MadmanRick
Posts: 579
Joined: 4/9/2004 From: New York City, U.S.A. Status: offline
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quote:
ORIGINAL: fabertong I must confess.......I never lay more than 5,000 mines in one place.....and even that is too gamey for me.....but what the H*ll........... While it may indeed be ahistorical, I hardly find it a "gamey" tactic. I mean it is true that 75,000 mines may be many times the total number that Japan produced during the war, however the aircraft manufacturing routines allow one to produce a great deal more aircraft than were produced historically, is that then "gamey"? I think if you consider that "gamey" than the Allied player should be forced to maintain many ships and troops in the Continental U.S. to guard against an invasion, even though we know now that the liklihood of said invasion is not realistic. This is a game, involving historical events, people, places etc. It is not a blow by blow re-creation of the War in the Pacific and "players" should be allowed to use their resources within reason. Also any fool that conducts an amphibious assault without proper preparation, deserves what he then gets. The kind of tactics I would consider "gamey" are few, but here are a couple: Sending in transports one at a time (rather than in a group), knowing full well that they may be overlooked by the attack routines. Holding back small fragments of ground or air units in a safe place, to prevent their total destruction. "Gamey" to me involves the use of known limitations of the gaming routines to manipulate the desired results. It does not involve using the game as designed, even if the results may end up ahistorical. After all if we desire to end up at a historical outcome, what is the sense in investing years in this game only to come to the ultimate historical conclusion??? Rick
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"Our lives begin to end the moment we become silent about things that matter". Dr. Martin Luther King, Jr.
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