Mike Carroll
Posts: 649
Joined: 10/21/2002 Status: offline
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1) Added Commerce Bases in the Indian Ocean and in the lower right part of the map (down by the credits). These bases have a small amount of daily supply and fuel and only Japanese transports can move within 3 hexes of the base. 2) Added 4 transports and 1 small tanker to each of the above commerce bases. I also brought back roughly 20 transports and tankers that were not being used as reinforcements. 3) Brought back all US destroyers (except those sunk in 1923) as reinforcements. This gives the US some 290 Destroyers over the course of the game. Roughly half in the starting OOB and the other half coming as reinforcements. I believe this number is low, but a better situation than the standard game so I am going to leave it as it is. I upgraded a handful (10 or so to better classes) 4) I added 60 Destroyers to the Japanese reinforcements. 20 No. 35 class, 30 No. 19 class and 10 No. 1 class. I am sorry but I just gave them numbers, I do not have the time to name them all:-) 5) I created a Japanese patrol/sub-chaser based on the W5 Minesweeper. I added 20 to the starting OOB and added another 40 as reinforcements. These are named WSC 1 etc. 6) I brought 10 sub-chasers to the US starting OOB and added 20 to the Reinforcement schedule. 7) I brought 15 Eagle Patrol craft to the US starting OOB and added 40 to the Reinforcement schedule. 8) I added 15 minesweepers to the OOB as reinforcements for both the Japanese and the US. 9) Added 5 AO to the Japanese Reinforcement schedule, added 7 AO to the US reinforcement schedule. 10) Added 3 AV to the Japanese Reinforcement schedule, added 4 AV to the US reinforcement schedule. 11) Okha-Sakalin is moved back to Japanese control. The Japs had occuppied Okha in 1920 and gave it back to the Soviet Union in 1925. I am postulating that in the growing crisis with the US the Japs would have kept this vital oil resource area. I added a Jap Brigade and Base force to Okha and increased the port size to 3. 12) I reinforced the Base forces at Guam, Pago-Pago, Canton and Midway. Some got 8" or 12" CD guns and some increased Marine Squads. 13) I added "garrison" Marine Rgts to Guam, Pago-Pago and Midway. They will be fixed in place. 14) Changed USMC units to Nine Corps Hawaii. 15) Added Manchurian Warlord Army - this is a Japanese Ally. He gets 5 divisions and 2 cavalry divisions, 1 base force and 1 FA Arty Rgt. These are all based on Japanese OOB without the combat engineers. Instead of Japanese squads, they use Manchurian Squads which have similar numbers to the Chinese squads. The Manchurian Army receives the following reinforcements: 2 divisions 1 cavalry division 16) There should be a total of 6 Corps, 4 Divisions, and 1 Cav Corps in the the Republic of China Army (units are designated ROC). These units do not have warlords so are mobile. In addition the ROC receive the following reinforcements. 1927 - 3 Corps 1928 - 3 Corps and 4 Divisions 1929 - 7 Corps, 1 Division, 1 Cav Corps If the game lasts until 1929 then the Republic of China should be able to at least tie down a significant number of Jap forces, threatening the supply and fuel in Manchuria and Korea. 17) Added 1500 daily supply at Peking. Japan could potentially strike here in 1927 and capture Peking. Without this supply it might be harder for China to attack later in the game. I know alot of people say this is a naval game, so they could always take the scenario and just not use the Chinese, leave the Manchurian units in Manchuria and agree to a minimum garrison requirement for Korea. I will propose that as some honor rules that go with the scenario. 18) I moved approximately 35% of the daily supply in Japan to Manchuria and Korea, plus added about 1,000 supply per day. 50% of the daily fuel got moved to Sahkalin Island and Manchuria and Korea. 19) Added the Nagasaki class sub cruiser and the minelayer variant. They both start in Saesebo. Nagasaki and Saesebo are the names. The Saesebo can lay 376 mines. This does not do the 2500 in the book. I just thought that would be an unbalancer. 20) I added reinforced Jap base forces to the Bonin Group, Iwo Jima and a couple of islands in the Carolina and Marshal Islands. I also reinforced several existing base forces. Iwo Jima is now a decent sized base. 21) I added 5 Patrol air groups, 2 torpedo bomber air groups, and 2 fighter air groups to the Jap OOB in the Caroline, Marshal and Bonin Islands. 22) I added 2 Hosho class carriers with air groups to the Jap reinforcements 23) I added 2 Langley class carriers to the US plus a new carrier the "Gettysburg" which is basically a fast Langley with a different type of air group. These all come in as reinforcements. 24) I have gone through and changed arrival bases of the British and Dutch ships set to arrive in US ports. 25) I have gone through and placed US cargo vessels that start in British, Commonwealth, Australian, and French ports into the Reinforcement schedule. They will arrive in the US somewhere between 1 week to 3 months later. 26) Because of issues with the Manchurian Garrison Requirement the Soviets will begin the game as active. They will start the game with 3 transports. There will be an honor rule to govern their activation as a belligerent. I am sure there are some changes that I missed. But that about covers it. I did not keep as good a record as I thought:-) Proposed honor rules in the next post.
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