XCom
Posts: 193
Joined: 6/6/2006 Status: offline
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Well, I think if you could not see the potential rating you would have to use one of the much larger ratings scales like 1-100 or 1-50. But, using your example...say you can see the potential rating of those 3 contact 2 power guys, and I'll throw an eye rating in there too (I'm assuming you are using a 1-20 rating scale?) Player A - 3CH, 2PW, 3E, 6POT Player B - 3CH, 2PW, 3E, 16POT Player C - 3CH, 2PW, 3E, 10POT Obviously, Player B would be taken first out of this group and he will definately be a solid player. But, if you hide the potential and open up the ratings (on a 1-100 scale say) - assuming that the POT is the same as above just you can't see it: Player A - 14CH, 9PW, 13E Player B - 17CH, 11PW, 16E Player C - 15CH, 12PW, 14E That makes things a bit more interesting, IMO. Yes, Player B would still be selected first and yes he will still be the best player of the bunch...but what about this scenario? Player A - 17CH, 11PW, 16E Player B - 14CH, 9PW, 13E Player C - 15CH, 12PW, 14E Here, player A would likely be selected first of the group...but, you are probably looking at a bust (of course you won't realize it until after a couple of seasons). Player B will probably get drafted low, but may turn out to have a good career because his ratings will increase a great deal. This just provides the bust/diamond in the rough possibilities that happen all the time in the real world. If you are more comfortable using POT to scout, I completely understand. I would just like to see the ability to hide it for fictional leagues to change the draft dynamic a bit. Edited: To correct the POT ratings in example 1
< Message edited by XCom -- 6/8/2006 8:49:56 PM >
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