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RE: Africa Bitmaps - 10/27/2006 3:24:54 AM   
trees trees

 

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nice nice stuff. I'll probably build Italian Territorials when I get to play this just to have fun on the new map.

(in reply to Froonp)
Post #: 61
RE: Africa Bitmaps - 10/27/2006 3:47:31 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: trees trees

nice nice stuff. I'll probably build Italian Territorials when I get to play this just to have fun on the new map.


You get some to start in Global War.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to trees trees)
Post #: 62
RE: Africa Bitmaps - 10/27/2006 9:50:08 AM   
amwild

 

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quote:

ORIGINAL: Shannon V. OKeets

4th and last in the series. Some of the Persian coast line is done but not all of the Persian Gulf (e.g., Trucial Oman & Basra aren't finished).





Isn't the Nile delta region supposed to be swamp?

(in reply to Shannon V. OKeets)
Post #: 63
RE: Africa Bitmaps - 10/27/2006 10:27:04 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: amwild
Isn't the Nile delta region supposed to be swamp?


Not according to WIF FE.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to amwild)
Post #: 64
RE: Africa Bitmaps - 10/27/2006 11:52:59 AM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: amwild
Isn't the Nile delta region supposed to be swamp?


Not according to WIF FE.

To support Steve's anwer, here's a abstract from the WiF FE map.




Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 65
RE: Africa Bitmaps - 10/27/2006 4:17:29 PM   
Neilster


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I've seen it modelled like that in operational level games, with the river opening out into a swampy delta. TOAW scenarios come to mind.

Cheers, Neilster


< Message edited by Neilster -- 10/27/2006 7:05:29 PM >

(in reply to Froonp)
Post #: 66
RE: Africa Bitmaps - 10/27/2006 6:17:42 PM   
kc_chiefs

 

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Stop! I cant take anymore! Please release this game by 2007 Winter!

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Post #: 67
RE: Africa Bitmaps - 10/27/2006 7:30:41 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: kc_chiefs

Stop! I cant take anymore! Please release this game by 2007 Winter!

There are a lot more map segments to go. So far we have done from Spitzbergen to Cape Town. We still need to do from the Urals to Iceland (travelling east).

We'll post them all for your review because that many hexes offers a world (intended) of opportunity for mistakes.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to kc_chiefs)
Post #: 68
RE: Africa Bitmaps - 10/27/2006 9:45:49 PM   
Ballista


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Beautiful ! The new rivers are much easier to notice especially when creeping along a border line. I'm ready to get my TER gearing limits up ....

(in reply to Shannon V. OKeets)
Post #: 69
RE: Africa Bitmaps - 10/27/2006 11:05:23 PM   
trees trees

 

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something that says "Tchad" seems to have appeared beneath the word 'Chad'.

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Post #: 70
RE: Africa Bitmaps - 10/27/2006 11:17:37 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: trees trees

something that says "Tchad" seems to have appeared beneath the word 'Chad'.

I'll give you a hint, Patrice lives in France.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to trees trees)
Post #: 71
RE: Africa Bitmaps - 10/27/2006 11:24:23 PM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: trees trees

something that says "Tchad" seems to have appeared beneath the word 'Chad'.

I'll give you a hint, Patrice lives in France.

Believe me or not, all that French translations have nothing to do with me editing the map, I promise !!! They all were present on the original map, I swear !!! Anyway, I do find this great, andI hope MWiF will keep these French names of French African Colonies.

(in reply to Shannon V. OKeets)
Post #: 72
RE: Africa Bitmaps - 10/27/2006 11:40:06 PM   
trees trees

 

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ahh, didn't notice the one in Somaliland, couldn't tell what it was

(in reply to Froonp)
Post #: 73
RE: Africa Bitmaps - 10/28/2006 12:28:05 AM   
grab


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cool maps

(in reply to Incy)
Post #: 74
RE: Africa Bitmaps - 10/28/2006 1:30:25 AM   
Zorachus99


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quote:

ORIGINAL: grab

cool maps



Yea I'm just itchin to play.

All hail the great coding wizard O'Keets!



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(in reply to grab)
Post #: 75
RE: Africa Bitmaps - 10/28/2006 5:50:40 PM   
ahlner

 

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A remark on Morroco minor country names:

Spanish Morocco would be a more correct name for Er Rif (Sp). Spanish Morocco was the official name for the colony (1912-1956).

The Rif Republic existed only a couple of years during the 1920s before Spanish and French forces overcame the national resistance.

I know Er Rif (Sp) is in WiF FE so it is perhaps not editable.










Attachment (1)

(in reply to Shannon V. OKeets)
Post #: 76
RE: Africa Bitmaps - 10/28/2006 8:44:24 PM   
Froonp


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quote:

ORIGINAL: ahlner

A remark on Morroco minor country names:

Spanish Morocco would be a more correct name for Er Rif (Sp). Spanish Morocco was the official name for the colony (1912-1956).

