quote:
ORIGINAL: Tankerace What do you find so boring about it, in particular? Or is it because there are actually slow days, and not a gazillion things going on at once all over the map. I for one actually like being able to do a turn in under 10 minutes everynow and then Sorry Tankerace, I guess I should give you an answer, at least my opinion. I just think the game moves too slowly. A couple of reasons. It is very easy to avoid a Surface engagement if you want, and what does that leave? Nothing as there are very few if any air combats. Also, if playing by PBEM and using house rules for engagements, you lose what could be a lot of action, in favor of balance. Maybe it's just me but I think ground combat seems to drag on as well. Was ground combat changed in WPO? It just feels like at times there is nothing to do. I guess it is a matter of playstyle. But as the Japanese with "realistic" house rules, one could capture the Phillipines with everything they have, and sit still for the remaining 3+ years and still win the game on points alone. You don't need resources or oil, so there is nothing for the Japanese to do, but hold the Phillipines. There is constantly something to do in WITP. Even the simple action of trying to get supplies to a remote location can become a nightmare. Aircraft makes a huge difference and makes the game much more exciting. I know you had a lot to do with the game, and it is still a great title, but it just lost it's appeal to me quickly. It definately had an authentic "WW1" feel to it, and that just wasn't very fun for me. It is definately PBEM friendly in regards to being able to finish the war quickly, but be prepared for lots of turns of doing nothing. Now of course you can play the game without houserules, but the Japanese will quickly be overwhelmed. And that's no fun at all.
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Designer of War Plan Orange Allied Naval OOBer of Admiral's Edition Naval Team Lead for War in the Med Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
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