ctangus
Posts: 2153
Joined: 10/13/2005 From: Boston, Mass. Status: offline
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Hi, Against the AI, there's a thread a few down called the "Chinese & Russkies". That will do. For PBEM, I'm not an expert, but I think I'm one of the few allied players who likes the China game, now that I understand it a little. Supplies, experience & flanking maneuvers are key. 1. Play on AB's map. You still need to pay attention, but the slower movement gives you a better time to respond. 2. Ensure you place some sort of garrison in every city (anti-para defense). 3. Garrison frontline cities strongly, particularly key crossroads like Changsha. Have a corps or two or 3 in place outside the city to prevent or slow a flanking maneuver. 4. Try to build a mobile fire brigade of a dozen or so corps to move to a threatened area. 5. Major counter-attacks aren't possible early, but small ones are. 3 Japanese units guarding a city, and 10 Chinese corps a couple hexes away? Go for it - even if you lose experience goes up. Lone Japanese unit in a clear hex? Ditto. 6. Build forts when you can. My rule of thumb is I build them when supplies are in the "white" and don't when they aren't. AFAIK experience gain produces linear results in combat performance. E.g. a 30 exp unit will fight twice as poorly as a 60 exp unit. Heck, I've got an Oct 42 game where a have a dozen or so Corps in the 90s. To improve experience I: 1. Any unit under 45 exp keeps its original prep location until it reaches 45 exp (max for Chinese by this method). (I might make an exception or two for garrisons way behind the front lines.) 2. Try to develop a large stalemate battle or two, where neither side can move the other out of the hex. Just trading bombardments will build your experience up to about 60. If you repulse a shock attack or two by 150,000 Japanese, it really goes up. You can then rotate units through, so that all your troops get a little blooding. On supply: 1. Fight for the Burma road. Keeping it open really helps. 2. Any base in the "white" will allow you to pull in replacements for your LCUs. Make sure severely damaged units are in such a base. 3. To force supply out of Chungking to other bases, move the China HQ out for a few turns. The extra supply Chiang Kai Shek is hoarding will move to the other bases. (Rob Brennan patented method.) Although supply movement is supposed to be better in 1.8. 4. You can move transports to Ledo, etc., to fly the hump & fly supplies in. 5. I don't initiate strategic bombing in the area. If your opponent starts bombing your resources, consider doing the same to him - even random raids against the Home Islands. I'm not sure who would win that battle - probably the Japanese - but you could make it painful. 6. Since resources stop producing when an enemy is in a hex, try to fight your stalemate battles on his ground, not yours. Gawd - I wrote a novel. Hope it helps.
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