SGT Swanson -> Looking for a Jap opponent (10/28/2006 4:11:17 AM)
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CHS 2d w/ Extended map and Nik mod Game version: 1.804 Scen. 157 (w/o Soviet Fleet) Scen. 158 (w/ Soviet Fleet) House Rules: PDUs: ON 1st Turn Surprise: ON Historical 1st Turn: ON Auto Sub Ops: OFF Reinforcements: Can be discussed (I normaly use "Historical" but will play with "Variable" for a change of pace) No invasion of Russia to turn off Manchuria Garrison requiremnets No more than 6 ships in a ASW TF No Allied 4E bombers below 5000' on Naval attack (their too effective still, even with the Nik mod) No spliting of LCUs in combat (same hex as enemy) No partial unit moes to cut off retreat paths (game engine bug) Spending PPs to move units to palces not historically done is fine. On a planning level we can allow the Japs to plan the 1st turn as they see fit for a "Bar room brawl" type of game using the above house rules. I can do 1 turn a day, plus more on the weekends Looking for someone to play a good game while not taking advantage of game engine deficeincies. I don't consider unusual tactics to be gamey. Taking advantage of known issues with the engine IS considered as gamey.
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