LittleJoe -> How to march out of combat (8/15/2006 8:46:34 PM)
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If you have been reading my AAR with rob you will know the situation, i am under threat of being encirled at Mandalay, and ive managed to open a small route of escape, by marching into the hex West of the place. First turn of this happening, i set some units to march into the hex West of Mandalay (a non base hex, roads) and some into Pagan, held by me, no Allies. Due to a movement bug, they where all stuck at 59, on the next turn i reset all the movement, but i remembered combat in China where to leave a contested hex where ground combat was taking place, you had to set the destination hex to a non base hex, or am i wrong and its actually the other way around? I set movement to the clear hex West of Mandalay, and nothing. So im guessing my memories ae incorrect, and it has to be set to a base hex?
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