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AI - how good?

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> AI - how good? Page: [1]
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AI - how good? - 7/31/2006 11:26:39 PM   
lastdingo

 

Posts: 110
Joined: 7/31/2006
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OK,
I finally agreed to pay the extraordinary price and bought WitP.

As a long-time UV player, I even survived the shocking complexity, played a couple of hours and read some guides.

But I wonder how good the artificial intelligence is.

I recognized several flaws in the AI of UV and was easily able to paralyze my enemy there by simply sinking most of his carriers and transports within a few months.

How good is the AI here?

Is it feasible to enjoy a "realistic" grand campaign against the computer?

I simply cannot imagine to play a grand campaign against a human...it's take years, I guess...
Post #: 1
RE: AI - how good? - 7/31/2006 11:37:20 PM   
spence

 

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Fun the first time...a little less so the second...then it's time for PBEM

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Post #: 2
RE: AI - how good? - 8/1/2006 12:26:03 AM   
RUPD3658


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AI still takes the small bus to school but it is getting better. It will give you a good game from either side.

Having made the leap to PBEM about 10 months I strongly suugest you try it after playing the AI for a while. The trick is 2 day turns.

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RE: AI - how good? - 8/1/2006 12:32:54 AM   
pasternakski


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quote:

ORIGINAL: RUPD3658

AI still takes the small bus to school but it is getting better. It will give you a good game from either side.

Getting better? There have been no changes made to the AI, for better or for worse.

It will most definitely not give you a good game from either side. The AI in this game, both as an opponent and as a subordinate "commander," stinks like a herd of beached seals ... sorry, don't want to offend the animal lovers here ... stinks like Mel Gibson's breath.

quote:

Having made the leap to PBEM about 10 months I strongly suugest you try it after playing the AI for a while. The trick is 2 day turns.

Two day turns? You must be kidding. It's tough enough living with the silliness that happens in one day turns. That second day must resemble something Alice encountered after her experiments with the sides of the mushroom...

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Put my faith in the people
And the people let me down.
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RE: AI - how good? - 8/1/2006 12:34:53 AM   
Terminus


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2 day turns seem like a recipe for disaster to me, but I've heard more than a few people who swear to them. Me, I just swear at them...

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RE: AI - how good? - 8/1/2006 1:49:38 AM   
scott64


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I do not care for them, but will tolerste them in one game, which I am now.


mine, all mine (tm)





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Post #: 6
RE: AI - how good? - 8/1/2006 5:49:04 AM   
bradfordkay

 

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The recent updates (v1.6 and 1.8) eliminated some bugs that were greatly affecting AI operations. Now the AI has more aircraft operating as the game progresses as opposed to earlier versions. This alone has vastly improved games versus the AI.

< Message edited by bradfordkay -- 8/1/2006 5:50:02 AM >


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Post #: 7
RE: AI - how good? - 8/2/2006 1:46:43 AM   
Gary D


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In my experience the Japanese AI is "not bad" at giving an allied player a "historical" learning game. If you chose to invade the Marianas in spring of 42, it will not deal with that!

The AI seems to have some historic "gates" it tries to pass through, like a March sortie of the KB into the Indian Ocean, won't consider the Eastern Solomons till after Jun/July 42 etc. If you are content to take a historal build up and defense as the Allied player, I think you will enjoy it.

About once a month I go "help" the AI and tune the AC/AC engine production along the conventional lines so many folks have written great things about.

Reading many of the AAR's available, you can read about the many non historical, but viable strategies our real life IJN buddies have come up with. Although it is not necessary to defeat the AI, I "simulate" the measures necessary to try and counter a "live" player. For example building up the interior of India to guard against an invasion that a live player may pull off, but that the AI never will. Keeping the AVG in China and developing the Hawaii bases around Pearl fit into that kind of solo play.

Sure I wish the AI were better, but it is adequate to give you quite a few hours of fun if you give it a little help!

(in reply to bradfordkay)
Post #: 8
RE: AI - how good? - 8/2/2006 4:44:12 AM   
pasternakski


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quote:

ORIGINAL: Gary D
Sure I wish the AI were better, but it is adequate to give you quite a few hours of fun if you give it a little help!


What a sad commentary on the quality of this game design.

_____________________________

Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.

(in reply to Gary D)
Post #: 9
RE: AI - how good? - 8/2/2006 12:03:01 PM   
Gary D


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Joined: 6/6/2002
From: Southern California
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quote:

ORIGINAL: pasternakski


quote:

ORIGINAL: Gary D
Sure I wish the AI were better, but it is adequate to give you quite a few hours of fun if you give it a little help!


What a sad commentary on the quality of this game design.


Come on, it took the brain power of the Yamamoto, Chester, Doug, and a lot of their friends 5 years to pull off what this collection of 1,s and 0's is trying to simulate!



(in reply to pasternakski)
Post #: 10
RE: AI - how good? - 8/5/2006 11:47:50 PM   
supermarina

 

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From: Naples, Italy
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Hi,
How much will help to set difficulty to "very hard"?

I'm playing two games simultaneously.
The first with a friend of mine (in a sort of PBEM game) in which I play the Americans and he The Commonwealth against Japanese AI. The difficulty of coordinating our strategy helps the Japs to resist better.
The second game I'm playing in solitary against the Japs, but..it's still October/42 and I have just destroyed the entire KB (least the Zuikaku left with 62 system dmg and 80 floating making for Osaka).
The AI continously rounded cape Gili Gili to air strike Port Moresby. The fifth time he did this I entrapped him with my TFs of 7 CV (Usa+ 2 British) and something like 300 aircraft between Port Moresby and Cooktown... no story.
It wasn't so much fun.

Do setting to "very hard" difficulty help the AI ?

(in reply to Gary D)
Post #: 11
RE: AI - how good? - 8/6/2006 2:56:34 AM   
ckk

 

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IIRC very hard gives the AI a lot of logitical help and allows the AI to peek at your dispositions

(in reply to supermarina)
Post #: 12
RE: AI - how good? - 8/6/2006 4:11:55 AM   
Nikademus


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Very Hard gives all the benefits of "Hard" level (logistical aid and peeking at your plans) but adds combat bonuses to the AI side. (example: Zeros will be more effective than when set to historical or Hard difficulty level if the AI is Japan)

AI tends to do better on defense than when attacking. An associate of mine has been working on an AI-mod that offers a much tougher fight. It can do well fancy human moves will confuse it.

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Post #: 13
RE: AI - how good? - 8/6/2006 5:52:33 AM   
ckk

 

Posts: 1268
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From: Pensacola Beach FL
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ok That's what you get from a beta vs a regular player

(in reply to Nikademus)
Post #: 14
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