rhondabrwn
Posts: 2570
Joined: 9/29/2004 From: Snowflake, Arizona Status: offline
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quote:
ORIGINAL: 1NWCG It normally is a bloody affair yes, and is very costly, but some fixes are in order and the kills at 25 is how it was designed. It takes a while to build a whole new engine if that is Matrix's intent. Nice to see you Pierre-Yves, I hope you are doing well!! The HPS redesigns (Campaign Gettysburg, Shiloh, Penninsula etc)allow variable casualties from 1 to ???? (not sure if there is an upper limit - I've seen 34 men killed in one action and as few as 1). It would seem to be a reasonably easy fix to make and I concur that BG casualties are way too high as it stands now. Of course, the HPS campaign games also tend to limit losses because casualties are carried over to the next battle in the campaign and the commander who wastes troops in the initial rounds will be hurting later. Perhaps a rout threshold could be added beyond which recovery is impossible once unit casualties reach a certain level.
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Love & Peace, Far Dareis Mai My old Piczo site seems to be gone, so no more Navajo Nation pics :(
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