Industrial
Posts: 143
Joined: 5/29/2006 Status: offline
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quote:
ORIGINAL: JAMiAM You can disagree all you want, but there is a crucial difference that you might want to keep in mind. I (in tandem, with Ralph) am developing the game... I say this not to puff my ego, or score any bragging points, but merely to point out what my role here, and job, is. So, when I see someone saying that some basic design concepts or paradigms of the game are "x", while I define them as "y", then the error is, by definition, on the part of that person who is claiming "x". James, with all due respect, you might be the developer of TOAW III, but you aren't the designer of TOAW, that would be Norm Koger So, as long as you dont have any insider knowledge of what Norm intended combat rounds to be, I'd say your opinion on that matter is as good as mine And for me, seeing every combat round as 1/10th of a turn still makes the most sense.
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"The conventional army loses if it does not win. The guerrilla wins if he does not lose." Henry Alfred Kissinger <--- aka: Kraut
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