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Designer limitations increased across the board?

 
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Designer limitations increased across the board? - 1/27/2006 9:23:26 PM   
Panzer War

 

Posts: 29
Joined: 1/19/2006
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I have heard about some of the limitations being increased but what about the Place name limit? I know this one probly is not a top priority but as a designer I find this limit to be very inappropriate to the large map sizes. As I prefer to make my own maps whenever I do a large map I always find my self straining to get names for all the cities, and often leaves me haveing no names for rivers, seas, land regions. As I currently understand it there are 800 allotted for opart 300 witch means (If my math is correct) that a max size map of 300x300 map would have 90,000 hexes and that would mean 1 place name per 112.5 hexes. In my opinion at the very least this limit should be doubled if not tripled.
Post #: 1
RE: Designer limitations increased across the board? - 2/3/2006 5:28:10 AM   
piero1971

 

Posts: 16
Joined: 10/14/2005
Status: offline
we should have 112 names per hex.:P
or at least one name per hex.

(in reply to Panzer War)
Post #: 2
RE: Designer limitations increased across the board? - 2/3/2006 6:30:38 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe

(in reply to piero1971)
Post #: 3
RE: Designer limitations increased across the board? - 2/4/2006 6:03:46 AM   
rhondabrwn


Posts: 2570
Joined: 9/29/2004
From: Snowflake, Arizona
Status: offline
quote:

ORIGINAL: Curtis Lemay

Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe


Now that's a solution!

_____________________________

Love & Peace,

Far Dareis Mai

My old Piczo site seems to be gone, so no more Navajo Nation pics :(

(in reply to Curtis Lemay)
Post #: 4
RE: Designer limitations increased across the board? - 2/5/2006 1:19:34 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: rhondabrwn

quote:

ORIGINAL: Curtis Lemay

Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe


Now that's a solution!

Well, I can give you the following for now, how's that?...
OPART3.exe
OPART30.exe
OPART300.exe


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to rhondabrwn)
Post #: 5
RE: Designer limitations increased across the board? - 3/21/2006 5:28:10 AM   
dgk196

 

Posts: 248
Joined: 3/21/2006
Status: offline
Hello,

Another good game! I hope a remake is in the offing... the terrain types need to be improved, that is, increased in number...

Editors for terrain, unit and organization both for parameters and graphics would be a plus for any game... giving control to the user is what progams should do... also in this way its hard to overlook units, capabilities and limitations.

(in reply to Panzer War)
Post #: 6
RE: Designer limitations increased across the board? - 4/9/2006 5:59:31 PM   
Jeff Norton


Posts: 2054
Joined: 8/8/2000
From: MD, USA (You're not cleared for specifics...)
Status: offline

quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: rhondabrwn

quote:

ORIGINAL: Curtis Lemay

Maybe there should be:

OPART.exe
OPART300.exe
OPART3000.exe


Now that's a solution!

Well, I can give you the following for now, how's that?...
OPART3.exe
OPART30.exe
OPART300.exe


Ah, the powers of Ten - a marvel of modern mathamatics...

_____________________________

-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

(in reply to ralphtricky)
Post #: 7
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