Knavey
Posts: 3052
Joined: 9/12/2002 From: Valrico, Florida Status: offline
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Pertinant passages from the manual: Other terrain types affect combat, whether it be clear, forest, mountain, desert, or swamp; the more thick and impassible the terrain, the more it favors the defense. Rivers disrupt units attacking across them, making their efficiency in combat lower. In addition to it being harder to hit defenders in cover terrain, the assault value of the defending force is multiplied by the following for combat odds calculations: Urban x4 Mountain or Swamp x3 Jungle/Forest x2 In addition, fortifications can multiply the defending force’s assault value for odds by up to three. - What does this mean and what are the break points for the different levels? Fortifications enhance the defensive fire of ground units and also make defenders harder to hit; therefore, defenders are given some advantages in the calculation of the odds. Weapons may only fire if they have successfully acquired a Target. Target acquisition is affected by the Target’s detection level, the firing unit’s fortification level and xperience, and the maximum range of both the firing and target unit. - Who would have thought that fortifications applied to ATTACKERS also? Bases may be captured due to ground combat based on the calculated odds at the end of the combat. The higher the fortification level, the harder it is to capture a base. The adjusted combat odds must exceed or equal the fortification level for the base plus two for the base to fall. - Does this apply for retreats in non-base terrain? Example: a fort level of 5 requires 7 to 1 odds to capture. 8.4.2 Ground Units and Fortifications Ground units that are in a base/beach hex assume the fortification level of the base/beach. Ground units that are not in a base/beach and are not moving will automatically attempt to build fortifications to protect themselves from attacking enemy ground units. Engineers in the hex will help in the building of these fortifications. Although fortifications can be built by units without the help of engineers, the work will proceed very slowly. All bases have a Fortification Level that gives protection for any friendly ground units that are in the hex and defending against an enemy attack. All friendly ground units assume the Fortification Level of the base whenever in the same hex with a base. Also, the higher the Fortification Level, the harder it is to capture a base. This level is a number from 0 to 9.
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x-Nuc twidget CVN-71 USN 87-93 "Going slow in the fast direction"
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