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RE: air offensives - 7/5/2006 11:17:16 AM   
Raverdave


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From: Melb. Australia
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Is it possible to roll back to 1.6 without having to re-install the entire game?  I hope so

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Post #: 1051
RE: air offensives - 7/5/2006 11:19:32 AM   
fabertong


Posts: 4546
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From: Bristol, England, U.K.
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Are you really going to rollback to 1.6??!?!?!?!?

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Post #: 1052
RE: air offensives - 7/5/2006 11:22:42 AM   
Sneer


Posts: 2654
Joined: 10/29/2003
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it is an option for us
but ....
maybe it will not be needed - i will move another 10 div to chungking and kill this city
later
under 1.8 i have no need to fear allied in india - they will be unable to drive me out of there in 44
all allied units will be few  hexes off bases against fortified enemy :-)
defence against russia in 45 should not be difficult too
all free units will go sooner or later to pacific




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Post #: 1053
RE: air offensives - 7/5/2006 11:27:21 AM   
fabertong


Posts: 4546
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From: Bristol, England, U.K.
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Chungking is always a tough nut to crack.......but it seems to me if you persivere you will take it from Raver.......

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Post #: 1054
RE: air offensives - 7/5/2006 11:29:11 AM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
no need to rush
russian will never beat kwantung army under this model
for me it is too late to help



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Post #: 1055
RE: air offensives - 7/5/2006 12:24:45 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
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report from lat 3 days - air-naval battle at eastern route to darwin
attacks on 26th and 28th - 27 th weather prevented strike
on 28th both sides lost 60 planes - allied -P38 jap mixed tony/zero/betty force

western route to darwin is not safe and eastern is not safe too
5/26/43
Day Air attack on TF at 48,91

Japanese aircraft
A6M2 Zero x 24
G3M Nell x 12
G4M1 Betty x 29
Ki-61 KAIc Tony x 29

Allied aircraft
P-38G Lightning x 13

Japanese aircraft losses
A6M2 Zero: 9 destroyed
G3M Nell: 1 destroyed, 1 damaged
G4M1 Betty: 1 destroyed, 2 damaged
Ki-61 KAIc Tony: 4 destroyed, 1 damaged

Allied aircraft losses
P-38G Lightning: 13 destroyed

Allied Ships
DM Gamble, Torpedo hits 1, on fire, heavy damage
DM Sicard, Torpedo hits 1, on fire, heavy damage
DM Tracy
ML Weehawken, Torpedo hits 2, on fire, heavy damage
ML Oglala, Torpedo hits 1, on fire

Day Air attack on TF at 49,91

Japanese aircraft
A6M2 Zero x 15
G3M Nell x 18
G4M1 Betty x 32
Ki-61 KAIc Tony x 24

Allied aircraft
P-38G Lightning x 20

Japanese aircraft losses
A6M2 Zero: 5 destroyed
G3M Nell: 1 destroyed, 12 damaged
G4M1 Betty: 1 destroyed, 15 damaged
Ki-61 KAIc Tony: 14 destroyed

Allied aircraft losses
P-38G Lightning: 23 destroyed

Allied Ships
DD Mugford
AS Sperry
AO Suamico, Torpedo hits 2, on fire, heavy damage
DD Blue, Torpedo hits 2, on fire, heavy damage
DD Bagley
DD Cummings
DMS Zane, Torpedo hits 1, on fire, heavy damage
SC SC-708
DMS Dorsey
DD Helm
DD Allen
--------------------------------------------------------------------------------
Day Air attack on TF at 49,91

Japanese aircraft
A6M2 Zero x 9
G4M1 Betty x 16
Ki-61 KAIc Tony x 12

Allied aircraft
P-38G Lightning x 16

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 1 damaged
G4M1 Betty: 3 destroyed, 10 damaged
Ki-61 KAIc Tony: 5 destroyed

Allied aircraft losses
P-38G Lightning: 13 destroyed

Allied Ships
MSW Skylark, Torpedo hits 1, on fire, heavy damage
DD Caldwell
DD McCalla

--------------------------------------------------------------------------------
Day Air attack on TF at 49,91

Japanese aircraft
A6M2 Zero x 2
G4M1 Betty x 12
Ki-61 KAIc Tony x 2

Allied aircraft
P-38G Lightning x 17

Japanese aircraft losses
A6M2 Zero: 2 destroyed
G4M1 Betty: 2 destroyed, 1 damaged

