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Looking for a Jap opponent

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Opponents wanted >> Looking for a Jap opponent Page: [1]
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Looking for a Jap opponent - 10/28/2006 4:11:17 AM   
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SGT Swanson
Matrix Veteran



Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
CHS 2d w/ Extended map and Nik mod Game version: 1.804

Scen. 157 (w/o Soviet Fleet)
Scen. 158 (w/ Soviet Fleet)

House Rules:

PDUs: ON
1st Turn Surprise: ON
Historical 1st Turn: ON
Auto Sub Ops: OFF
Reinforcements: Can be discussed (I normaly use "Historical" but will play with "Variable" for a change of pace)

No invasion of Russia to turn off Manchuria Garrison requiremnets
No more than 6 ships in a ASW TF
No Allied 4E bombers below 5000' on Naval attack (their too effective still, even with the Nik mod)
No spliting of LCUs in combat (same hex as enemy)
No partial unit moes to cut off retreat paths (game engine bug)

Spending PPs to move units to palces not historically done is fine.

On a planning level we can allow the Japs to plan the 1st turn as they see fit for a "Bar room brawl" type of game using the above house rules.

I can do 1 turn a day, plus more on the weekends

Looking for someone to play a good game while not taking advantage of game engine deficeincies. I don't consider unusual tactics to be gamey. Taking advantage of known issues with the engine IS considered as gamey.


< Message edited by SGT Swanson -- 10/30/2006 8:12:29 AM >


_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"
Post #: 1
RE: Looking for a Jap opponent - 10/30/2006 8:10:25 AM   
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SGT Swanson
Matrix Veteran



Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
Bump

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to SGT Swanson)
Post #: 2
RE: Looking for a Jap opponent - 10/30/2006 11:21:42 AM   
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Helpless
Matrix Legion of Merit



Posts: 15793
Joined: 8/27/2004
Status: offline

quote:

ORIGINAL: SGT Swanson


Historical 1st Turn: ON

... we can allow the Japs to plan the 1st turn as they see fit for a "Bar room brawl" type of game using the above house rules.




There is no planing of 1st turn when it is set to historical.

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to SGT Swanson)
Post #: 3
RE: Looking for a Jap opponent - 10/30/2006 11:39:45 AM   
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SGT Swanson
Matrix Veteran



Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
Yes I know this.  Im giving an option of Historical 1st turn ON or OFF

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to Helpless)
Post #: 4
RE: Looking for a Jap opponent - 11/5/2006 3:10:04 PM   
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SGT Swanson
Matrix Veteran



Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
Bump...Still looking for that elusive Jap player.

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to SGT Swanson)
Post #: 5
RE: Looking for a Jap opponent - 11/6/2006 12:06:12 AM   
No New Messages
Helpless
Matrix Legion of Merit



Posts: 15793
Joined: 8/27/2004
Status: offline
e-mail sent..

_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to SGT Swanson)
Post #: 6
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