Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Another idea to be ignored....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Another idea to be ignored.... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Another idea to be ignored.... - 7/18/2006 7:44:38 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
Hi!

Would be nice if we could put small .bmp pictures into "recent news" via the events editor.

So you take Iwo Jima and the next turn you see a small photo of the marines rising the flag on Mt. Suribachi.



Eye candy.. yes. Kewl.. definately.

Ray (alias Lava)

_____________________________

Post #: 1
RE: Another idea to be ignored.... - 7/18/2006 8:41:38 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
I am not trying to be critical but by claiming the idea will be ignored before anyone even comments makes it doubtful that you will have much luck convincing those who could implement such a change.   
Is this some sort of reverse psychology?

 
Personally, I can take or leave this option. The VP's are all I need photos, sounds, and fanfare do nothing for me, IMO.  

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to *Lava*)
Post #: 2
RE: Another idea to be ignored.... - 7/18/2006 8:48:42 PM   
bluermonkey

 

Posts: 28
Joined: 10/9/2005
Status: offline
Actually I rather like this idea. "Kewl", as Mr Lava might say.

(in reply to Dr. Foo)
Post #: 3
RE: Another idea to be ignored.... - 7/18/2006 8:49:06 PM   
Montbrun


Posts: 1498
Joined: 2/7/2001
From: Raleigh, NC, USA
Status: offline
^^^The art of sarcasm is totally lost on some folks, Lava....

(in reply to *Lava*)
Post #: 4
RE: Another idea to be ignored.... - 7/18/2006 9:25:42 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: Brad Hunter

^^^The art of sarcasm is totally lost on some folks, Lava....






Ray (alias Lava)

_____________________________


(in reply to Montbrun)
Post #: 5
RE: Another idea to be ignored.... - 7/18/2006 9:34:00 PM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
Well...how can we ignore it, if people keep bumping it to the top?

(in reply to *Lava*)
Post #: 6
RE: Another idea to be ignored.... - 7/18/2006 9:47:50 PM   
Catch21

 

Posts: 511
Joined: 4/13/2006
From: Dublin
Status: offline
quote:

ORIGINAL: Brad Hunter
^^^The art of sarcasm is totally lost on some folks, Lava....

LOL. Why stop with bmps? Take it that giant step further playing 2 Weeks in Normandy for example. You could divvy up 'The Longest Day' into Allied and German perspectives and play as associated movie clips- Turn 1 would show the beach scenes for Allies and the pillbox scenes for the Germans. Turn 2 could show portions of the movie as it relates to getting off the beaches from the perspectives of both sides.

You could do something similar for Market Garden 44, using 'A Bridge Too Far'. Stalingrad scenarios could have some interesting associated movies. Also scenarios in the Pacific- 'The Thin Red Line' springs to mind.

_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Montbrun)
Post #: 7
RE: Another idea to be ignored.... - 7/18/2006 10:55:01 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: General Staff

LOL. Why stop with bmps? Take it that giant step further playing 2 Weeks in Normandy for example. You could divvy up 'The Longest Day' into Allied and German perspectives and play as associated movie clips- Turn 1 would show the beach scenes for Allies and the pillbox scenes for the Germans. Turn 2 could show portions of the movie as it relates to getting off the beaches from the perspectives of both sides.


There we go. A concept that a friend of mine was fond of was having scenario-specific music. "Der Panzerlied" for the opening phase of the Ardennes Offensive, for example.

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Catch21)
Post #: 8
RE: Another idea to be ignored.... - 7/18/2006 11:42:36 PM   
Catch21

 

Posts: 511
Joined: 4/13/2006
From: Dublin
Status: offline
quote:

ORIGINAL: golden delicious
There we go. A concept that a friend of mine was fond of was having scenario-specific music. "Der Panzerlied" for the opening phase of the Ardennes Offensive, for example.

Oh, that's a beaut. Just think of the possibilities- my favourite- the Afrika Korps moving out to the strains of 'Lili Marleen'. There's even an original recording sung by members of the 6th Panzergrenadier Division: http://ingeb.org/garb/lmarleen.html

_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to golden delicious)
Post #: 9
RE: Another idea to be ignored.... - 7/19/2006 12:16:53 AM   
Nemo69


Posts: 685
Joined: 2/18/2004
From: Nowhere to be seen
Status: offline
Actually, you can have scenario-specific sounds/music with TOAW III.

_____________________________

Fais ce que dois

(in reply to Catch21)
Post #: 10
RE: Another idea to be ignored.... - 7/19/2006 12:20:27 AM   
Chuck2


Posts: 830
Joined: 10/12/2005
Status: offline
quote:

ORIGINAL: Nemo69

Actually, you can have scenario-specific sounds/music with TOAW III.


Do you put the sound files in the graphic folders?

_____________________________


(in reply to Nemo69)
Post #: 11
RE: Another idea to be ignored.... - 7/19/2006 12:35:35 AM   
Catch21

 

Posts: 511
Joined: 4/13/2006
From: Dublin
Status: offline
quote:

ORIGINAL: Nemo69
Actually, you can have scenario-specific sounds/music with TOAW III.

Thanks Marc. Then I'll probably hook up Lili Marleen to the 2WIN tournament. After all it was just as popular with the Allies.

_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Nemo69)
Post #: 12
RE: Another idea to be ignored.... - 7/19/2006 12:59:42 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: Chuck2

quote:

ORIGINAL: Nemo69

Actually, you can have scenario-specific sounds/music with TOAW III.


Do you put the sound files in the graphic folders?

I'll have to check for music. I don't remember if they're scenario specific or not. I think they are. You need to either create a folder under the altgraphics directory with the scenario name, of r you may have to create a folder with the year under the altgraphics folder and and put it in there.

Post if you have problems getting it to work.

< Message edited by ralphtrick -- 7/19/2006 1:01:40 AM >


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Chuck2)
Post #: 13
RE: Another idea to be ignored.... - 7/19/2006 1:42:16 AM   
Williamb

 

Posts: 594
Joined: 1/4/2001
From: Dayton Ohio
Status: offline
I think the idea is good just not accessable in the current game engine

Should do a "what feature would you like in a new TOAW game ?"

Can start it on tuesdays. 

Myself would like to next engine to upgrade air and navy in the game. Matrix did a great engine for War in the pacific but just imagine a editor with that type of game and TOAw" scope of warfare.

_____________________________


(in reply to ralphtricky)
Post #: 14
RE: Another idea to be ignored.... - 7/19/2006 3:08:01 AM   
kylenapoleon


Posts: 36
Joined: 5/6/2005
From: manitoba canada
Status: offline
It would be a great game if the air and naval aspects were added Not that TOAW 3 isn't a great game right now.

As for the .bmp files, I would like to see that as well as have Playboy bunnies come over and jump up and down as we celebrate my victory. Now that would be fun.

(in reply to Williamb)
Post #: 15
RE: Another idea to be ignored.... - 7/19/2006 5:19:09 AM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: JAMiAM

Well...how can we ignore it, if people keep bumping it to the top?




Ray (alias Lava)

_____________________________


(in reply to JAMiAM)
Post #: 16
RE: Another idea to be ignored.... - 7/19/2006 1:26:00 PM   
murx

 

Posts: 245
Joined: 3/6/2001
From: Braunschweig/Germany
Status: offline
Actually I like the idea of having working hyperlinks in any/all  windows  
(Just have the program launch the systems browser with the link, no in-build browser like Winamp tried)
This way players could immediately click the scenario designers page (or in the news section scenario designers can place links with more information on the events and such)

murx

(in reply to *Lava*)
Post #: 17
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Another idea to be ignored.... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.969