Dark Horse
Posts: 29
Joined: 2/4/2006 Status: offline
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quote:
ORIGINAL: Temple I haven't really been following MF development as I'm much more of a gamer than a sports fan. However, I do like sports games from a coaching/management aspect and I'm most likely going to get MF because I like interesting and unusual game engines. My question concerns the The Play Development System (PDS) and the AI. I'm assuming there are some stock defense formations. Let's say I design some really dumb offensive play. I then set up a game situation where I can call my dumb offensive play against the stock defensive formation. Would it be true to say that each time (or pretty much each time) I'll take a yardage loss (or an incomplete, if pass)? In other words, is an AI defense capable enough to react to whatever oddity I happen to develop as an offensive play? I know this is a bit of an oddball question. I really don't follow football but I find the idea of designing plays against a smart AI defense interesting. To me it would a fun sandbox-type of experience to learn why football formations are planned in certain ways by experimenting with really off the wall formations. i'm guessing that a really off the wall offensive play would not be specifically handled in a stock defensive profile. Of course, no one would be able to truly anticipate a crazy play. i'm assuming when something like this comes up the defense would go to a conservative defense, with the front seven reading and defensive backs playing zone. Or at least that's how i'd set up my profile. And the success of the play would still be decided by what players you had performing which roles. If you line your TE under center to take a snap and have him drop back and throw a pass, his pass strength and pass accuracy would come into play. If you have a WR lead blocking for your TB, his strength and blocking will come into play. quote:
ORIGINAL: Temple On an off-topic, anyone remember an old Strategy & Tactics magazine board game called "Scrimmage"? You controlled players on an individual basis on a hex grid of (I think) one yard per hex and one second per turn. Really great way to see football as a game of individuals, but a single down took about a half hour to play! Wow, i never knew a game like this existed. Before computers and hand held games, when i got a football jones, i'd line up checker pieces (or chess pieces or spare change) on board and move them around in such a manner. And in school we played football on paper, using a book to give us random number moves each turn.
< Message edited by Dark Horse -- 2/16/2006 7:54:40 PM >
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