Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Angle of Attack

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Angle of Attack Page: [1]
Login
Message << Older Topic   Newer Topic >>
Angle of Attack - 9/22/2006 7:39:29 PM   
RERomine

 

Posts: 280
Joined: 7/19/2006
Status: offline
Does SPWaW take into account the angle from an armored target is fired up?

Example: A tiger tank, facing directly north is fired at by pershing tank from the northeast. The angle of attack effectly makes the tiger's nearly vertical armor front and side armor act as though it's sloped 45 degrees, resulting in a greater ballistic thickness on both sides.

I know in the above example, it is possible to hit the front of the side of the tiger. Once hit, is the angle of attack considered or is it calculated as a square on shot taking into consideration only the slope of the armor? Obviously, I'm referring to kinetic energy projectiles and not HEAT, HE, HESH, ect., rounds.
Post #: 1
RE: Angle of Attack - 9/22/2006 8:19:01 PM   
chief


Posts: 1660
Joined: 9/28/2000
From: Haines City FL, USA
Status: offline
Yes, it is taken into account.  If you also want to leave ur frontal armor facing a possible threat, try using "T" key then only your turret will point elsewhere (on turreted vehicles of course). I can't give you the ballistics of ur original question, but its definitely figured in.

_____________________________

"God Bless America and All the Young men and women who give their all to protect Her"....chief

(in reply to RERomine)
Post #: 2
RE: Angle of Attack - 9/22/2006 8:54:41 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
plus AFVs have "slope" armor ratings too.
along with the standard armor ratings

< Message edited by Alby -- 9/22/2006 8:56:56 PM >


_____________________________



(in reply to chief)
Post #: 3
RE: Angle of Attack - 9/22/2006 8:57:28 PM   
RERomine

 

Posts: 280
Joined: 7/19/2006
Status: offline
There are instances where tanks with thick sides opted more for an angled orientation to the threat because of the the ballistic advantages and that's why I asked. The tiger is one of those tanks. An angled hit on the side armor was safer than taking a square on hit on the front. Obviously, there are other considerations, however. On an angle, more of the tank is visible to hit. Getting hit might not a concern if your armor can't be penetrated, but a mobility kill is easier unless there is a convenient stonewall nearby.

< Message edited by RERomine -- 9/22/2006 9:09:02 PM >

(in reply to chief)
Post #: 4
RE: Angle of Attack - 9/22/2006 9:06:45 PM   
RERomine

 

Posts: 280
Joined: 7/19/2006
Status: offline
quote:

ORIGINAL: Alby

plus AFVs have "slope" armor ratings too.
along with the standard armor ratings


Yes, but it is based on the actual slope of the armor. A tank engaged from 20 different locations would realistically have different ballistic thicknesses for each angle of attack. If the angle of attack is not considered, it is best to have the best ballistic thickness (usually the front armor) toward the threat. Obviously not realistic if engaging 20 targets but in a one on one and your tank is a tiger, which is better in the game, square on or on an angle? In real life, the angle is better, from a ballistic thickness point of view.

< Message edited by RERomine -- 9/22/2006 9:25:10 PM >

(in reply to Alby)
Post #: 5
RE: Angle of Attack - 9/22/2006 9:15:41 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
you need soomeone with more knowledge of the armored combat program than me...LOL

oh Mike Wood!!!



< Message edited by Alby -- 9/22/2006 9:17:13 PM >


_____________________________



(in reply to RERomine)
Post #: 6
RE: Angle of Attack - 9/22/2006 9:26:55 PM   
vahauser


Posts: 1644
Joined: 10/1/2002
From: Texas
Status: offline
RERomine,

Angle of attack is taken into account for each and every shot.

Angle of attack is even taken into account when the firing unit and the target are on different elevations.

Armor slope is also accounted for in an identical manner for each and every shot.

< Message edited by vahauser -- 9/22/2006 9:29:23 PM >


_____________________________


(in reply to Alby)
Post #: 7
RE: Angle of Attack - 9/22/2006 9:39:23 PM   
RERomine

 

Posts: 280
Joined: 7/19/2006
Status: offline

quote:

ORIGINAL: vahauser

RERomine,

Angle of attack is taken into account for each and every shot.

Angle of attack is even taken into account when the firing unit and the target are on different elevations.

Armor slope is also accounted for in an identical manner for each and every shot.


That's as it should be, but I thought I would check.

Thanks.

(in reply to vahauser)
Post #: 8
RE: Angle of Attack - 9/23/2006 2:25:07 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

All angles of attack are considered, as is ammunition type and armor type. So, APCR, has trouble sticking against some armor types and large, heavy rounds have greater chance to crack hardened armor, et cetera.

Bye...

Michael Wood

(in reply to vahauser)
Post #: 9
RE: Angle of Attack - 9/23/2006 7:12:20 PM   
Steve Wilcox

 

Posts: 103
Joined: 8/17/2001
From: Victoria, BC, Canada
Status: offline

quote:

ORIGINAL: Alby

you need soomeone with more knowledge of the armored combat program than me...LOL

oh Mike Wood!!!



quote:

ORIGINAL: Mike Wood

Hello...

All angles of attack are considered, as is ammunition type and armor type. So, APCR, has trouble sticking against some armor types and large, heavy rounds have greater chance to crack hardened armor, et cetera.

Bye...

Michael Wood


Hey Alby, your summoning spell worked!

(in reply to Alby)
Post #: 10
RE: Angle of Attack - 9/23/2006 11:30:15 PM   
Alby


Posts: 4855
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline

I knew Mike could even take it a little farther, as per ammo and armor types..
Thanks Mike

< Message edited by Alby -- 9/23/2006 11:32:02 PM >


_____________________________



(in reply to Steve Wilcox)
Post #: 11
RE: Angle of Attack - 9/24/2006 12:00:44 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Man, oh, man, I already knew that Mr. Wood was a genius (after all, he was a Marine ), but the subtleties of the game code still leave me in awe. 

(in reply to Alby)
Post #: 12
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Angle of Attack Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.969