Allied aircraft losses
P-38G Lightning: 2 damaged

--------------------------------------------------------------------------------
Day Air attack on TF at 49,91

Japanese aircraft
A6M3 Zero x 3
A6M3a Zero x 3
G3M Nell x 5
G4M1 Betty x 29

Allied aircraft
P-38G Lightning x 7

Japanese aircraft losses
A6M3 Zero: 2 destroyed
A6M3a Zero: 1 destroyed, 1 damaged
G3M Nell: 1 destroyed, 2 damaged
G4M1 Betty: 8 destroyed, 13 damaged

Allied aircraft losses
P-38G Lightning: 2 destroyed, 3 damaged

Allied Ships
MSW Pursuit
DD Caldwell
MSW Swallow
MSW Requisite
DD McCalla

Day Air attack on TF at 47,88

Japanese aircraft
A6M3 Zero x 16
A6M3a Zero x 24
G3M Nell x 9

No Japanese losses

Allied Ships
DM Sicard, Torpedo hits 3, on fire, heavy damage
ML Oglala, Torpedo hits 1, on fire, heavy damage
-------------------------------------------------------------------------------
Day Air attack on TF at 49,91

Japanese aircraft
A6M2 Zero x 12
G4M1 Betty x 7
Ki-61 KAIc Tony x 13

Allied aircraft
P-38G Lightning x 17

Japanese aircraft losses
A6M2 Zero: 2 destroyed
G4M1 Betty: 4 damaged
Ki-61 KAIc Tony: 7 destroyed

Allied aircraft losses
P-38G Lightning: 16 destroyed

Allied Ships
DD Blue, on fire, heavy damage
AO Suamico, on fire, heavy damage



< Message edited by Sneer -- 7/5/2006 1:32:22 PM >


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Post #: 1056
RE: air offensives - 7/5/2006 4:03:58 PM   
Sneer


Posts: 2654
Joined: 10/29/2003
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epilogue
allied convoy losses
AO
2 DM
2 ML
1 DMS
1 DD - not confirmed but looks like Blue is sunk
1 MSW

light forces dms/sc/dd made trough

AFTER ACTION REPORTS FOR 05/30/43

--------------------------------------------------------------------------------
Night Time Surface Combat at 47,89

Japanese Ships
DD Murakumo
DD Uranami
DD Shikinami
DD Ayanami
DD Asagiri
DD Sagiri
DD Oboro
DD Hiyodori

Allied Ships
AO Suamico, Shell hits 17, and is sunk

--------------------------------------------------------------------------------
Day Air attack on TF, near Cairns at 47,100

Japanese aircraft
A6M2 Zero x 15
G4M1 Betty x 6

Allied aircraft
P-38G Lightning x 15

Japanese aircraft losses
A6M2 Zero: 2 destroyed
G4M1 Betty: 3 damaged

Allied aircraft losses
P-38G Lightning: 3 destroyed, 1 damaged

Allied Ships
MSW Requisite
MSW Token

Aircraft Attacking:
2 x G4M1 Betty launching torpedoes at 200 feet
4 x G4M1 Betty launching torpedoes at 200 feet
--------------------------------------------------------------------------------
Sub attack at 44,86

Japanese Ships
SS RO-63

Allied Ships
DM Gamble, Torpedo hits 1, on fire, heavy damage



< Message edited by Sneer -- 7/5/2006 4:18:41 PM >


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Post #: 1057
RE: air offensives - 7/5/2006 11:46:13 PM   
Andy Mac

 

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Ummm Sneer I am sure you are aware of this but you do realise how incredibly risky this would be to use all or most of China Army outside China ?

The reason for this is that in my game v String taking Chungking does NOT stop Chinese respawing after Chngking falls any Chinese city held by the Chinese becomes the new source of Chinese respawning (I know this for a fact with Chengtu and I think it was Kweiyang)

So you need to take every Chinese city and the corollory to this is you need to hold them all securely.


Now this next bit gets to speculation and deduction but I think its logical


If you dont hold them in strenght I would expect 50th Indian Para backed by the 4 US Para Bn to be paying China a visit backed by every bomber the allies can muster on CAS. All they need to do is takew the base for 1 or 2 days

1 day after they take a Chinese base voila 500,000 Chinese back in the fight ready to rumble

As the allies get the equivalent of 2 full Para Divisions by 44 thats a lot of ground to cover not to mention the coastal cities

Now I admit the last part is speculation but I think its logical given the roaving respawn status following the fall of Chungking in my game with String


quote:

ORIGINAL: aztez


quote:

ORIGINAL: Sneer

i want to use them all not half of them 


That would be a problem than

Anyway just a thought from my own experience. I think we both lost thousands of aircraft in battle over Kweiyang and Chungking. Well hopefully you guys are able to continue. Witp is not perfect and I have grown somewhat "immune" of it's shortcomings.


