Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How to march out of combat

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> How to march out of combat Page: [1]
Login
Message << Older Topic   Newer Topic >>
How to march out of combat - 8/15/2006 8:46:34 PM   
LittleJoe


Posts: 610
Joined: 8/4/2004
Status: offline
If you have been reading my AAR with rob you will know the situation, i am under threat of being encirled at Mandalay, and ive managed to open a small route of escape, by marching into the hex West of the place.

First turn of this happening, i set some units to march into the hex West of Mandalay (a non base hex, roads) and some into Pagan, held by me, no Allies.

Due to a movement bug, they where all stuck at 59, on the next turn i reset all the movement, but i remembered combat in China where to leave a contested hex where ground combat was taking place, you had to set the destination hex to a non base hex, or am i wrong and its actually the other way around? I set movement to the clear hex West of Mandalay, and nothing. So im guessing my memories ae incorrect, and it has to be set to a base hex?

_____________________________

Post #: 1
RE: How to march out of combat - 8/15/2006 8:49:53 PM   
aztez

 

Posts: 4031
Joined: 2/26/2005
From: Finland
Status: offline
You have to set the destination to "nearest" friendly base if you want walk out of the combat situation. Non-base hexes will cause your troops to reset their destination.

(in reply to LittleJoe)
Post #: 2
RE: How to march out of combat - 8/15/2006 8:52:11 PM   
LittleJoe


Posts: 610
Joined: 8/4/2004
Status: offline
Though as much, thanks for the speedy reply  Hope this wasted turn marching isnt going to cost me.

_____________________________


(in reply to aztez)
Post #: 3
RE: How to march out of combat - 8/15/2006 10:07:03 PM   
Anthropoid


Posts: 3107
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Just to clarify: there is a movement bug that causes units adjacent to enemy units that are ordered to march to a non-base hex to never actually move beyond their current hex, correct?

I have not been playing WiP lately, got distracted by TOAW III. But I had noticed a problem a year or so ago in some of my SP games. I'd tell a unit to march to an adjacent hex, and it would make painstakingly slow progress over several turns (couple miles per turn). And it never seemed actually get to where they were going.

Is this basically what you mean by the movement bug?

(in reply to LittleJoe)
Post #: 4
RE: How to march out of combat - 8/16/2006 5:27:19 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
quote:

ORIGINAL: Anthropoid

Just to clarify: there is a movement bug that causes units adjacent to enemy units that are ordered to march to a non-base hex to never actually move beyond their current hex, correct?

I have not been playing WiP lately, got distracted by TOAW III. But I had noticed a problem a year or so ago in some of my SP games. I'd tell a unit to march to an adjacent hex, and it would make painstakingly slow progress over several turns (couple miles per turn). And it never seemed actually get to where they were going.

Is this basically what you mean by the movement bug?


Afraid not, its the AI routine that sets the route to the destination hex thats the problem. Its now insisting he moves 'through' my hex SW of mandalay and he cant move west directly. stupid system but we will make an acommodation and sort it out by some bizarre and arcane method eventually.

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to Anthropoid)
Post #: 5
RE: How to march out of combat - 8/16/2006 5:39:36 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
For further clarification - The route a unit takes to its destination is determined not by how quickly it will march to its destination but by the lowest supply cost to reach its destination.

Scenario - You have a unit in a clear terrain hex containing rail. You assign a destination to an adjacent clear terrain hex also containing rail. The rail does not connect directly to the adjacent hex, but does follow a circuitous route of three our four connected rail hexes to reach the adjacent destination hex. The unit will not make a direct movement of one hex although it may be quicker, it will follow the railline because the supply cost is cheaper along the railline. The reason - the supply cost to move cross country is 50 and the supply cost for rail is 2. Theoretically the unit could utilize as many as 23 intervening rail hexes to complete the move.

< Message edited by treespider -- 8/16/2006 5:40:36 PM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Rob Brennan UK)
Post #: 6
RE: How to march out of combat - 8/17/2006 4:20:39 AM   
Knavey

 

Posts: 3052
Joined: 9/12/2002
From: Valrico, Florida
Status: offline
The route a unit takes to its destination is determined not by how quickly it will march to its destination but by the lowest supply cost to reach its destination.

Whoa!  Been playing for a long time now and I never heard of this one.  It makes sense, but I just never thought of it that way.

Interesting.

_____________________________

x-Nuc twidget
CVN-71
USN 87-93
"Going slow in the fast direction"

(in reply to treespider)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> How to march out of combat Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.732