Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

when to stop minelaying?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> when to stop minelaying? Page: [1]
Login
Message << Older Topic   Newer Topic >>
when to stop minelaying? - 6/14/2006 1:19:15 PM   
hosho


Posts: 128
Joined: 10/21/2005
From: zagreb, croatia
Status: offline
i have an ml tf at rangoon and i`ve been minelaying an enemy base at akyab ( or what ever the name is ) for more than a month. but i`ve experienced "suicide" of 2 my mls from own mines. someone has lost the maps of minefields or ...? is there a point when i should stop laying mines? are there any hints that say this is the time to stop minelaying an enemy port? i`m a jap player.
Post #: 1
RE: when to stop minelaying? - 6/14/2006 1:21:49 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
The time to stop is when your enemy loses the base.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to hosho)
Post #: 2
RE: when to stop minelaying? - 6/14/2006 1:26:57 PM   
hosho


Posts: 128
Joined: 10/21/2005
From: zagreb, croatia
Status: offline
maybe i have kamikaze minelayers? or a commander that likes sake too much

(in reply to Terminus)
Post #: 3
RE: when to stop minelaying? - 6/14/2006 3:38:55 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
The best way to mine a hex that is not one of your bases is to put ML carrying 1500-2000 mines together in one TF, steam to the hex under cover of some nearby distraction or other, drop your mines, and never return there for any reason.

The biggest minelaying mistake you can make is to mine an enemy base that you are planning a landing on.

_____________________________

Fear the kitten!

(in reply to hosho)
Post #: 4
RE: when to stop minelaying? - 6/14/2006 3:42:52 PM   
Drex

 

Posts: 2524
Joined: 9/13/2000
From: Chico,california
Status: offline
I'm not sure 1500-2000 mines are enough for defense. I've had success in hitting ships even when preceded by MSWs by laying 4000+ mines. And I use multiple trips with no problems.

_____________________________

quote:

Col Saito: "Don't speak to me of rules! This is war! It is not a game of cricket!"

(in reply to tsimmonds)
Post #: 5
RE: when to stop minelaying? - 6/14/2006 3:48:19 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
**shrugs** I've had good results with that number of mines. the enemy doesn't know how many mines you laid. If he hits one, it doesn't really matter whether there's ten or 10,000. After that it's a question of where you are placing them. If it is someplace where you have air superiority, he isn't likely to want to risk a minesweeping mission there.

Offensive minefields are never going to produce great results in sinking enemy ships. The purpose of an offensive minefield is to deny use of that hex to the enemy.

_____________________________

Fear the kitten!

(in reply to Drex)
Post #: 6
RE: when to stop minelaying? - 6/14/2006 3:48:35 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
quote:

ORIGINAL: irrelevant
The biggest minelaying mistake you can make is to mine an enemy base that you are planning a landing on.


Been there, done that... Same if you plan to bombard. Your own offensive minefields are way more dangerous to Bombardment TF than any defensive ones enemy has laid.

(in reply to tsimmonds)
Post #: 7
RE: when to stop minelaying? - 6/14/2006 3:51:49 PM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline

quote:

ORIGINAL: Drex

I'm not sure 1500-2000 mines are enough for defense. I've had success in hitting ships even when preceded by MSWs by laying 4000+ mines. And I use multiple trips with no problems.

...now if it's defensive minefields you are talking about, I agree, you can't have too many mines. Sure, 4000, 5000, why should you ever stop laying mines there? It's not like they cost you anything more than about 4 supply points each.

_____________________________

Fear the kitten!

(in reply to Drex)
Post #: 8
RE: when to stop minelaying? - 6/14/2006 4:30:14 PM   
BrucePowers


Posts: 12094
Joined: 7/3/2004
Status: offline
I do not plan on laying offensive minefields. As the allies I figure they will just get in my way later. As the IJN player I figure my minelayer time is better spent laying defensive fields.

(in reply to tsimmonds)
Post #: 9
RE: when to stop minelaying? - 6/14/2006 6:40:58 PM   
RUPD3658


Posts: 6922
Joined: 8/28/2002
From: East Brunswick, NJ
Status: offline
In my current PBEM my Allied opponant has mined every base he can. It is March of 42 and I have lost 10APs, 5DDs, a SS (a mine laying one no less), and a few PCs to mines. Mines and costal guns have sunk more ships than air strikes thus far.

I think he has done most of this via sub and I never fail to hit a mine no matter how small the mine field.

_____________________________

"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke


(in reply to BrucePowers)
Post #: 10
RE: when to stop minelaying? - 6/14/2006 6:56:09 PM   
aletoledo


Posts: 827
Joined: 2/4/2005
Status: offline
I've also lost quite a few ships to offensive minefields (both my own and enemy laid ones). I have tended to stop laying offensive mine fields when I start hitting my own mines. it seems to give good results for a couple of weeks and then I can start laying again.

