dtravel
Posts: 4533
Joined: 7/7/2004 Status: offline
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quote:
ORIGINAL: SireChaos By the way, has anyone figured out by how much port size impacts repair times? And how about shipyards? None of us know fecal matter. Here's what we know (as opposed to what we think we know). There are two types of ship repair. The first I call “Inherent Repair”. This is the ship repair that can occur at any port (it can also in theory occur at sea but is so rare that it isn’t a factor). The second I call “Shipyard Repair”. This is the repair that occurs only at ports with Repair Shipyards and uses Repair Points generated by those facilities. The two types of repair are independent of each other. No relation or dependency has been observed in testing. Inherent ship repair does not consume supplies. It appears that Shipyard Repair does not either but this has not been definitively confirmed. Either type of repair can repair two points in one day, one point each during the Night and Day phases. Theoretically therefore it is possible for a ship to repair four points of damage in one day. But don’t expect it to happen during your lifetime. Shipyard Repair uses Repair Points equal to the ship’s Durability +20. I.E., a DUR 5 DD will use 25 Repair Points, a DUR 120 CV will use 140. This is confirmed from actual play, the manual is incorrect on this point. It is not known what, if any, factors affect the success of Shipyard Repair. Based on what the manual hints at and observation I don’t think anything besides the DUR of the ship does. Not ARs, Naval HQs, nothing. There is one caveat, the number of ships. While there is no evidence that the number of ships in port affects any individual ship’s chances of Shipyard Repair, if sufficient other ships have successfully made their checks prior to a given ship there may not be enough Repair Points to perform the repairs on the given ship. Based on general observation of the program, I assume that the checks are done in the order the ships are listed in the scenario’s database. As best as has been determined to date, the factors that affect Inherent Repair in order are: 1) The ship’s Durability (the higher it is, the slower repairs are) 2) Random chance. (I.E. the program’s random number generator.) 3) The size of the port (bigger is better) 4) The presence of repair support ships (AR, AD, AS, AGP) and/or Naval HQs. 5) The manual states that the experience of the ship’s crew affects repair, but this writer distrusts the manual. Please note, observation indicates #2 above has a larger effect than all the lower factors combined. Random chance appears to play such a large role that it has so far proven impossible to measure the effects of any factor with any certainty.
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This game does not have a learning curve. It has a learning cliff. "Bomb early, bomb often, bomb everything." - Niceguy Any bugs I report are always straight stock games.
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