Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Froonp quote:
I was waiting for the addition of the bitmap images before relocating the name. That can be done now. [Patrice, I think a simple black or white font would look best - no need for the purple.] About the color, I wanted to have each type of label being the same font size & color. Terrain features (there are very few of them on the map) are defined for the moment as being color 5, size 10. Why not redefine in the program the fact that color 5 is violet ? Why not orange ? There is nothing orange on the map, so it would show. If you do not want, I'll simply change the color code of this text, but then all "terrain feature labels" won't be all the same anymore. The colors for the labels are taken from the 16 StandardColors in WinUtil.pas. I can easily change these and eventually I expect to make it available for the the player to change (i.e., it will be in a data file). Here are the current colors - note the numbering starts with zero. StandardColors: array[0..15] of TColor = (clBlack, clMaroon, clGreen, clOlive, clNavy, clPurple, clTeal, clSilver, clGray, clRed, clLime, clYellow, clBlue, clFuchsia, clAqua, clWhite); So, if you give the Qattara Depression label the color code of 15, it will be white; 0 would be black.
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Steve Perfection is an elusive goal.
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