Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Froonp quote:
The text here is mostly copied from the optional rules writeup for territorials. And, although not clearly written in the rulebook, there is a concensus amongst the WiF FE players that the Territorial units for a country that is conquered is tranfered to the conquering country. Example, when Egypt falls to Italy, all 3 Egyptian Territorials enter the Italian force pool, and the Italian player may built them. MWiF already works that way. Also, this should be stressed that they are Minor Country units (except for those from CW Major Powers), and as such have horrible cooperation problems. Also, maybe it should be written that they represent the local military forces of the colonies of the Major Powers of that time. Also, it could be said that they are built randomly. It is hinted, but not said. I'll repeat, I am not trying to present all the rules in detail for each unit type in this tutorial. My goal is to enable the players to recognize the different unit types when they see them. And give them a sense of what the units represent and their role in the game. As should be obvious from the first 6 pages of this section on land units, I am: showing pictures, emphasizing the 'NATO' box as the identifier, differentiating between army groups/armies/corps/divisions and between elite/non-elite. My main purpose is to have the player be capable of understanding what each unit/counter is, in game terms. E.g., "that's a motorized infantry corps", "that's a armor HQ", "that's a light anti-aircraft division", "that's a Polish cavalry corps". There are 36 different land unit types in the game, 4 different sizes, and over 100 different countries that have units. If in this tutorial I can teach the novice to tell them all apart visually, then I will have accomplished a lot. I am not trying to present all the odd pieces of infromation related to each unit type. To do so would almost certainly lose the reader in the abyss of fine detail. There are other tutorials that will explain stacking, movement, combat, cooperation, etc.. Let's get the reader to the point that he knows what we are refering to when we say, for instance, "you can stack 3 land units in a hex, but at least 1 of them must be a division".
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Steve Perfection is an elusive goal.
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