Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

What kind of combat mechanics and supply?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> What kind of combat mechanics and supply? Page: [1]
Login
Message << Older Topic   Newer Topic >>
What kind of combat mechanics and supply? - 7/17/2006 5:46:15 AM   
randell765

 

Posts: 214
Joined: 3/18/2005
Status: offline
I was wondering how combat will be handled in this game. As far as, will it be similar to GGWAR? Or is it based on completely different algorithims? Is Frank the creator of the battle mechanics as well? Has he mentioned what system he is using? Has anyone even commented on this yet? Also, how will supply be handled? Will is be different/same as above?

Just wondering, after looking at some screen shots, it looks pretty good, hopefully it will hold up. I'm wondering how much QA testing is left..

jason
Post #: 1
RE: What kind of combat mechanics and supply? - 7/20/2006 4:26:24 AM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: randell765
Has anyone even commented on this yet?


This is one of those titles where folks don't respond to 99.9% of questions made.

Has soured me on what I once thought was a "sure buy."

Ray (alias Lava)

_____________________________


(in reply to randell765)
Post #: 2
RE: What kind of combat mechanics and supply? - 7/20/2006 4:52:36 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Get real - no-one is going to comment on specifics like that 'cos of NDA's.

And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.

(in reply to *Lava*)
Post #: 3
RE: What kind of combat mechanics and supply? - 7/20/2006 2:44:30 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
quote:

ORIGINAL: SMK-at-work

Get real - no-one is going to comment on specifics like that 'cos of NDA's.

And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.


GGWAR is Gary Grigsby's World at War. You can get Hunter Campaigns pn the Danube from Matrix and a Google on "American Civil War Frank Hunter" should lead you to that game. Not much work. It took me five seconds to find this link:

http://www.thurb.com/games/acw/intro.htm

_____________________________

Jim Cobb

(in reply to SMK-at-work)
Post #: 4
RE: What kind of combat mechanics and supply? - 7/20/2006 7:02:01 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hey everyone, don't get discouraged. Frank has been working hard to get this ready and I do expect to see it before the end of the year, but he's not naturally chatty. I'll ask him to swing by and catch up on some of the questions that have been posted since the screenshots were put up here.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Moltke71)
Post #: 5
RE: What kind of combat mechanics and supply? - 7/20/2006 10:16:17 PM   
FrankHunter

 

Posts: 2111
Joined: 3/26/2004
Status: offline
I assure you all I do post a lot of comments in the beta test thread.

Anyhoo, supply is traced from your major cities. Just your basic, you're in supply or you're isolated kind of thing. Sea supply is traced by placing transports in sea zones and then through ports.

As for combat, well, in a nutshell, you take the strength of each attacking unit and modify it by its "readiness" and "quality". The result fires that many times against a "To Hit" number which produces hits on the target(s). The To Hit number is based on terrain and entrenchments.

Defender fires first, surviving attackers fire next. Hits can cause actual losses and/or readiness losses. If readiness hits 0 the unit retreats, if strength hits 0 the unit is eliminated.

Based on the casualty comparison and what actual forces survive the attackers will either take the hex or be repulsed. Things like Assault troops, poison gas and tanks modify all of this at various stages.

Artillery fires before the movement phase and its pretty important to cause as many casualties as you can with artillery before you attack the hex. Artillery fires at every unit in a hex separately so the more units defending the higher the casualties. The only defence against artillery is trenches. The best defence against infantry attack is unit quality.




(in reply to Erik Rutins)
Post #: 6
RE: What kind of combat mechanics and supply? - 7/21/2006 1:45:48 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline

quote:

ORIGINAL: Bismarck

quote:

ORIGINAL: SMK-at-work

And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.


GGWAR is Gary Grigsby's World at War. You can get Hunter Campaigns pn the Danube from Matrix and a Google on "American Civil War Frank Hunter" should lead you to that game. Not much work. It took me five seconds to find this link:

http://www.thurb.com/games/acw/intro.htm


I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game.

I was commenting on the previous posters' comments about there being no responses, and seeming to imply that everyone must have those games - positions which I consider completely unreasonable.

(in reply to Moltke71)
Post #: 7
RE: What kind of combat mechanics and supply? - 7/21/2006 2:49:10 AM   
Bossy573


Posts: 363
Joined: 3/25/2005
From: Buffalo, NY
Status: offline
quote:

ORIGINAL: Erik Rutins

Frank has been working hard to get this ready and I do expect to see it before the end of the year




_____________________________


(in reply to Erik Rutins)
Post #: 8
RE: What kind of combat mechanics and supply? - 7/21/2006 2:57:41 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
I certainly hope BOA released this year so I can make fun of pasternaski. I also desperately want to play a Strategic level WWI game.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to Bossy573)
Post #: 9
RE: What kind of combat mechanics and supply? - 7/21/2006 3:21:39 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline
quote:

ORIGINAL: Arinvald

I certainly hope BOA released this year so I can make fun of pasternaski. I also desperately want to play a Strategic level WWI game.

The clock is tickin', partner. I hope you get your chance, because I really want to see a good game on this subject, too.

Besides, it would be great to have somebody actually poke fun at me once, instead of "what an @$$hole," "you are really stupid," "I sense hostility against you in these forums, and it's your own d@mned fault," "nobody asked you to talk, so shut up and listen, because you are being told" and so on and so on.


< Message edited by pasternakski -- 7/21/2006 3:23:42 AM >


_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to sol_invictus)
Post #: 10
RE: What kind of combat mechanics and supply? - 7/21/2006 4:03:42 AM   
diesel7013


Posts: 245
Joined: 5/2/2002
From: Texas
Status: offline
Pas,

Would you just shut up, no one asked your opinion...