The Rif Republic existed only a couple of years during the 1920s before Spanish and French forces overcame the national resistance.

I know Er Rif (Sp) is in WiF FE so it is perhaps not editable.


Well, what you write here is worrying me.
First because of the name, that I would like to change but as you remarked, is already El Rif in the paper version of the game.

Second, because on this map, Tangier is marked as an "International Zone", and it seems quite large, and I wonder about what this "international zone" means.

Third because on this map, in southern Morocco, there is a Spanish enclave, that I'm contemplating to put into the MWiF map.

And Fourth because researching this map, I found out that Fès (or Fez) in northern central Morocco, was more than 100k inhabitants in the 40s (it was 120,000 in the 10s-20s), so I'm also tempted to ask to add it

Would you happen to have a larger map of this ?

Opinions ?

< Message edited by Froonp -- 10/28/2006 8:47:44 PM >

(in reply to ahlner)
Post #: 77
RE: Africa Bitmaps - 10/28/2006 9:08:26 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp
quote:

ORIGINAL: ahlner

A remark on Morroco minor country names:

Spanish Morocco would be a more correct name for Er Rif (Sp). Spanish Morocco was the official name for the colony (1912-1956).

The Rif Republic existed only a couple of years during the 1920s before Spanish and French forces overcame the national resistance.

I know Er Rif (Sp) is in WiF FE so it is perhaps not editable.


Well, what you write here is worrying me.
First because of the name, that I would like to change but as you remarked, is already El Rif in the paper version of the game.

Second, because on this map, Tangier is marked as an "International Zone", and it seems quite large, and I wonder about what this "international zone" means.

Third because on this map, in southern Morocco, there is a Spanish enclave, that I'm contemplating to put into the MWiF map.

And Fourth because researching this map, I found out that Fès (or Fez) in northern central Morocco, was more than 100k inhabitants in the 40s (it was 120,000 in the 10s-20s), so I'm also tempted to ask to add it

Would you happen to have a larger map of this ?

Opinions ?


The dates are from 1912 to 1956. It's possible that some of the political divisions are: pre-WWI, WWI, pre-WWII, post-WWII. We are only interested in 1936 to 1946 - roughly.

Ahlner's comment about the name should receive serious consideration - it is an easy correction to make and doesn't affect game play. Though "map-change creep" on the WIF FE European map would be an ugly thing to watch. We might have to fire repeated vollies of grapeshot into the rampaging mobs armed with keyboards.

Your other concerns, Patrice, based on this map's content would warrant more research.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 78
RE: Africa Bitmaps - 10/28/2006 10:24:46 PM   
jesperpehrson


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Er Rif was the state that the Spain fought against, under Primo de Rivera in the 20´s. It is indeed a strange choice of name from Harry and his crew. If I recall correctly it was a state of tribes that we united under some kind of king or warlord.

An interesting detail was that the most elite infantry on the Nationalist side in the Spanish Civil War were Rif-troops, that agreed to help Franco against the promise of a free Rif (which was fulfilled after the second worldwar). When I do writeups for the Spanish Army I will surely have some references to this.

I would vote for change.

Río de Oro should definitly be on the map too in my opinion. It sheds some light on what is today Western Sahara.

(in reply to Shannon V. OKeets)
Post #: 79
RE: Africa Bitmaps - 10/28/2006 10:54:31 PM   
templeton


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MY GOD!!!

How big is this game!!!

(in reply to Incy)
Post #: 80
RE: Africa Bitmaps - 10/28/2006 11:23:23 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: templeton
MY GOD!!!

How big is this game!!!


Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room (your wife/girlfriend would love it).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.



_____________________________

Steve

Perfection is an elusive goal.

(in reply to templeton)
Post #: 81
RE: Africa Bitmaps - 10/28/2006 11:31:36 PM   
Incy

 

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Found this:
(from http://en.wikipedia.org/wiki/Tanger )

quote:

Tangier was made an international zone in 1923 under the joint administration of France, Spain, and Britain. (Italy joined in 1928).

After a period of effective Spanish control from 1940 to 1945 during World War II, Tangier was reunited with the rest of Morocco following the country's independence in 1956.







(in reply to templeton)
Post #: 82
RE: Africa Bitmaps - 10/29/2006 12:51:09 AM   
Froonp


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quote:

ORIGINAL: Incy
Found this:
(from http://en.wikipedia.org/wiki/Tanger )

quote:

Tangier was made an international zone in 1923 under the joint administration of France, Spain, and Britain. (Italy joined in 1928).

After a period of effective Spanish control from 1940 to 1945 during World War II, Tangier was reunited with the rest of Morocco following the country's independence in 1956.

