What kind of combat mechanics and supply? (Full Version)

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randell765 -> What kind of combat mechanics and supply? (7/17/2006 5:46:15 AM)

I was wondering how combat will be handled in this game. As far as, will it be similar to GGWAR? Or is it based on completely different algorithims? Is Frank the creator of the battle mechanics as well? Has he mentioned what system he is using? Has anyone even commented on this yet? Also, how will supply be handled? Will is be different/same as above?

Just wondering, after looking at some screen shots, it looks pretty good, hopefully it will hold up. I'm wondering how much QA testing is left..

jason




*Lava* -> RE: What kind of combat mechanics and supply? (7/20/2006 4:26:24 AM)

quote:

ORIGINAL: randell765
Has anyone even commented on this yet?


This is one of those titles where folks don't respond to 99.9% of questions made.

Has soured me on what I once thought was a "sure buy."

Ray (alias Lava)




SMK-at-work -> RE: What kind of combat mechanics and supply? (7/20/2006 4:52:36 AM)

Get real - no-one is going to comment on specifics like that 'cos of NDA's.

And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.




Moltke71 -> RE: What kind of combat mechanics and supply? (7/20/2006 2:44:30 PM)

quote:

ORIGINAL: SMK-at-work

Get real - no-one is going to comment on specifics like that 'cos of NDA's.

And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.


GGWAR is Gary Grigsby's World at War. You can get Hunter Campaigns pn the Danube from Matrix and a Google on "American Civil War Frank Hunter" should lead you to that game. Not much work. It took me five seconds to find this link:

http://www.thurb.com/games/acw/intro.htm




Erik Rutins -> RE: What kind of combat mechanics and supply? (7/20/2006 7:02:01 PM)

Hey everyone, don't get discouraged. Frank has been working hard to get this ready and I do expect to see it before the end of the year, but he's not naturally chatty. [8D] I'll ask him to swing by and catch up on some of the questions that have been posted since the screenshots were put up here.

Regards,

- Erik




FrankHunter -> RE: What kind of combat mechanics and supply? (7/20/2006 10:16:17 PM)

I assure you all I do post a lot of comments in the beta test thread.

Anyhoo, supply is traced from your major cities. Just your basic, you're in supply or you're isolated kind of thing. Sea supply is traced by placing transports in sea zones and then through ports.

As for combat, well, in a nutshell, you take the strength of each attacking unit and modify it by its "readiness" and "quality". The result fires that many times against a "To Hit" number which produces hits on the target(s). The To Hit number is based on terrain and entrenchments.

Defender fires first, surviving attackers fire next. Hits can cause actual losses and/or readiness losses. If readiness hits 0 the unit retreats, if strength hits 0 the unit is eliminated.

Based on the casualty comparison and what actual forces survive the attackers will either take the hex or be repulsed. Things like Assault troops, poison gas and tanks modify all of this at various stages.

Artillery fires before the movement phase and its pretty important to cause as many casualties as you can with artillery before you attack the hex. Artillery fires at every unit in a hex separately so the more units defending the higher the casualties. The only defence against artillery is trenches. The best defence against infantry attack is unit quality.







SMK-at-work -> RE: What kind of combat mechanics and supply? (7/21/2006 1:45:48 AM)


quote:

ORIGINAL: Bismarck

quote:

ORIGINAL: SMK-at-work

And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.


GGWAR is Gary Grigsby's World at War. You can get Hunter Campaigns pn the Danube from Matrix and a Google on "American Civil War Frank Hunter" should lead you to that game. Not much work. It took me five seconds to find this link:

http://www.thurb.com/games/acw/intro.htm


I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game.

I was commenting on the previous posters' comments about there being no responses, and seeming to imply that everyone must have those games - positions which I consider completely unreasonable.




Bossy573 -> RE: What kind of combat mechanics and supply? (7/21/2006 2:49:10 AM)

quote:

ORIGINAL: Erik Rutins

Frank has been working hard to get this ready and I do expect to see it before the end of the year


[:)][:)][:)][:)][:)][:)]




sol_invictus -> RE: What kind of combat mechanics and supply? (7/21/2006 2:57:41 AM)

I certainly hope BOA released this year so I can make fun of pasternaski.[:'(] I also desperately want to play a Strategic level WWI game.




pasternakski -> RE: What kind of combat mechanics and supply? (7/21/2006 3:21:39 AM)

quote:

ORIGINAL: Arinvald

I certainly hope BOA released this year so I can make fun of pasternaski.[:'(] I also desperately want to play a Strategic level WWI game.

The clock is tickin', partner. I hope you get your chance, because I really want to see a good game on this subject, too.

