Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Map Modding Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Map Modding Questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Map Modding Questions - 10/13/2006 8:05:20 AM   
Moriturus


Posts: 13
Joined: 2/13/2004
Status: offline
I'm messing around with the Korea 2005 scenario, and I would like to make the Russian area playable, although initially as exclusion zone 3. When I run the cursor over the various Russian hexes, it describes the terrain underneath and then labels them as "non-playable." From this, I am getting the impression that there is a completed map area that has been masked by "non-playable" tiles, but I can't figure out how to remove the black tiles to expose the terrian undernaeth (or at all, for that matter).

Also, while I have been able to add hexes to exclusion zones (I did so with the American airbase in Japan because I thought it highly implausible that the North Koreans would immediately begin dropping missiles on the Japanese mainland, even if it is a U.S. facility), I have not been able to figure out how to create an additional excluson zone for Russia (assuming I can get rid of the "non-playable" tiles). I want to set up an option where the Russians enter the war (albeit on a limited scale) if the Chinese invade North Korea. How do I create another exclusion zone?

< Message edited by Moriturus -- 10/13/2006 8:07:52 AM >


_____________________________

No good deed goes unpunished.
Post #: 1
RE: Map Modding Questions - 10/13/2006 10:02:52 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
1) There is no exclusion Zone-3, only -1 and -2.
You can create zones using RMB and select -1 or -2 on a given hex.

2) Non-playable black hexes can be creasted and removed like other terrain. Scroll the terrain list and you'll find it bottom left.

_____________________________


(in reply to Moriturus)
Post #: 2
RE: Map Modding Questions - 10/13/2006 10:47:21 AM   
Moriturus


Posts: 13
Joined: 2/13/2004
Status: offline

quote:

ORIGINAL: Erik Nygaard

1) There is no exclusion Zone-3, only -1 and -2.
You can create zones using RMB and select -1 or -2 on a given hex.



Dang. I guess you can't have three sides in TOAW, anyway . . .

quote:



2) Non-playable black hexes can be created and removed like other terrain. Scroll the terrain list and you'll find it bottom left.



Aha! Now, is there a good topo map resource on the Net which I could use to guide my efforts to update the terrain? It doesn't look complete after I've stripped the non-playable areas. Many thanks for any help or guidance anyone can offer.


_____________________________

No good deed goes unpunished.

(in reply to Erik2)
Post #: 3
RE: Map Modding Questions - 10/13/2006 8:57:09 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: Moriturus

Aha! Now, is there a good topo map resource on the Net which I could use to guide my efforts to update the terrain?


Like maps.google.com?

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Moriturus)
Post #: 4
RE: Map Modding Questions - 10/14/2006 9:17:54 AM   
Moriturus


Posts: 13
Joined: 2/13/2004
Status: offline

quote:

ORIGINAL: golden delicious


quote:

ORIGINAL: Moriturus

Aha! Now, is there a good topo map resource on the Net which I could use to guide my efforts to update the terrain?


Like maps.google.com?


Thank you again! The minions of Kane sing their praises of you!


_____________________________

No good deed goes unpunished.

(in reply to golden delicious)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Map Modding Questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.797