(in reply to aztez)
Post #: 1058
RE: air offensives - 7/6/2006 3:23:18 AM   
Sneer


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Joined: 10/29/2003
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1st
all other bases are taken
2nd
all - it means all except garrisons and 3-4 div mobile force - remember that currently i hold east india so china is out of para range and allied are far from PI - mobile force can be taken of these 7-8 units that are still in reinforcement list
3rd
it is far too late
game was bugged enough to halt me on cut off units too long and now chungking does not cooperate - now i have no such bussines

5-10 units will strenghten Kwantung - it was robbed earlier from support units
3-4 mobile reserve deep inland
5-6 coastal cities
5-6 to malaya/burma to relief currently held units
3-5 will be bought out and moved to PI/DEI
5-10 units will move to east india to change southern army units and allow them to go to pacific

that's all - nothing else can be done - as far as paras -- even PI/borneo /indochina is currently at lvl 9 fort - i have a rule to build every held base to lvl 9 fort as my supply situation allows this - i'd like to see full div para landing on 1/3 inf unit dig behind lvl 9 forts deep within my teritory - it will be massacre
and in many places i need to put whole inf div


< Message edited by Sneer -- 7/6/2006 3:25:28 AM >


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Post #: 1059
RE: air offensives - 7/6/2006 3:26:14 AM   
Sneer


Posts: 2654
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stats for end of may 43




Attachment (1)

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Post #: 1060
RE: air offensives - 7/6/2006 3:57:22 AM   
Raverdave


Posts: 6520
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From: Melb. Australia
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China will be the russian break-out point once they come into the war.  :)

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Post #: 1061
RE: air offensives - 7/6/2006 4:06:15 AM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
i will be happy if in second half of 45 Russia will be my main problem 

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Post #: 1062
RE: air offensives - 7/6/2006 4:17:19 AM   
Raverdave


Posts: 6520
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From: Melb. Australia
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Well if you were anywhere close to being a good player you would cause an "incident" on the boarder to bring the Russians into the war.........but seeing as you are just an "average" player i doubt that you will do this.

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Post #: 1063
RE: air offensives - 7/6/2006 4:36:16 AM   
Sneer


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if i did not loose so much time in china ...who knows :-)
now it would be ....... you know

crawling in the south started


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Post #: 1064
RE: air offensives - 7/6/2006 10:17:43 AM   
Sneer


Posts: 2654
Joined: 10/29/2003
Status: offline
what is allied max para range?


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Post #: 1065
RE: air offensives - 7/6/2006 10:22:46 AM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
Status: offline
hehe, average player... now that was a funny, really funny...

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Post #: 1066
RE: air offensives - 7/6/2006 10:48:49 AM   
Raverdave


Posts: 6520
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From: Melb. Australia
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quote:

ORIGINAL: Sneer

what is allied max para range?




About as far as a C-47 will fly

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 1067
nightmare night - 7/6/2006 11:54:00 AM   
Sneer


Posts: 2654
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AFTER ACTION REPORTS FOR 06/03/43
difficult to say - looks like it was last combat mission from radm Kono...
considering he will not be shortened in his size - emperor wants his head
i think he will be used for kamikaze mission later in 44
interception of convoy west of Broome in my hunting waters
no surprise - 2 rounds 4k and 6k distance
almost no gunnery fire from my ships
only 13% of torps shot
inactive DDs
like on allied gunnery practice
can't say I like such combats
2 CLs have moderate float
if my CLs can't perform this mission i don't know what combat mission they can do
I don't want to move my carriers after each convoy but they looks like the only competent force on hand
--------------------------------------------------------------------------------
Night Time Surface Combat at 17,83

Japanese Ships
CL Sendai, Shell hits 1
CL Jintsu, Shell hits 1
CL Nagara, Shell hits 5, Torpedo hits 1, on fire, heavy damage
CL Isuzu, Shell hits 2, Torpedo hits 1, heavy damage
CL Natori, Shell hits 1
CL Tama, Shell hits 2
CL Kiso, Shell hits 4, Torpedo hits 2, on fire, heavy damage
DD Nowaki
DD Kikuzuki

Allied Ships
DD DeHaven, Shell hits 4, Torpedo hits 1, on fire, heavy damage
DD Duncan, Shell hits 2, on fire
DD Gillespie
DD McCall
DD Ellet, Shell hits 1
DD Case
DD Porter
AD Black Hawk
MLE Liloa, Shell hits 1
AR John C. Fremont

--------------------------------------------------------------------------------

ALLIED STARTED TERITORY REGAINING !!!!

