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Update the Great Pacific War to 1.205

 
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All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> Scenario Design >> Update the Great Pacific War to 1.205 Page: [1]
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Update the Great Pacific War to 1.205 - 8/29/2006 7:36:15 PM   
Mike Carroll

 

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Well as I get time I am going to try to update the scenario to 1.205. Any suggestions to make this very extensive process easier would be appreciated:-) Or if someone has already done let me know please.
Post #: 1
RE: Update the Great Pacific War to 1.205 - 8/29/2006 7:50:15 PM   
Tankerace


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If you want Mike I can update it for you. Can't say when I'd have it done, a week or so likely.

I can also 'slip in' some 1.3 changes, so it won't have to be completely updated again later.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Mike Carroll)
Post #: 2
RE: Update the Great Pacific War to 1.205 - 8/29/2006 11:08:03 PM   
Helpless


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The next step would be to include GPW into official scenario list

Tanker, could you lift the fog over 1.3?

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Tankerace)
Post #: 3
RE: Update the Great Pacific War to 1.205 - 8/29/2006 11:30:16 PM   
Tankerace


Posts: 6400
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quote:

ORIGINAL: Helpless

The next step would be to include GPW into official scenario list

Tanker, could you lift the fog over 1.3?


Dunno about making it official... if my grandiose cunning plan (sorry, BlackAdder Euphemism) comes to light I'll be hard pressed for official slots.

As to 1.3, I'll see if I can post screens this week. Still plowing through new ship graphics and redoing the old.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Helpless)
Post #: 4
RE: Update the Great Pacific War to 1.205 - 8/30/2006 8:19:35 PM   
Mike Carroll

 

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Tanker that would be a huge help! I will email you a copy of the most recent version! I am going to be out of pocket for a while longer so if it takes you awhile to do that should not be a problem.

Let me know what you think once you have had a chance to take a look. By the way I like the new screen shots of 1.3!

(in reply to Tankerace)
Post #: 5
RE: Update the Great Pacific War to 1.205 - 9/16/2006 11:47:19 PM   
ATCSMike


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quote:

ORIGINAL: Tankerace

If you want Mike I can update it for you. Can't say when I'd have it done, a week or so likely.

I can also 'slip in' some 1.3 changes, so it won't have to be completely updated again later.


How hard/easy is it to convert this also to a single player game? I don't do much in the way of PBEM anymore. This looks like a fun one to play although it's PBEM/Hot seat.

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to Tankerace)
Post #: 6
RE: Update the Great Pacific War to 1.205 - 9/17/2006 1:05:38 AM   
Helpless


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One of the GPW features is introduction of mid-ocean supply bases for Japan. Obviously AI knows nothing about it. It would require to rewrite AI code, which is not possible, or at least remove these these extra bases and have all the GPW-favour vanished.

Imho, PBEM is the only way to have full scale fun in WPO...

BTW, Tankerace, any hope to see GPW converted to 1.205(1.3) soon?

< Message edited by Helpless -- 9/17/2006 1:09:07 AM >


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Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to ATCSMike)
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RE: Update the Great Pacific War to 1.205 - 9/17/2006 5:22:57 AM   
ATCSMike


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From: North Pole, Alaska
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Well that answers that! I used to play Pacific War PBEM years ago but have never finished the game, my opponent bailed out for medical reasons I think. I never really played anymore PBEM after that. Other things going on and all that. Evebtually I would like to start up again soon.

Are there any other single player scenarios out there other than what came with the game? I'd like to play some of them a bit before jumping back onto the PBEM wagon.

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to Helpless)
Post #: 8
RE: Update the Great Pacific War to 1.205 - 9/17/2006 7:32:52 AM   
ATCSMike


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Just thought of something, could GPW be played as IJN/Human and Allied/Computer?

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to ATCSMike)
Post #: 9
RE: Update the Great Pacific War to 1.205 - 9/17/2006 12:09:34 PM   
Helpless


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quote:

ORIGINAL: ATCSMike

Just thought of something, could GPW be played as IJN/Human and Allied/Computer?

