Godzilla Blitz2
Posts: 20
Joined: 3/4/2006 Status: offline
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quote:
ORIGINAL: Paul Vebber Talent creep is an issue in all these sort of games, which is why the games database is left open and import/export fairly easy. I have been toying around with some excel sheets that tweak the stat distibutions. You can use Excel to open any of the game databases. I don't mean to disagree, but to be honest I haven't seen talent creep as a permanent issue of other sports games. Does PureSim Baseball have this issue as well? I was thinking of getting one of the two sports games you offer, and was looking over the features/forums of both games before buying. On the surface of things, it would seem that talent is doubling every year, minus of course the retiring and injured players, which one would expect to be about 5-10%. quote:
ORIGINAL: Paul Vebber I have found the talant pool to be prety deep in the deault set up, and the drafts don't really change that that much. But shouldn't a draft of 50 players per team alter the talent pool a lot? If for example, NFL teams were able to draft 50 rookies each year (instead of the 7 that they currently draft) with enough talent to play in the NFL, you'd expect teams to quickly become filled with superstar players. The reason I ask is that I found one of the most compelling reasons to play FPS Football was the growth of your players/team from year to year and I'm looking to get a handle on it in this game. If my team is stocked with deep talent from the start to the point that getting 50 new players a year doesn't impact the quality of my team, isn't that to a degree negating the player/team development apsect of the game? And if I know that each year I'm going to get 50 rookies added to my team, doesn't that mean that over a few years every team in the leauge will have stars at every position? I understand that players retire/get hurt, but you're doubling your talent base/player totals each year, which seems much greater than the rate your losing players. It ultimately leads me back to the question as to why the long draft length from the start. Can the gamer alter it so that it is only a few rounds long? Thanks in advance. Edit: Don't feel obliged to answer this issue, Paul, if you don't have time. I can get the answer over time as word on the game unfolds here, and with the game's release I'm sure you're very busy.
< Message edited by Godzilla Blitz2 -- 3/4/2006 10:02:51 AM >
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