--------------------------------------------------------------------------------
Ground combat at Merauke

Allied Deliberate attack

Attacking force 1709 troops, 20 guns, 0 vehicles, Assault Value = 54

Defending force 160 troops, 0 guns, 0 vehicles, Assault Value = 1

Allied max assault: 26 - adjusted assault: 5

Japanese max defense: 0 - adjusted defense: 1

Allied assault odds: 5 to 1 (fort level 0)

Allied forces CAPTURE Merauke base !!!




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Post #: 1068
RE: air offensives - 7/6/2006 12:03:48 PM   
Sneer


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Joined: 10/29/2003
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quote:

ORIGINAL: pauk

hehe, average player... now that was a funny, really funny...


Raverdave is disappointed by my performance
too many toys were left to him and now he can't proove he is good player

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Post #: 1069
RE: air offensives - 7/6/2006 12:20:31 PM   
Raverdave


Posts: 6520
Joined: 2/8/2002
From: Melb. Australia
Status: offline
One word..................RADAR

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 1070
RE: air offensives - 7/6/2006 12:21:24 PM   
Sneer


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Joined: 10/29/2003
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yup... very probable
but as far as I know I had Radar too

question 1 - I don't remember type or even if it is Surface type
second - i don't know which jap radar doesn't waork - or if any wokrs
certainly allied radar is better
radar is responsible for allied good shooting
but still i would like to see my ships shooting at all

too many nice toys to allied

< Message edited by Sneer -- 7/6/2006 12:24:06 PM >


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Post #: 1071
RE: air offensives - 7/6/2006 12:21:49 PM   
veji1

 

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god this was a bad result... Get a new admiral asap..

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Post #: 1072
RE: air offensives - 7/6/2006 12:24:34 PM   
Raverdave


Posts: 6520
Joined: 2/8/2002
From: Melb. Australia
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Allied RADAR is much better than Jap RADAR.

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 1073
RE: air offensives - 7/6/2006 12:26:58 PM   
Sneer


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looks like i should scrap my old CLs
there is little use for them now
they dissapointed in almost all night combats

Japan is master in designing crappy equipment
night irvings , cls and so on


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Post #: 1074
P-38 - 7/6/2006 1:36:08 PM   
Sneer


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Joined: 10/29/2003
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after last turns i notice drop in p-38 activity

i think that pools reserves are rather low at this moment as p-38 was last half of year workhorse of allied air power
i estimate 5 big (72) groups are equipped with this planes
3 in east india
1 in north OZ
1 at cooktown
p38 was introduced in 10/42
144 planes arrived as reinforcements
570 were lost
i don't remember replacement_reinforcement rate but i think that with 350 plane already in groups there is little or very little in reserve
maybe i'm wrong
certainly this stance will not last long but it would be nice to see allied are at least somehow limited


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Post #: 1075
RE: P-38 - 7/6/2006 3:04:18 PM   
Raverdave


Posts: 6520
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From: Melb. Australia
Status: offline
Not limited at all, just converting over to the J model as well as resting them for the next push.

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 1076
RE: P-38 - 7/6/2006 3:17:24 PM   
pauk


Posts: 4162
Joined: 10/21/2001
From: Zagreb,Croatia
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.




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Post #: 1077
RE: P-38 - 7/6/2006 3:19:51 PM   
pauk


Posts: 4162
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From: Zagreb,Croatia
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app 550 P-38 were produced since October...

It seems Raver had a good teacher for lying - Luskan

< Message edited by pauk -- 7/6/2006 3:27:48 PM >


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Post #: 1078
RE: P-38 - 7/6/2006 3:21:33 PM   
Raverdave


Posts: 6520
Joined: 2/8/2002
From: Melb. Australia
Status: offline
Bloody spies !   Should all be shot !

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 1079
RE: P-38 - 7/6/2006 3:22:27 PM   
Speedysteve

 

Posts: 15998
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From: Reading, England
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LOL

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Post #: 1080
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