Besides, it would be great to have somebody actually poke fun at me once, instead of "what an @$$hole," "you are really stupid," "I sense hostility against you in these forums, and it's your own d@mned fault," "nobody asked you to talk, so shut up and listen, because you are being told" and so on and so on.




diesel7013 -> RE: What kind of combat mechanics and supply? (7/21/2006 4:03:42 AM)

Pas,

Would you just shut up, no one asked your opinion...

[:D][:D][:D]




kylenapoleon -> RE: What kind of combat mechanics and supply? (7/21/2006 5:00:29 AM)

Things sound good, and I am looking forward to its release. Christmas would be good for me, but I would buy it sooner.




pasternakski -> RE: What kind of combat mechanics and supply? (7/21/2006 5:31:08 AM)


quote:

ORIGINAL: diesel7013

Pas,

Would you just shut up, no one asked your opinion...

[:D][:D][:D]

yessir, mom, do you want me to go to the store now and get some of those - aaaahh - some of those feminine hygiene products?




anarchyintheuk -> RE: What kind of combat mechanics and supply? (7/21/2006 9:24:56 PM)


quote:

ORIGINAL: Arinvald

I certainly hope BOA released this year so I can make fun of pasternaski.[:'(] I also desperately want to play a Strategic level WWI game.


I'm usually confused, but I thought BOA = Birth of America.




pasternakski -> RE: What kind of combat mechanics and supply? (7/22/2006 12:18:36 AM)


quote:

ORIGINAL: anarchyintheuk
I'm usually confused, but I thought BOA = Birth of America.

Me, too, but I think he meant GoA. It's easy to hit the B instead of the G if you're trying to go fast on the lrunpstf.




sol_invictus -> RE: What kind of combat mechanics and supply? (7/22/2006 5:29:44 AM)

DOH![X(] Yeah, I meant GOA.[sm=dizzy.gif]




pasternakski -> RE: What kind of combat mechanics and supply? (7/22/2006 7:33:28 AM)


quote:

ORIGINAL: Arinvald

DOH![X(] Yeah, I meant GOA.[sm=dizzy.gif]

Are we having fun yet?




sol_invictus -> RE: What kind of combat mechanics and supply? (7/22/2006 6:26:41 PM)

Always![8D]




randell765 -> RE: What kind of combat mechanics and supply? (7/22/2006 11:57:36 PM)

"Get real - no-one is going to comment on specifics like that 'cos of NDA's. "


quote:

ORIGINAL: FrankHunter

I assure you all I do post a lot of comments in the beta test thread.

Anyhoo, supply is traced from your major cities. Just your basic, you're in supply or you're isolated kind of thing. Sea supply is traced by placing transports in sea zones and then through ports.

As for combat, well, in a nutshell, you take the strength of each attacking unit and modify it by its "readiness" and "quality". The result fires that many times against a "To Hit" number which produces hits on the target(s). The To Hit number is based on terrain and entrenchments.

Defender fires first, surviving attackers fire next. Hits can cause actual losses and/or readiness losses. If readiness hits 0 the unit retreats, if strength hits 0 the unit is eliminated.

Based on the casualty comparison and what actual forces survive the attackers will either take the hex or be repulsed. Things like Assault troops, poison gas and tanks modify all of this at various stages.

Artillery fires before the movement phase and its pretty important to cause as many casualties as you can with artillery before you attack the hex. Artillery fires at every unit in a hex separately so the more units defending the higher the casualties. The only defence against artillery is trenches. The best defence against infantry attack is unit quality.





This seems like an answer to me, I don't know, you may see it differently.




randell765 -> RE: What kind of combat mechanics and supply? (7/23/2006 12:03:58 AM)

"And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either. "

"I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game. "

I am a bit confused, are these contradictory, or am I missing something?






Rainbow7 -> RE: What kind of combat mechanics and supply? (7/23/2006 4:04:18 AM)

Seems reasonable to me.  I believe he didn't know what the acronym stood for.




SMK-at-work -> RE: What kind of combat mechanics and supply? (7/23/2006 4:41:48 AM)

quote:

ORIGINAL: randell765

"And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either. "

"I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game. "

I am a bit confused, are these contradictory, or am I missing something?





You are missing something - I know what his other titles are, I just don't have them.




Rainbow7 -> RE: What kind of combat mechanics and supply? (7/24/2006 2:02:00 AM)

I think he was referring to you not knowing what GGWAW is but then stating that you've played it.  Note that it's WAW not WAR.




SMK-at-work -> RE: What kind of combat mechanics and supply? (7/24/2006 3:57:08 AM)

I didn't recognise the acronym.




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