_____________________________



We few, We happy few, We band of brothers

(in reply to pasternakski)
Post #: 11
RE: What kind of combat mechanics and supply? - 7/21/2006 5:00:29 AM   
kylenapoleon


Posts: 36
Joined: 5/6/2005
From: manitoba canada
Status: offline
Things sound good, and I am looking forward to its release. Christmas would be good for me, but I would buy it sooner.

(in reply to FrankHunter)
Post #: 12
RE: What kind of combat mechanics and supply? - 7/21/2006 5:31:08 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline

quote:

ORIGINAL: diesel7013

Pas,

Would you just shut up, no one asked your opinion...



yessir, mom, do you want me to go to the store now and get some of those - aaaahh - some of those feminine hygiene products?

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to diesel7013)
Post #: 13
RE: What kind of combat mechanics and supply? - 7/21/2006 9:24:56 PM   
anarchyintheuk

 

Posts: 3921
Joined: 5/5/2004
From: Dallas
Status: offline

quote:

ORIGINAL: Arinvald

I certainly hope BOA released this year so I can make fun of pasternaski. I also desperately want to play a Strategic level WWI game.


I'm usually confused, but I thought BOA = Birth of America.

(in reply to sol_invictus)
Post #: 14
RE: What kind of combat mechanics and supply? - 7/22/2006 12:18:36 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline

quote:

ORIGINAL: anarchyintheuk
I'm usually confused, but I thought BOA = Birth of America.

Me, too, but I think he meant GoA. It's easy to hit the B instead of the G if you're trying to go fast on the lrunpstf.

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to anarchyintheuk)
Post #: 15
RE: What kind of combat mechanics and supply? - 7/22/2006 5:29:44 AM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
DOH! Yeah, I meant GOA.

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to pasternakski)
Post #: 16
RE: What kind of combat mechanics and supply? - 7/22/2006 7:33:28 AM   
pasternakski


Posts: 6565
Joined: 6/29/2002
Status: offline

quote:

ORIGINAL: Arinvald

DOH! Yeah, I meant GOA.

Are we having fun yet?

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to sol_invictus)
Post #: 17
RE: What kind of combat mechanics and supply? - 7/22/2006 6:26:41 PM   
sol_invictus


Posts: 1961
Joined: 10/2/2001
From: Kentucky
Status: offline
Always!

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to pasternakski)
Post #: 18
RE: What kind of combat mechanics and supply? - 7/22/2006 11:57:36 PM   
randell765

 

Posts: 214
Joined: 3/18/2005
Status: offline
"Get real - no-one is going to comment on specifics like that 'cos of NDA's. "


quote:

ORIGINAL: FrankHunter

I assure you all I do post a lot of comments in the beta test thread.

Anyhoo, supply is traced from your major cities. Just your basic, you're in supply or you're isolated kind of thing. Sea supply is traced by placing transports in sea zones and then through ports.

As for combat, well, in a nutshell, you take the strength of each attacking unit and modify it by its "readiness" and "quality". The result fires that many times against a "To Hit" number which produces hits on the target(s). The To Hit number is based on terrain and entrenchments.

Defender fires first, surviving attackers fire next. Hits can cause actual losses and/or readiness losses. If readiness hits 0 the unit retreats, if strength hits 0 the unit is eliminated.

Based on the casualty comparison and what actual forces survive the attackers will either take the hex or be repulsed. Things like Assault troops, poison gas and tanks modify all of this at various stages.

Artillery fires before the movement phase and its pretty important to cause as many casualties as you can with artillery before you attack the hex. Artillery fires at every unit in a hex separately so the more units defending the higher the casualties. The only defence against artillery is trenches. The best defence against infantry attack is unit quality.





This seems like an answer to me, I don't know, you may see it differently.

(in reply to FrankHunter)
Post #: 19
RE: What kind of combat mechanics and supply? - 7/23/2006 12:03:58 AM   
randell765

 

Posts: 214
Joined: 3/18/2005
Status: offline
"And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either. "

"I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game. "

I am a bit confused, are these contradictory, or am I missing something?



(in reply to randell765)
Post #: 20
RE: What kind of combat mechanics and supply? - 7/23/2006 4:04:18 AM   
Rainbow7


Posts: 404
Joined: 11/4/2003
From: Ottawa
Status: offline
Seems reasonable to me.  I believe he didn't know what the acronym stood for.

_____________________________

Troubles overcome are good to tell. -Yiddish saying

(in reply to randell765)
Post #: 21
RE: What kind of combat mechanics and supply? - 7/23/2006 4:41:48 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
quote:

ORIGINAL: randell765

"And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either. "

"I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game. "

I am a bit confused, are these contradictory, or am I missing something?





You are missing something - I know what his other titles are, I just don't have them.

(in reply to randell765)
Post #: 22
RE: What kind of combat mechanics and supply? - 7/24/2006 2:02:00 AM   
Rainbow7


Posts: 404
Joined: 11/4/2003
From: Ottawa
Status: offline
I think he was referring to you not knowing what GGWAW is but then stating that you've played it.  Note that it's WAW not WAR.

_____________________________

Troubles overcome are good to tell. -Yiddish saying

(in reply to SMK-at-work)
Post #: 23
RE: What kind of combat mechanics and supply? - 7/24/2006 3:57:08 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
I didn't recognise the acronym.

(in reply to Rainbow7)
Post #: 24
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> What kind of combat mechanics and supply? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.766