Adnan Meshuggi
Posts: 2220
Joined: 8/2/2001 Status: offline
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first, i hope i do not sound to "unfriendly" or offending. Just let us switch to german and everything will be easier for me As is said, it is a point of view (no, i do not say the s-word) with these special tank For the airwar in the ETO, in History, the war was over in may 44. That is true. But we speak about a game and alternate history cause the hindsight. My opinion is a.) change the experience, drastical downgrade it, make exp. raising difficulty and make a big factor (tripple it) out of it. So beside the planes you need good pilots. With this the "experten" are more worthy, the average german recruits are awful and the good american pilot training pays off b.) Interception of planes has to be rewritten. You may be true (or not) about the speed issue on the me262, as far as i know about it, this is not true (only in the very begining the germans used the "good old head to head" encounter, but with this speed gap was just too high), so they made "from behind" attacks with full speed that made them invulnerable against the Air cover and the defence fire from the bombers was limited too. c.) esp. with the jets coming active the allied side should have special "air strip" attacks, so they follow the jets and attack the landing jets. d.) half the numbers of german planes able to fly - these numbers are just silly. On paper they may have exist but if the germans in history had had such numbers of planes and pilots air war had ended in that moment. Your numbers (80-90 fighters vers. 800 bombers and 1100 fighters) sound more realistic. (mid/late war) In the begining the germans have more (or the allies less) fighters and if the german player is good, he should have more planes. but not the numbers we had in the old btr. e.) operational losses should be higher - own flak losses lower, esp. if the planes try to land on the own base. If this is a bug, kill it and rise the ops losses. How often got a group of german planes, landing on the own base get ripped by aa fire ? In game one day has higher losses as in the whole war. But with the poor pilots, often they jumped out because this was safer as to land a slightly damaged plane. f) Land war should be really rewritten. I could withdraw any plane from italy to france and the allied bombed the hell out of the divisions but nothing happened. On the other side i had a game against the ai i dominated the sky. The allies were not able to attack any location in france but still invaded 2 weeks EARLIER in the normandy. How should this happen without air superiority ? (i even allowed the brits their night bombing so they do not loose by points.) g.) Weather: we should have a huge impact by weather. Both sides. Heavy wind will make hits nearly impossible, fog will kill a lot unexperienced german rookies, the weather is not affected by the last bombing raid and so on... h.) Repair-time and spare parts. For the germans, they should need spare parts to produce and accidents should be built in. Say late war production sucks so sometimes a me109 in a hard g-turn break in parts... For the allies, allow to canabilize the planes if necessary, so some will be destroyed but you get extra spare parts to repair faster (you could decide or generally decide to do so) i) Leading of german planes to or from the enemy. Well, it is not 2006 but i allways hated the "german planes try to catch the returning enemy until gas has burned but the next straggler will escape" Short for: the germans should be able to give new orders at any time, also they can land at any "next" base (but next 10 hours will miss cause they need to be transfered back) so the range issue is not so terrible as in the original btr. Nobody can tell me that if i start in Zwischenahn and try to catch at the north sea, i have to return the whole journey instead of hunting down a few more bombers and land at a nearer Base. j) Did i mention the germans have far to many planes ? k.) the allies need (for american planes only) a secret hidden pool, in that for any plane produced one will be put. Say you produced 700 B17, so the pool has 700 B17 of the newest model. These are "reserve planes" in the USA. Randomly (if some loss ration will be too high) planes from this secret pool will be shipped to europe (or italy) so they booster up the empty pool) This could help in the begining of a "german wunderweapon"-phase. High losses will be balanced out by more planes (the forgotten aspect is: if you have 1000 B17F but need 500B17G cause your B17F-Pool is full you get em) Same for fighters and medium bombers... this should help in numbers. For the fatigude - for german fighters give em pervetin. If they consume it, they are 3 days active without fat, but are finished for one week after. The moral should be in the game only for fighters or 2mots, but not for 4mots. Moral allways was low if you had to encounter german flak, so what do they mean with 99% Moral ? the bombers flew in a box and thats it. Every crew who would return (alone !) would be dead meat - so they fly to the target. For fighters (who active attack enemy planes) it is something different. But for 4mots ? forget it. At last for day attacks or make em "oops, we dropped to early our bombs" but not in breaking an attack. k.) Sightings... please improve. I mean, clear weather, bomber attack against deep germany... how could they misinterpret so vastly ? How often you gave order to attack 200 bombers and after first contact only 20 were attacked and the rest escape, bomb and fly home untouched. Maybe let the numbers of german planes untouched if this is not redone (so the germans need all the extra planes to attack more as one enemy. l) german formation size: Me262 : first month 4, after that 3 any other fighter: 4 At last, they developted the schwarm/rotte-thing, so it would be nice if they can use it For the Ta152H, i think i wrote that it was the best high altitude fighter in ww2, not best fighter in any alt ? The germans in history used em wrongly, but they were desperated and it was the best choice they had. But as a player i can give em different alts... For the Me262-Numbers, 1400 were built, 860 were used. But many as bombers, recons or sat on the surface ready to be bombed in parts. But that was history and Hitlers "Blitzbomber"-order. So, with reserach speed up, 2000 jets could easily be produced and used. With no great changes about historical correctness (if you have the fuel and the pilots to use em) Oh, for the action-thing, yes i agree 100%. But the big question is for the what-if-aspect, how fast could the allies react for the case of "No bombers had survived the last three attacks and we lost 2000 crews ?" If the game works "historical" with historical moves and historical results, even with more r&d no changes in allied production (beside numbers for "emergency") are needed. Only if they get kicked their butt so heavily that they are in danger to loose the war. But to put in Wunderwaffen on the other side is as wrong as to belive that the me262 in December 43 will win the air war for the germans (if the other industries and esp. the fuel industry) is destroyed. But if the german is able to mount 300 jets with experienced pilots that attack 600 B17 with rockets, then the korean war black friday (was it a friday?) is only a small thing (97 killed b29s?) against this slaughterhouse party. Even if you have 1000 P51H to cover em. For bombers is no defence against jets. As the german side i try to do this. As the allied side i try to be so good to avoid it. And if some players could do it cause their counterparts are bad or they are so genius, they deserve the results. They earned em
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Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
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