This deals with one of my worries, great. Tangier is good as Spanish controlled.

I researched the small spanish enclave to the south and it seems it was very small, less than 1 hex, so this deals with another of my worries.

There is still Fez and the name.
I believe we'll have to change the name, but I'm not 100% sure...

(in reply to Incy)
Post #: 83
RE: Africa Bitmaps - 10/29/2006 12:51:51 AM   
Froonp


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quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: templeton
MY GOD!!!

How big is this game!!!


Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room (your wife/girlfriend would love it).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.

You're going to make people afraid Steve

(in reply to Shannon V. OKeets)
Post #: 84
RE: Africa Bitmaps - 10/29/2006 1:07:36 AM   
Mziln


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From: Tulsa Oklahoma
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quote:

ORIGINAL: templeton

MY GOD!!!

How big is this game!!!


Player mix for 6 player game:

(1) Germany
(2) Italy
(3) Japan
(4) Commonwealth
(5) China & USA
(6) France & the U.S.S.R.

Six player scenarios:

24.4.1 Missed the Bus ~ The end of the beginning: Jul/Aug 1940 - Jul/Aug 1945
24.4.2 Lebensraum ~ Germany moves east: May/Jun 1941 ~ Jul/Aug 1945.
24.4.3 Waking giant ~ The USA enters the war: Nov/Dec 1941 ~ Jul/Aug 1945
24.4.4 Brute force ~ The Allies hit back: May/Jun 1942~Jul/Aug 1945
24.4.5 Darkness before the dawn ~ The beginning of the end: Jul/Aug 1943 ~ Jul/Aug 1945
24.4.6 Decline and fall ~ The Allied ascendancy: May/Jun 1944 ~ Jul/Aug 1945
24.4.7 The Global war: Sep/Oct 1939 ~ Jul/Aug 1945

Australian Design Group - DOWNLOADS - Scenariotxt.doc



(in reply to templeton)
Post #: 85
RE: Africa Bitmaps - 10/29/2006 3:15:33 AM   
ahlner

 

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From: Stockholm, Sweden
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Besides Wikipedia, a good source for historical information on minor countries (and major) is World Statesmen.org.
www.worldstatesmen.org




(in reply to Froonp)
Post #: 86
RE: Africa Bitmaps - 10/29/2006 4:09:43 AM   
Shannon V. OKeets

 

Posts: 22095
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From: Honolulu, Hawaii
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quote:

ORIGINAL: Froonp
quote:

ORIGINAL: Shannon V. OKeets
quote:

ORIGINAL: templeton
MY GOD!!!

How big is this game!!!


Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room (your wife/girlfriend would love it).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.

You're going to make people afraid Steve


MWIF is what it is. Not for the faint of heart.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Froonp)
Post #: 87
RE: Africa Bitmaps - 10/31/2006 8:39:46 PM   
Ballista


Posts: 183
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quote:

MWIF is what it is. Not for the faint of heart.


That includes players AND developers no doubt


(in reply to Shannon V. OKeets)
Post #: 88
RE: Africa Bitmaps - 10/31/2006 10:39:09 PM   
qgaliana

 

Posts: 311
Joined: 4/27/2005
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quote:

ORIGINAL: Shannon V. OKeets

quote:

ORIGINAL: templeton
MY GOD!!!

How big is this game!!!


Map: 360 hexes wide by 195 hexes high = 70200 hexes. If printed as a paper map, using normal board game hex sizes, it would be a cylinder roughly 7 feet tall and 6 feet in diameter. A fine conversation piece for your living room (your wife/girlfriend would love it).

Terrain: 12 hex types, 6 hexsides types, road & rail conenctions, 81 sea areas, 5000+ unique bitmapped coastal hexes, 7000+ unique bitmapped river/lake hexsides.

Countries: 239

Major powers: 8

Players 1 - 6, with provision for adding other players as subordinate to whom tasks are delegated.

Units: 1000+ land units, 1200+ air units, 1000+ naval units; all the air and most of the naval units have unique bitmapped images = 2200+ unique counter bitmaps. All the air, most of the naval, and most of the land units will have unique writeups describing the historical unit on which the counter is based.

It keeps me busy.


Hiya, not familiar with the board game or the computer variations (had a beta once but lost it) but this looks tremendous.

I'm having trouble digging up the info elsewhere:
What's the scale? (hex size, turn length)

(in reply to Shannon V. OKeets)
Post #: 89
RE: Africa Bitmaps - 10/31/2006 11:07:49 PM   
Froonp


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About 90 km to an hex(though higher latitudes have this different), 2 month to a turn (multiple impulses during the turn), 250-500 planes per air counter, 1 capital ship per naval counter, 1 Corps per land counter (with exceptions)

(in reply to qgaliana)
Post #: 90
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