Mac_MatrixForum
Posts: 295
Joined: 4/11/2000 From: Espoo, Finland Status: offline
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quote:
Originally posted by Larry Holt:
AAAHHH! I was just about to post on this and you got to it first. Great intuition on your part. Its suicide to retreat tanks as they then are vulnerable to rear shots. There is no, "Driver, Tiger to the front, back up NOW!!! BACK BACK BACK!!" in the game.
If nothing else, the tiger armour debate tells us that we want that front facing the enemy ALL the time. It would be nice as a feature for those longer-than-one-hex-retreats.
quote:
To put in a reverse mode flag in the code for all units would be a big deal so perhaps reverse could be toggled on then automatically toggled off when a new unit is selected. Perhaps to make it easy, if reverse mode is toggled and a unit is hit, the computer can just swap front and back armor values. Also movement points in reverse mode should be very low (2 mph max?)
Swapping armour values ain't going to be that much easier. You have to take all those slopes into consideration too. Well it's not worth it, I think.
If in reverse mode, just double the movement cost?
quote:
I can hear Michael Woods sighing over gamers who think they can program but I just want to suggest that since this could be a major coding issue, perhaps the same effect can be achieved with some compromise in esthetics (swap armor values instead of a true move back function).
Haha, but they've said and we've seen that they are gamers themselves. (Good thing too )
I think it would work as a global toggle like the All Formation-mode. When you have it on and move a vehicle, it moves just like it does now (graphics rotated 180 degrees, of course) and if the OP fire code checks for the heading anyway (this I'm guessing) that would be the rotated heading. Perhaps the graphics subroutines use that heading too. How hard can it be to change the movement code to accept reverse mode?
Well although programming is my profession and hobby I'm not going to start lecturing MG how to do things because they sure know what they are doing as is VERY evident on the superb work they have done. Thanks a million. I'm sure you consider all these ideas.
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Markku "Mac" Rontu
"Understanding is a three-edged sword,
your side, their side and the truth."
- Sheridan in B5
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Markku "Macroz" Rontu "Understanding is a three-edged sword, your side, their side and the truth." - Captain John J. Sheridan, Babylon 5
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