Amaroq
Posts: 1100
Joined: 8/3/2005 From: San Diego, California Status: offline
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Hey, welcome back! I definitely miss being able to play 1871-1900, but honestly there was a lot of trouble with that era the last time it was available. I think it would be easy for Shaun to simply re-enable the option, but a lot more work to get that era generating realistic results across the board. I'm not sure I really want a 2- or 3- man rotation, but I would like to see a bit of an overhaul to the way the game thinks of a 'rotation' in general. I don't quite have a design ready yet, but the basic 'requirements' I'm looking for are 1. Always pitch the ace if he's well-rested 2. Handles double-headers and off-days in a way that maximizes the innings pitched by my better starters 3. Doesn't rule a pitcher out when he would be available for long-relief in reality 4. Handles 2-, 3-, 4-, and 5- man rotations 5. Handles the 'seventh game of the world series, everybody is available' situation. Animated runner icons are probably a lot of work for Shaun - but it could add a lot of drama to things to see the runner icon and the ball thrown. In particular, I'd like to see the single to 2B / 4-6-3 DP / 4-6 FC built up as a visually dramatic item - and that doesn't require the runner. The sequence would look like - ball moves from home plate to 4D (deep to the second-baseman) - ball moves from 4D to 2B. - pop-up "Safe" - for an infield single - pop-up "Out" - for a DP or FC, and then: -- ball moves quicly from 2B to 1B -- pop-up "Safe" - for the 4-6 FC -- pop-up "Out" - for the 4-6-3 DP. I think that would add a lot, without requiring a huge change on Shaun's part. (It would invalidate park data, though, as parks would now need to have 3B, 2B, and 1B called out; they currently only have data for home plate.)
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