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Opportunity fire - 3/30/2006 9:51:10 PM   
genehaynes

 

Posts: 202
Joined: 12/29/2002
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Here's the situation:

I'm playing solo, my computer opponent has much armor. During the computers turn, I try to be selective with my opportunity fire(I try to save my armor for his armor). Realizing there is a penalty incurred when you switch targets, when one of your units is given a chance to "opportunity fire", is there any way to determine which enemy unit that unit has previously fired at?

When there are many enemy armor vehicles "on the move" I lose track of who was firing at who. I think it would be neat if the game modeled a tank commander "tracking" a specific target.

Appreciate any thoughts on the matter. After all these years of playing war games, I think Steel Panthers is still the best tactical wargame going.
Post #: 1
RE: Opportunity fire - 3/30/2006 11:13:57 PM   
JEB Davis


Posts: 443
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline

quote:

ORIGINAL: genehaynes

.... snip ..... is there any way to determine which enemy unit that unit has previously fired at?


Just your memory! You could increase the message delay if this would give you more time to follow and make it easier to remember. The best I can do is zoom all the way out before ending my turn, then I have the big picture during AI's turn and can keep track of the situation better, especially for enemy fire at long ranges.

This said, a while ago I stopped using Op Fire Confirm (set it to zero) which takes it out of my hands, and keeps my troops from having an "unfair" advantage over the AI in opfire. I also shorten the message delay to speed things up during the AI's turn (since I prefer not to use the "fast artillery" option). Then if (when) I miss stuff, I open the "combat.txt" log and can find out the details of what I missed. Don't forget to turn on combat logging using Alt-L each time you start up the game, or "combat.txt" will not be used.

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(in reply to genehaynes)
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