misjah
Posts: 3
Joined: 11/2/2006 From: Sweden Status: offline
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As the header indicates, i am looking for a Good, Fun and Historicalish Game against any willing son of the rising sun. I have little experience of this game but I find little joy in spending anymore time against the AI. Better learning the hard way, me thinks. On the positive side you don't need to, and should not, utilise every gamey tactic in the book to whack me up. Alas, let's keep it real. Ok, down to the suggested terms Scen 15 (stock, v1.804) Sub Doctrines = off FOW = on Allied damage control = on Hist 1 turn = dont care PDU = on Vary Setup = off Dec 7 suprise = on Reinforments = dont care Auto sub ops = off Expand at start = off Automatic upgrades = off Accept replacements = off Turn cycle = 1 Some house rules, which i've found reasonable, and copied from others =) 1. Allies cannot move any planes on turn 1 2. Allies cannot form any new TF on turn 1 3. No more than 6 ships in a ASW TF 4. LCU's belonging to the Kwangtung command may not leave Manchuria unless PP's are spent to change their command. 5. LCU's belonging to China Command may not leave China or Manchuria, unless they change command. 6. No cutting off retreat paths with a fragment, use a whole COMBAT unit. 7. No breakdown of LCU's in combat to reduce fatigue and disruption. 8. All first turn landings need to be in range of long range cap of Jap fighters, for example: Java, Sumatra, Timor, Sulawesi is NOT OK, Filipines, Borneo etc. OK. Think realistic and we'll all be happy 9. Karachi has a safe zone of 3 hexes, no jap land units allowed within that 10. No Allied 4 engined bombers allowed on Naval Attack below 10000 ft I might write AAR. I may be (very) slow during weekdays (i need to work hard and long to get money to keep gf satisfied so i can play =)) but on the otherhand i can do many turns during weekends, thus it might be a good idea if you live in Europe for quick exchange during these days. come on now, help a masochist out please...
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