Godzilla Blitz2
Posts: 20
Joined: 3/4/2006 Status: offline
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Thanks again for the help. quote:
ORIGINAL: KG Erwin 1. Shaun doesn't say much about the "hidden" ratings, but that's all well and proper. Gotta maintain some element of mystery, right? I'm fine with not knowing how the ratings work for the lefty/righty abilities, but at this point I'm curious simply if they exist. In real baseball, some batters struggle mightily against pitchers from the same side, while others may hit better when facing pitchers from the same side. If such a hidden rating set exists in PureSim, that's great and I can mess around with discovering the variations in my players on my own. All good and well. But if such ratings don't exist in PureSim, that's fine too. It's a simplification in comparison to real baseball, but it's not that big of a deal to me. I can run with it. But it would be nice to know. To me this seems more along the lines of acknowledging that a game has a particular feature. I suppose someone could run a statistical analysis of different players and come up with the answers, but, well, that isn't very much fun for the majority of us. quote:
ORIGINAL: KG Erwin 2. Printable rosters would be nice. If you could filter, then print the "player" database by team, that would solve the problem. But when you select a team while in the player database viewer, it kicks you back to the team's main screen.
< Message edited by Godzilla Blitz2 -- 6/8/2006 1:36:53 AM >
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