Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Greyshaft quote:
ORIGINAL: abj9562 I can't take it anymore. This is looking better and better everyday. I could give up beer for this. Enjoy it while it lasts... after the glitzy maps and counters are finished there will be a long period where nothing will seem to happen. That's because Steve will be busy under the hood making all the pieces work together. Not completely. I want to revise almost all the forms that are used in the user interface, roughly 100 of them. I have done the scrap and the setup form, and am almost done my first serious pass on the start of game screen. For the start of game screen I have collapsed what use to be a half dozen separate forms into one comprehensive screen where all the bits and pieces about starting a game can be performed. CWIF kept popping up different forms and having the player fill them out one at a time. It was difficult to see the whole picture of what was going on. With the single screen composed of separate panels, it is clear what needs to be done to to get a new game underway. Here is a current screen shot of that. For this screen shot, I had to slice off part of the bottom. The colors haven't been reviewed by the graphics artist and will undoubtedly be changed to something more in keeping with the 'skin' that he will come up with for all the forms. This is the first screen you see when you start the program. If you want to restore an ongoing game, all the most recent ones will be listed in the blue panel on the left. You just click on one and it will load the saved game. Starting a new game requires a series of things to be done. The black panel provides directions for what haas to be completed next: Mode of Play, Scenarios, Current Players, Optional Rules, Choose Major Powers - which player plays which major power(s) in the selected scenario. However, you can review all the scenarios, enter player names, and set the optional rules in advance. That is, you can examine all the panels and make your selections/enter names in any order. The OK buttons will only be enabled in the fixed sequence listed above. When you click on one of the radio buttons in the Mode of Play section, the Scenario OK button will be enabled. When you click on Scenario OK, the Add Players OK button will be enabled. When you click on the Add Players OK button the Optional Rules OK button will be enabled, ... the last task is to Choose Major Powers. Then the game begins with all the information in place for setting up players, countries, scenario specific details, units types, and communication capabilities.
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Steve Perfection is an elusive goal.
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