Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scenario Design Question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Scenario Design Question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Scenario Design Question - 7/18/2000 4:13:00 AM   
Moonwolf

 

Posts: 62
Joined: 6/6/2000
Status: offline
How do I set things up so that reinforcements will stay in the trucks they have been loaded in? I have a scenario where the reiforcements need to come in on a road and proceed down the road -in trucks.- They all come in on the right turn, but immediately unload. Additionally, the trucks do not use the Waypoints set out for them, instead immediately deviating from the first hex as if they know the enemy is just around the corner. This is an historical ambush situation, and the trucks need to stay loaded. The enemy is hidden, not in LOS to the Reinforcement Hex, or the next few hexes along the Waypoint -- so the Reinforcements can't be seeing the ambush and reacting to it -- however, their actions do suggest that the AI knows the enemy is close by. Anyway, is there a way I can keep these guys in their trucks until they get fired upon, or they reach the end of their waypoints . . .? ------------------ Ed Mortimer Meglio un Giorno da Leone

_____________________________

Ed Mortimer Meglio un Giorno da Leone
Post #: 1
- 7/18/2000 11:04:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
I don't think so, Ed, but I am going to try a few experiments to see what can be done. The charging truck syndrome in all other versions of SP was a pain so the coding was changed. It does affect an ambush scenario. One option would be personnel carriers with stripped down armor and no weapons, but that is a fix you might not wish to entertain. I'll see what I can discover...WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Moonwolf)
Post #: 2
- 7/19/2000 7:23:00 AM   
Moonwolf

 

Posts: 62
Joined: 6/6/2000
Status: offline
quote:

Originally posted by Wild Bill: One option would be personnel carriers with stripped down armor and no weapons, but that is a fix you might not wish to entertain.
Thanks. I've already gone that route. It works. ------------------ Ed Mortimer Meglio un Giorno da Leone

_____________________________

Ed Mortimer Meglio un Giorno da Leone

(in reply to Moonwolf)
Post #: 3
- 7/19/2000 7:38:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Good deal!..WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to Moonwolf)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Scenario Design Question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.125