Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Matt242 Nice screenshots indeed. Overall it looks very good. A few (personal) comments: 1) I hope that all the beautifully drawn planes will find their way onto the counters. 2) The factory symbols are a little small, i guess. Any way to make them a little bigger and easier to find (and count)? 3) All units have a thin white line on top which is divided into six parts. On some units some of the little white boxes are shaded grey and dark grey. What does this mean? 1 - Yes. Also the naval units. I intend to have 3 different levels of unit resolution. The high res will have a lot of detail, the medium res less, and the low res only a number or 2. The idea is that as you zoom out and the counters get smaller, the details will be removed, so the numbers can be larger and legible. 2 - A single hex can have a lot of icons: factories, resources, city, and port symbols. Some have all 4. Another problem arises when part of the hex contains ocean. I do so dislike placing the factory symbols in the waves. Removing the flags (a toggle switch does that) makes the icons easier to see, because then there is less clutter. You do have an excellent point that finding and counting factories and resources is a problem when playing. I will have to think about how best to do that. Suggestions are welcome. 3 - The status boxes at the top of the unts indicate supply, disruption, transporting other units, and other stuff. I want to reduce the number from 6 to 5 (possibly even down to 4) so they are somewhat larger. Perhaps varying their size too, so the disruption status box is the largest. All of that has yet to be reviewed in excrutiating detail (my favorite way to do that analysis). When I get to it, I'll post the design for review and critique by the forum members (before rewriting the code).
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Steve Perfection is an elusive goal.
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