(in reply to RUPD3658)
Post #: 11
RE: when to stop minelaying? - 6/14/2006 7:15:31 PM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline
I'll go with 3000 as being a minimal goal for a defensive minefield that you want to make a difference in terms of stopping an enemy landing at one of your bases.

The minefield itself will not stop the landing. The minefield is part of a "rock, paper, scissors" defence that should include significant counter-strike capability (air and/or surface) as well as a credible defense on the ground in the base hex.

I have had 3000+ minefields be a part of stopping two major invasions, so I'm a believer.

I haven't had to face anyone doing this to me yet - but if I did, I'd say the counter includes subs (to sink the minelayers) as well as countermining (with subs or DM). In my second example, I think I lost 4 minelayers to subs in the hex and it did slow down the build up of the minefield. My opponent also counter-mined though not extensively. One of my BBs hit a mine ( probably enemy but can't be sure ) when my surface force counter-attacked the landing. But I do not think my opponent made extensive use of counter-mining, so that would be something try.

I've used 7000 and even 9000 sized fields, but had the "feeling" that the 3000 size field was accomplishing the purpose (surviving in the face of dozens of MSW and sinking dozens of AP/AK which were trying to land the landing force) so 3000 still gets my vote as "optimal". But you never "stop" minelaying in a base you are trying to set up with a large field. You must continuously resow, just to sustain the field at a number like 3000. One good minelayer is probably sufficient for this purpose.




_____________________________

AE Project Lead
New Game Project Lead

(in reply to aletoledo)
Post #: 12
RE: when to stop minelaying? - 6/15/2006 12:54:55 AM   
hosho


Posts: 128
Joined: 10/21/2005
From: zagreb, croatia
Status: offline
quote:

ORIGINAL: irrelevant

The best way to mine a hex that is not one of your bases is to put ML carrying 1500-2000 mines together in one TF, steam to the hex under cover of some nearby distraction or other, drop your mines, and never return there for any reason.

The biggest minelaying mistake you can make is to mine an enemy base that you are planning a landing on.


agreed! but since i have air superiority don`t have to steam so much
well i`m not planing to land there, already have chandpur, i`m just trying to stop the replenishment and to starve them out before mopping up eventually ( that is the theory, will see what will happen )




thank you all for your comments!

(in reply to tsimmonds)
Post #: 13
RE: when to stop minelaying? - 6/15/2006 3:52:00 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
You should stop laying mines when there isn't any more room for them in the harbor.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to hosho)
Post #: 14
RE: when to stop minelaying? - 6/15/2006 8:23:52 AM   
tabpub


Posts: 1019
Joined: 8/10/2003
From: The Greater Chicagoland Area
Status: offline
yes, I find 25,000 to be a nice round number.

_____________________________

Sing to the tune of "Man on the Flying Trapeze"
..Oh! We fly o'er the treetops with inches to spare,
There's smoke in the cockpit and gray in my hair.
The tracers look fine as a strafin' we go.
But, brother, we're TOO God damn low...

(in reply to dtravel)
Post #: 15
RE: when to stop minelaying? - 6/15/2006 11:26:02 AM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
I thought I had read somewhere that the code doesn't give any more increased chance to hit a mine after 1000 mines.  But, it just might be early onset Dementia.

(in reply to tabpub)
Post #: 16
RE: when to stop minelaying? - 6/15/2006 6:51:29 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline
To avoid my MLs hitting mines I always pair them with MSW. DM with DMS. It has always worked so far.

_____________________________

Nec recisa recedit

(in reply to hosho)
Post #: 17
RE: when to stop minelaying? - 6/15/2006 7:14:20 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
WHen to stop laying mines? Well, I always figured that if one of my minelayers hits a mine then it's time to stop...

_____________________________

fair winds,
Brad

(in reply to mc3744)
Post #: 18
RE: when to stop minelaying? - 6/15/2006 8:19:09 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
When the enemy troops can disembark 3 miles offshore and tiptoe to shore from mine to mine then you have half the numbers of mines required ;).

I put a 9,000 mine minefield at a base where the Allies came to bombard. They came with a BB and several CAs and CLs as well as several DDs. 3 of the DDs hit mines and I think all three sank. I definitely didn't see a similar result when a similar Allied bombardment TF bombarded a base I had only defended with 3,000 mines.

Therefore I think that minefields definitely give increasing benefit up to at least 9,000 mines. I can see no reason for their benefit to be capped after a specific number.

(in reply to bradfordkay)
Post #: 19
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> when to stop minelaying? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.875