How to march out of combat (Full Version)

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LittleJoe -> How to march out of combat (8/15/2006 8:46:34 PM)

If you have been reading my AAR with rob you will know the situation, i am under threat of being encirled at Mandalay, and ive managed to open a small route of escape, by marching into the hex West of the place.

First turn of this happening, i set some units to march into the hex West of Mandalay (a non base hex, roads) and some into Pagan, held by me, no Allies.

Due to a movement bug, they where all stuck at 59, on the next turn i reset all the movement, but i remembered combat in China where to leave a contested hex where ground combat was taking place, you had to set the destination hex to a non base hex, or am i wrong and its actually the other way around? I set movement to the clear hex West of Mandalay, and nothing. So im guessing my memories ae incorrect, and it has to be set to a base hex?




aztez -> RE: How to march out of combat (8/15/2006 8:49:53 PM)

You have to set the destination to "nearest" friendly base if you want walk out of the combat situation. Non-base hexes will cause your troops to reset their destination.




LittleJoe -> RE: How to march out of combat (8/15/2006 8:52:11 PM)

Though as much, thanks for the speedy reply [:)] Hope this wasted turn marching isnt going to cost me.




Anthropoid -> RE: How to march out of combat (8/15/2006 10:07:03 PM)

Just to clarify: there is a movement bug that causes units adjacent to enemy units that are ordered to march to a non-base hex to never actually move beyond their current hex, correct?

I have not been playing WiP lately, got distracted by TOAW III. But I had noticed a problem a year or so ago in some of my SP games. I'd tell a unit to march to an adjacent hex, and it would make painstakingly slow progress over several turns (couple miles per turn). And it never seemed actually get to where they were going.

Is this basically what you mean by the movement bug?




Rob Brennan UK -> RE: How to march out of combat (8/16/2006 5:27:19 PM)

quote:

ORIGINAL: Anthropoid

Just to clarify: there is a movement bug that causes units adjacent to enemy units that are ordered to march to a non-base hex to never actually move beyond their current hex, correct?

I have not been playing WiP lately, got distracted by TOAW III. But I had noticed a problem a year or so ago in some of my SP games. I'd tell a unit to march to an adjacent hex, and it would make painstakingly slow progress over several turns (couple miles per turn). And it never seemed actually get to where they were going.

Is this basically what you mean by the movement bug?


Afraid not, its the AI routine that sets the route to the destination hex thats the problem. Its now insisting he moves 'through' my hex SW of mandalay and he cant move west directly. stupid system but we will make an acommodation and sort it out by some bizarre and arcane method eventually.




treespider -> RE: How to march out of combat (8/16/2006 5:39:36 PM)

For further clarification - The route a unit takes to its destination is determined not by how quickly it will march to its destination but by the lowest supply cost to reach its destination.

Scenario - You have a unit in a clear terrain hex containing rail. You assign a destination to an adjacent clear terrain hex also containing rail. The rail does not connect directly to the adjacent hex, but does follow a circuitous route of three our four connected rail hexes to reach the adjacent destination hex. The unit will not make a direct movement of one hex although it may be quicker, it will follow the railline because the supply cost is cheaper along the railline. The reason - the supply cost to move cross country is 50 and the supply cost for rail is 2. Theoretically the unit could utilize as many as 23 intervening rail hexes to complete the move.




Knavey -> RE: How to march out of combat (8/17/2006 4:20:39 AM)

The route a unit takes to its destination is determined not by how quickly it will march to its destination but by the lowest supply cost to reach its destination.

Whoa!  Been playing for a long time now and I never heard of this one.  It makes sense, but I just never thought of it that way.

Interesting.




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