Dragoon 45 -> Wish List, Where would you like to see SPWaW go? (1/24/2006 10:42:55 AM)
|
Not wishing to start any battles, I would like to get some of my cherished wishes for this great game out into open discussion. OOB's - While I realize OOB's are a contenscious issue for some, I would love to see the number of available slots increased to allow more specialized weapons, vehicles, and units to be added. I.E. add recovery vehicles for all nations that fielded them, add artillery tractors, add formations such as HQ companies (where a lot of heavy weapons were found in infantry formations), add more experimental weapons to the weapons lists. etc.. This would be a boon to scenario designers allowing them more freedom to adapt historical actions to the game. Bridge Layers - all the major combatants at one time or another during the war employed armored assault bridgelayers. If possible I would love to see them added, it would open new avenues in scenario design. Enhance the Map Editor to include more impassible terrain for armor vehicles, higher elevations in terrain, include ice covered rivers where a vehicle has a chance to break through, adjust the stream elevation levels where it corresponds to surrounding terrain i.e. a stream is not at -5 when running down the side of a 30 level hill, AI - I would love to see the AI able to destroy bridges if enemy units move within a certain radius of the bridge hex. Also I would welcome more unpredictability in the AI, give more freedom of maneuver. Also tweak the AI to where it would intergrate tanks and infantry better, normally AI armor units run-off and leave the infantry behind. I would like to see the number of pre-planned artillery targets per mission allowed each side increased, say at least doubled. In the Scenario Editor, I would like to see the ability to change a unit's core function, i.e. Change a Tiger I from a main battle tank to a mine clearing tank to represent the use of Borgward demo layers, or add a special ability such as route recon engineers, etc. While a lot of people like SPMBT, I find the original SP II is better. SPMBT is a very slow game to play. Once you give the command to fire at a target, you may wait up to 5 seconds for the results, to me this is very frustrating. With this in mind, I would love to see SPWAW expanded to a bigger historical period say up to the late 80's or early 90's. I have played a lot of computer tactical wargames over the years, both commerical and military ones. By far the most realistic and easiest to learn in my experience is SPWAW. It teaches a lot of tactical principles to the player sometimes without him/her actually knowing it is. I.E. massing of forces at the decisive point of the battle, tank/infantry support, artillery planning, and the list goes on. This game has a great future in front of it and I for one would not be adverse to paying for an expanded version of it, if that is what is necessary to see it grow to its full potential.
|
|
|
|