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1.2.18 erratic fleet production for Sweden

 
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1.2.18 erratic fleet production for Sweden - 3/15/2006 10:49:45 AM   
DonOlms

 

Posts: 5
Joined: 3/15/2006
Status: offline
I had to quit playing Sweden in the 1805 campaign, because the AI ruined my economy.
Without active advisors the AI continously started to build fleets in Sveaborg.
I found myself unable to

1) stop the ongoing builds
2) destroy the empty fleets afterwards

After having 8 empty fleets each consuming 15 money for upkeep and 2 in the build pipeline
I have stopped playing...
Post #: 1
RE: 1.2.18 erratic fleet production for Sweden - 3/15/2006 7:47:31 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
There's been one report like this before. Do you have a save game in which this is happening? I've been unable to duplicate it.

(in reply to DonOlms)
Post #: 2
RE: 1.2.18 erratic fleet production for Sweden - 5/6/2006 12:07:21 AM   
viking92001


Posts: 10
Joined: 4/15/2006
Status: offline
I am currently having the same problem with Sweden in an 1805 campaign. The AI suddenly started building Fleets for no apparent reason and it wont stop. In addition I have some other problems I have run into. I am using the 1.2.18 version, and in some provinces I have an entire army simply dissapear. I can see the army if i inspect the province but I cant give it orders and it does not appear on the map, is there any way of gettting them out? other then waiting for a battle nearby that i can call them as reinforcements for? In addition why do enemy forces sometimes get to retreat forward? For example early on I defeated the Danes in Copenhagen so they retreated into Sweden and took out my depot. It seems to me that it would make more sense for a defeated enemy to retreat towards its own territory. I am enjoying this game a great deal and other then these small bugs find it very playable.

(in reply to ericbabe)
Post #: 3
RE: 1.2.18 erratic fleet production for Sweden - 5/6/2006 5:45:23 AM   
Grand_Armee

 

Posts: 809
Joined: 7/5/2005
Status: offline
Don't let advisors take care of your economy...they'll ruin it. To avoid the retreat-forwards, put a division or another force behind your main army...even a division of militia will suffice.

(in reply to viking92001)
Post #: 4
RE: 1.2.18 erratic fleet production for Sweden - 5/6/2006 1:52:41 PM   
viking92001


Posts: 10
Joined: 4/15/2006
Status: offline
Sorry when I said the AI was building fleets I did not mean an advisor, I do not in fact have the advisor on, I meant that the program was building fleets with out instructions from me. Thanks for the advice on the retreating forward though that will come in handy.

(in reply to Grand_Armee)
Post #: 5
RE: 1.2.18 erratic fleet production for Sweden - 5/6/2006 11:01:20 PM   
Grand_Armee

 

Posts: 809
Joined: 7/5/2005
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We still need to be able to disband container units, EB.

(in reply to viking92001)
Post #: 6
RE: 1.2.18 erratic fleet production for Sweden - 5/7/2006 5:10:48 AM   
viking92001


Posts: 10
Joined: 4/15/2006
Status: offline
I agree, we do need to be able to disband containers.

(in reply to Grand_Armee)
Post #: 7
RE: 1.2.18 erratic fleet production for Sweden - 5/8/2006 3:58:08 AM   
oliver


Posts: 22
Joined: 2/13/2006
From: Heidelberg
Status: offline
I think so as well, we must be able to disband container units.

_____________________________

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(in reply to viking92001)
Post #: 8
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