Colonel von Blitz
Posts: 262
Joined: 12/4/2000 From: Espoo, Finland Status: offline
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Here's my wish list (not in the order of importance :D): - Vehicles that have reverse gear!! - Op fire when you unload troops near the enemy...enemy units should have the advantage, not the unloaded unit. - ability to fire area fire even through the smoke! - Motorcycles as infantry carriers, not as a super-fast 'infantry' unit. Also there should be heavier movement penalties if driven somewhere else than on the road. - Forests/other difficult terrain that prevents tank/vehicle movement (for example check out that DENSE finnish wilderness, no way a KV or T-34 would be able to move there)! - AT/AA guns/MGs/Howitzers/mortars that could be destroyed with a single (and accurate or just lucky) shot, like it was in original SP 1. Even one unlucky shot could nail your 88mm gun, now in SPWaW you just have to kill the gun by killing the crew one by one...BORING!! - Wider maps, since 100 hexes is way too small. It could be cool to fight massive battles in an area of 200x240 hexes, for example :) - Proper multiplayer/PBEM -campaigns...at least I have no knowledge that multiplayer campaigns can be played easily. It would be cool to play, let's say, 5 battle campaign with core forces to preserve and auxiliary forces (to be used as cannon fodder :D). - Target selection for Strike Elements...just a single button, that tells the aircraft wheter to attack infantry (great for strafing landing beaches), or vehicles, or maybe strictly attack specific hex (like Stuka destroying a bridge). Also it would be nice if some of the 'super-recon' ability of aircraft was reduced...no way a pilot, with incoming flak and trying to acquire a target, would be able to register ALL enemy units in the area simultaneously! - Maybe something to prevent tanks from firing at 'scouting' trucks/motorcycles/jeeps/light vehicles? Dunno if this can be done, but it's just so frustrating to see that your well prepared tank + atg + infantry ambush is given away by a scouting jeep, just because your MG/ATR does not fire but Tiger fires a shot (and of course misses, even though hit % was ~90%!!! ). - No smoke when firing with on-board artillery/mortar. At the moment, I have agreed with my opponents not to exploit the eye-of-god feature and we agree not to hunt down each others arty by using the appeared smoke as guidance. Of course, if you have LOS to your opponent's arty, then you may call for barrage :) - Official OOBs should have shelters/bunkers that can load/unload troops. At the moment I use my own, modified, set of OOBs that have some bunkers with carry capacity. Ok, here are the most important things, that should be corrected IMHO. -Colonel von Blitz-
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--Light travels faster than sound, that's why some people appear bright until you hear them speak--
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