Anendrue
Posts: 817
Joined: 7/8/2005 Status: offline
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quote:
ORIGINAL: lomyrin quote:
ORIGINAL: abj9562 quote:
ORIGINAL: Froonp quote:
I think some of those 'shoals' and 'rocks' might be a bit small to have any military significance, i.e. long enough to build an airstrip on? It seems there are more land hexes now between Pearl and Midway? If there are islands that we want to keep (for the beauty) on the WiF map, but that we think are adding too much of an Air Base to the game, the simplest solution is to make this island a mountain hex. This is also the most logical, because the only reason I can think of, that would lead to an island not having an airfield built on it, is that it is too mountainous. I think of the Bonin island while writing this, because I'm currently preparing a map showing Japan, plus the Bonin, plus the Marianas, from Korea to Marcus Island. Should be ready for me to upload here soon. True mountainous land would be a reason but there are a host of other geological reasons also. You dont just say here is some flat land of dimensions X by Y now build an airfield. Other reasons are water sources, ports, shoals, barriers, and transfer of supplies to the island. There were a host of reasons why many islands went undefended because of their tactical and strategic unimportance. However in a game play balance is the ultimate reason to include or not include a land mass etc... I am beginning to worry that all these changes with no testing could affect the game play. Please do some game testing on these changes as this will alleviate the ground swelling of tension in the community. CWiF also had all these Islands in the Pacific in the very same scale. CWiF was tested and played quite a lot in the past and the play balance was fine and the Pacific theater a joy to play. Lars Thank you for your explanation. While I have played WiF I have never played CWiF. However I understand that Steve is caught betweeen replicating WiF FE as he has stated clearly many times and using the CWiF code as a base and due to the necessities of programming must combine these. If that is the only thing changing then fine. However I understand that city placements which affects ranges and stacking in China has occurred and in other map areas. That alone could change the strategic objectives and game flow. If the same thing happens in the Pacific then what? I think Steve and Patrice have done a good job of trying to integrate them. I just want to know what level of regression testing is occurring and what the effect of all these changes is going to be?
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Integrity is what you do when nobody is watching.
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