Mike


Can do that, but don't expect Allied AI will attack all your new supply lines. Even in stock scenarios Ai is quite passive.


_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to ATCSMike)
Post #: 10
RE: Update the Great Pacific War to 1.205 - 9/18/2006 12:30:07 AM   
ATCSMike


Posts: 142
Joined: 2/28/2004
From: North Pole, Alaska
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quote:

ORIGINAL: Helpless


quote:

ORIGINAL: ATCSMike

Just thought of something, could GPW be played as IJN/Human and Allied/Computer?

Mike


Can do that, but don't expect Allied AI will attack all your new supply lines. Even in stock scenarios Ai is quite passive.



Great! I'll try it then. Is it possible for me to go in and tweak the Allied AI any using the scenario editor? I've never used it before, might be good experience to experiment with.

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to Helpless)
Post #: 11
RE: Update the Great Pacific War to 1.205 - 9/18/2006 12:35:05 AM   
Terminus


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You can do whatever you want with the editor. Tweak away, but save a copy first...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to ATCSMike)
Post #: 12
RE: Update the Great Pacific War to 1.205 - 9/18/2006 7:45:09 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline

quote:

ORIGINAL: Helpless

One of the GPW features is introduction of mid-ocean supply bases for Japan. Obviously AI knows nothing about it. It would require to rewrite AI code, which is not possible, or at least remove these these extra bases and have all the GPW-favour vanished.

Imho, PBEM is the only way to have full scale fun in WPO...

BTW, Tankerace, any hope to see GPW converted to 1.205(1.3) soon?


I'd like to shoot for sometime in the next week or two. Been kinda busy with school at the moment. It seems they actually expect me to work for a degree now that I'm a senior...

No ETA as of yet, but I'd like to try and have it done by then. As to 1.3.... most of it is in place, but as always doing a ton of new profiles is the main bottleneck right now.


_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Helpless)
Post #: 13
RE: Update the Great Pacific War to 1.205 - 9/18/2006 7:49:27 AM   
ATCSMike


Posts: 142
Joined: 2/28/2004
From: North Pole, Alaska
Status: offline
quote:

ORIGINAL: Terminus

You can do whatever you want with the editor. Tweak away, but save a copy first...


Will do. Hopefully it will work.

Mike

_____________________________

'Quando Omni Flunkus Moritati'
("When all else fails, play DEAD")

United States Navy 1979-1982
Retired Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
Retired Air Traffic Control Specialist (ATCS)

(in reply to Terminus)
Post #: 14
RE: Update the Great Pacific War to 1.205 - 10/4/2006 7:21:52 PM   
Mike Carroll

 

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Joined: 10/21/2002
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Well I have been tied up for the past several weeks. Any updates? Again not to poodle nip your heels I really appreciate you doing it!

(in reply to ATCSMike)
Post #: 15
RE: Update the Great Pacific War to 1.205 - 10/6/2006 4:46:26 AM   
Tankerace


Posts: 6400
Joined: 3/21/2003
From: Stillwater, OK, United States
Status: offline
Sorry, no updates yet. To help get in to grad school next year I've been taking on a few additional research projects, so I've had to devote most of my time to that. Since 1.3 is not a bug fix patch, but in essence a "free addon", I've been forced to work on it in my spare time. The OOB stuff is 98% there, the main holdup is the art. I've gone and added so much OOB wise that I'm having to play catchup in the graphics dept.
I'll try for a late October release for 1.205 update of GPW, but I wouldn't look for the 1.3 patch until November-December.
I'll see if maybe I can knock out GPW this weekend or next. No promises though. It might be a bit skimpier than what I was originally going to do, I may just port the Device and Class list over and update the ships, and leave it with no 1.3 enhancements. That would get it out quicker, and wouldn't need to wait for the 1.3 art.

_____________________________

Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.

(in reply to Mike Carroll)
Post #: 16
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